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Anyone have any luck using rare earth magnets and dreads? I tried using them for the arms and weapons so I could
1) Remove them on weapon destroyed results
2) Change weapons depending on what army I'm facing.
... but it ended up being more of a nightmare then a blessing. A ton of drilling and I'm still not 100% happy with the result. The problem with magnets is that I think I need to supplement the magnetic bond with some pinning. Magnets don't prevent against rotation, and when you have a big metal dreadnought arm, it'll dip down to the ground instead of stay reaching outward. Metal arms also act as levers that work against the magnets too.
I got the idea from the Tau article, but it seems plastic is alot more friendly to magnets because of the much lighter weight.
I had to use alot of 'supports' that I made out of plastic sprues that prevented rotation, tightened up joints, and helped keep the weapons/arms in place.
Was just wondering if anyone had some better tips, as I got a triplet of Kans coming in that I want to also give magentic mounts for (for weapon changing), but I don't wanna go through the same nightmare.
Oh some pics in case you dunno what I'm talking about. I need to polish up some of the hydraulic hoses, but otherwise it's finished.
Never used magnets so far (too lazy, and I'll fight my opponent with whatever I have ;-) )
My guess would be that it'll work well with shooting weapongs, but dread HtH weapons will be too heavy to use them the right way.
With a dred, it's not hard, since u can just put a magnet on then a pin to keep the arm from tipping.
With Kans tho, it's almost impossible to keep the arms in place and not draging on the ground all zombie-ish.
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