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Anyone got any tips on what units to bring to the match and what strats to use? I been thinking of going with 3-6 skorcha traks (strength 5, ap 4, no cover save)
It depends on the player, but most tau players are similar. He/she will probably have a solid line of fire warriors with a hammerhead and suits skipping around like faeries. If you have a foot slogging army you best better buy a whole lot of grots or your screwed. If you are speed freeks yeah skorchas work, basilisks keep them from sitting back and shooting, keeping your trukks out of sight and if even one can reach the tau line the tau should be toast. You could try an imperial guard hellhound, they always seemed like they could do some damage against the tau fire warriors, but the basilisk is cheaper and probably more effective. I wouldn't advise using big shootas against the tau as they are just too good at shrugging off the shots.
get two or three squads of three traks w/ skorchas, and drive them up 25" w/ red paint. the next turn he has to shoot at them or get flamed, when they blow up (unless by ordinance) they count as cover and block line of sight! so he has to move, and waste a turn of shooting.
The tau player is not wasting a turn shooting if he's killing your scorchas. Your just giving them to him on a silver platter.Originally Posted by userpaladin
Use cover and grots, lots of both you would be surprised how effective they can be.
but when he kills the tracks they turn into cover...cover that he can't see over!
Bring plenty of boys, Lots and lots of boys. And bring transports for them because getting into CC is cour top priority.
You cant say manslaughter without laughter!
Oh curses...how does it go.
"Dey got thoze big shooty guns that'ly kill loadz of boyz. But if you can get close you can stomp 'em. But you gotta bring tonz of boyz so you got some left when you get there" From the Tau Codex.
As a Tau, anything I see that can rip me apart or out shoot me is first prioirty. Any tank you have will get blown away by a Railgun as soon as it is visible. Also expect some Kroot in there to counter you HTH a little bit. If I were him, I'd definatly set up a straight line of Fire Warriors in as much cover as possible. I'd also get a lot of Stealth Suits because of thier Burst Cannons (Str 5 AP 5 18'' Assault 3) Plus the stealths can Move, shoot, then move another 6" in the assault phase. As can Crisis Suits. I don't want to say "Get into HtH" because that is a given using Orcs, but it works even better against WS 2 Fire Warriors...and most everything else he'll have.
How big is the game? Or is this just a general "How to beat Tau" thread?
Last edited by The Doctor; July 21st, 2005 at 07:22.
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
most games we play are around 1250, but 1000-1500 strats would be best.
Hmm... bringing 'tons of boys' isn't the best method alone. If you are walking across the field, you need grots! I have played foot sloggers against tau and boys will not make it. You need a large number of grots to take the heat, as having a small amount for some protection does nothing as it takes 1 squads fire or so to take them out of the game instanteously. Boys just get gunned down like no tomorrow. Every turn a tau fire warrior shoots at a boy, he kills 1/3 of an ork, and at a 30" range thats roughly 4 or 5 turns of shooting at your boys, so he is definitely going to make its points back. And if he moves and rapid fires say good game.
(Tau player, by the way)
Playing Tau gives you a great opportunity to shine as an Ork Commander. Through effective use of terrain and vehicles, you can descimate a Tau army.
I've seen both the Speed Freek and Grot Shield techniques used against me, and both can be effective, althought the Speed Freek rush is a bit more of a gamble. Most of your Trukks, Trakks, etc are in the AP10-11 range, which almost every single gun in the Tau Armory can penetrate. I'm not going to tell you that luck isn't required too, because the dice god needs to be quite benevalent for you to get turned into ribbons using a Trukk Rush.
The Grot Shield is quite effective too, but don't expect the mob o Boyz behind them to get to the Tau line unscathed. Still, if even say...10 boyz make it they will toss Fire Warriors around like dolls.
As The Doctor said, beware of Kroot, especially inflitrating Kroot. My last game against Orks I managed to get into CC on my first assault turn, wiping out his entire Grot Shield (failed Slaver test) and consolidating into his Warboss's mob o boyz, forcing them into CC and removing the +1 for the charge. Granted, my Kroot were gone after two assault turns, but that tied up that mob enough so I could focus on more pressing targets (Trukk Rush). Also, beware of Stealth Teams. They also inflitrate and many people underestimate 6 little softies until I pick up 18 dice in the shooting phase and turn IG and Orks into paste. Pray the Tau Commander doesn't think straight and makes some bad hops with them (Lord knows I have) or rush them with some Trakks.
I've kind of rambled on, but just pull this away from what I've said. Play smart. Use cover. Plan ahead. Be unpredictable.
Record as of 26 December for my Static Tau Cadre.
10 wins, 0 losses, and 1 draw.
Last game: Victory over Necron in a 600 point "kill em all" that lasted til turn 10 ending with a phase out.