Welcome to Librarium Online!
Greetings, this is outpost Shas'o Tau Dev'n Kauyon reporting.
I've noticed a few things on these boards, namely, the aversion to SG and Broadsides.
The funny thing is, I always considered luring an enemy in with a well armored unit and letting units such as a Broadside destroy whatever may come in.
This thread isn't specifically about SG's and Broadsides, I'm talking about the Kauyon Strategy. So far, every army I've seen centers more around Mont'ka strikes and well timed retreat. Yes, I understand that "static" armies can be considered Kauyon armies, but in reality, these armies are focused more on the sheer power of numbers and Tau tech then Kauyon strategy. I believe this because most armies, especially static ones, tend to be in the "normal" to "high" army pt range.
Now, I'm a newbie and I don't "know" any of you, so this isn't some insult saying you guys have no strategy, I simply wish to create a place to discuss Kauyon Strategy.
I believe equipping an HQ or similar unit with an SG and maybe some bodygaurds/drones, or even just the SG assuming you have it worked out correctly, to lure an enemy into Broadside/FW fire would be excellent! You know our enemies are all too eager to close distance, with such a target how could they resist!
Please refer to pages 13 and 14 of the Tau codex before posting here.
For the Tau'va!
Shas'o Tau Dev'n Kauyon
Last edited by Shas'o Tau Dev'n Kauyon; July 7th, 2005 at 05:09.
Its much easier said than done of course but is sometimes a good tactic. crafty opponents catch that stuff right away and make you adapt your plan. Somebodys profile says something to the effect of Adapt or Die.
Shield Generators is very low protection for the points cost. Very low, and un-needed. Bodyguards basically take away your HQ's biggest defense - his IC status. Without that, he'll quickly be insta-killed by armies toting so many missile launchers, lascannons, etc. as they are nowadays. That's why I have a problem with them.Originally Posted by Shas'o Tau Dev'n Kauyon
If you want to lure an enemy, use normal Crisis Suits or even Stealth Suits. However, on the tabletop, luring an enemy isn't really much...generally your Broadsides would be in range anyways, and a smart enemy won't follow a couple Crisis Suits into LOS of those 'sides.
Exactly. While the tactic can be done on the table, I tend to think of it as this part of the enemy army was lured to this spot to do battle. and then i CLOBBER them. hehe
As for lures themselves I agree that Stealth & crisis work best.
Last edited by Phase Out; July 7th, 2005 at 14:18.
especially stealths...ive made my enemies chase stealth suits like theres no tomorrow...haha...so fun
That means many of my plans for my 500 (And Up) armies should work!
But shouldn't that mean a good lure is a Crisis HQ with some protection Just-In-Case?
For the Tau'va,
Shas'o Tau Dev'n Kauyon
No, it doesn't.Originally Posted by Shas'o Tau Dev'n Kauyon
Your HQ is too expensive and in my opinion too good of a shot to throw him up there where he's able to get shot.
Stealth Suits would work the best in this case because they one, have a decent T/Sv and two, the enemy sometimes can't even see them. Normal Crisis Suits work better after that than an HQ because they are cheaper, and can normally get shot anyways.
Your HQ, IMO, should hang back where he can't get shot and put the hurt on enemies. With him, jump-shoot-jump won't be necessary unless the enemy is closer to him than any of your units.
I know, that's why all my armies above 500pts have a 6 man Stealth team!
No one is throwing anything away, the Kauyon Strategy implies merely exposing a target to lure the enemy in, while your other forces destroy the duped enemy.
And how exactly would I afford a stealth team in a 500 pt army?
Besides, the commander would only be used if my other lures, his Flint Crisis Suits, were already dead.
Slow your roll son.