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Having been a member of this forum for a couple of months and mainly focussing on TAU a couple of things have occured to me.
1 you never know everything and I have learned a lot for which I thank you people(especially onlainaru even though we may not agree on everything)
2 I seem to have a different perspective on what makes a good TAU list.
I play TAU very aggressively, actively seeking out targets with my XV8's and Hammerheads. My Fire Wariors are my anchor for the list providing a solid firebase of 30" range massed shots.
My list and the way I play does not seem to fit with what the rest of you play. It seems to be either Mech TAU(of which I am not a fan) or static, but my way of playing seems to fall between these poles.
All I seem to see just lately is Missile pod equiped XV8's and DF with FW and Stealths
Not dissing these peoples preferences at all just seems very boring and similar(bit like the old rhino rush marine armys of 3rd edition)
I have a large mobile contingent of 3 HH with multi and railgun, a DF with 12 Warriors, 2 Gun drone squads, and 5 XV8'S but I also have a large fairly static troop base (5 FW & 1 20strong Kroot squad).
I dont use Stealths or Pathfinders, I despise Missile pods and have no time for ION cannons.
My tactics are very agressive I get the XV8'S in fast and attack armour and valuable tough units / characters, this tends to concentrate fire on them (they are all lone wolf teams) which leaves my HH free to hit the infantry with subs.
One drone squad tends(depending on scenario) to deep strike or manouver round a flank to harass isolated units, the other goes with my Shas-O as back up and extra fire power.
I think you can see my tactic hit the enemy from multiple fronts (and rear) and divide the enemy force while having a solid base of infantry in my own lines.
My Devilfish is primarily used to rienforce my FW lines but can be sent to exploit weak points in the enemy lines
And finally my Kroot are a nasty counter assault unit and are handy with the guns to.
I am just interested to know what style of play you other players use and which type of list is more popular at the moment (Mech, Static or my type Hybrid mobile), Also what tactics you people use are you aggressive like me or more traditional.
What do you think of my type of play, all comments will be gratefully accepted but expect a vigorous defence of my point of view (I think its obvious I am quite opiniated to you all by now LOL).
Cheers people, I will be interested to hear about your list / playing style / tactics etc, who knows I may learn something again.
I tend not to use gun drone squadrons at all.
I commonly run 1 hammerhead & 1 devifish (FW transport) as I am at a short of models. If I feel that my firewarriors willa dd little support near the front lines I tend just to field 2 hammerheads (both can convert between devilfish & hammerhead). I tend to favor railguns over ion cannons even when facing marines (I actually have yet to field an ion cannon). If I feel the need for more anti tank weaponry I also field one of my broadsides.
I use a stealth squad, usually a full 6 man team and I always infiltrate them. They are the pester/annoyance/weak armoured/volley team I use while the rest of my force moves into play.
I currently lack a pathfinders team (I am however beginning to form one which will include 3 railgunners).
My crisis suits will use TL plasma rifles and a third weapon of either missle pods or fusion blasters depending on my opponents strategy and army. My Shas'o uses all 3 afore mentioned weapons. I also lone man my crisis teams and give each a hardwired multi-target so they can fire both sets of weapons. On my leader I will commonly give 2 shield drones, as many of the armies I face use lascannon/other single shot anti-tank weaponry.
Concerning fire warriors I own 3 full teams, but I tend to field only 2 max per game (1000-1500 point games). I've been experimenting with kroot lately and found they work well and will almost always include a 16 man unit with hounds as my second troop.
my general play style consists of infiltrating the stealth and kroot in cover and having them shoot down lightly armoured enemy units. When the enemy aproaches the kroot I manuever them so that the kroot gain the charge (which allows them to anialate almost any enemy close combat unit). While my opponent is distracted by the kroot I take down enemy tanks and transports using the hammerheads and broadside from the back lines, making my opponent slowly come to me and without as much movable firepower. My crisis suits become jack of all trades' and singily target any left over transports or heavily armoured infentry.
My play style is essentially a disruption, where you slow the opponents plans to a crawl and then volley shots into them untill they fall.
ER why 4 FW on foot and 1 in the DF(the DF is fairly static staying around my lines) and a 20 strong kroot squad thats 6 troop choices, perfectly legal. think you got confused with the 5 fairly static troop choice part of my post. My FW are not static(hate that word) and the DF FW are usually hovering around my FW lines.Originally Posted by Lost Nemesis
I play more like you do, rikimaru (as has previously been mentioned), although I don't think I am quite as consistantly agressive. I put together different lists all the time, and occasionally I do play a more standard stand-back-and-shoot style list if it suits my mood. I'd like to try playing a more "mech" style someday but I just don't have the vehicles at this time.
part of the reason may be that I came to tau from orks. So even when I am being as patient and strategic as I know how, I still have the urge to charge up and do some damage NOW, THIS TURN, instead of waiting patiently for my opponent to come to me. I tend to get bored easily.
BTW, I really like gun drone sqauds, I find that they can be soooo annoying that my opponents will become flustered and make strategic mistakes trying to eliminate them.
That's the way I play.
I set up a line of Fire Warriors (a la Napoleonic Warfare) to anchor a nice fire base. Usually the Hammerheads hang around there too, as do the Broadsides.
All my elites (2 Fireknife Crisis, 2 Burst/Missile Crisis, and 6 Stealth) do thier best to run around pissing people off. My Gun Drones also make a good choice for that. My Kroot are just a meat shield that prolongs HTH on the Fire Warriors. Sometimes the Kroot will go out and meet the enemy however.
My Pathfinders basically try to find stuff to kill, and usually fail at it. The way it looks, I'm gonna take them out. 200 points that are only good against Gaunts, IG, Orcs, and Eldar.
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Gun drone squads are underestimated, They get 8 twin linked shots and a jet pack for 96pts they are the perfect harrassment team as they are cheap and if they get caught your losing a cheap unit. I find the stealth teams with the same range weapon as the drones are to expensive to lose as they have to get close to be effective (which negates the cloaking )at 30 points a model its to expensive a unit to field even 3 model(90ppts basic)only get 9 shots, the drones get 8 twin linked which usually means they hit with more) plus if the 3 man squad of stealths get caught in CC they will not tie up the unit as long as the equivelent 8 strong drone sq for 96pts.Originally Posted by FolkenFanel
All in all I find the drones do the stealths job just as well.
I have used ION and found it a waste of time, kill 2 marines a turn if your lucky wow and st7 does next to nothing against armour. Railguns have a st6 ap4 weapon with a big blast template and a nice str10, ap1 solid shot as well much more versatile.
I never use Broadsides, I love the model(I have 4) but I find the fact you cant move and shot plus the fact they can be killed very quickly too of putting, HH rule in the 4th edition rules.
I keep my Kroot in cover, you should never charge Kroot (unless its a counter charge to support another unit in CC), The Kroot are geared to performing well in woods and jungle type cover. You should always if possible let the enemy charge the Kroot while they are in cover as they go 1st(baring frags) and that makes a hell of a difference, Also check out the rules for shooting in cover for Kroot its awesome.
Also why give the leader shield drones, give him SG and multi, twin linked plasma is ok but for 93 pts i get plamsa / fusion / SG and multi and a tough survivable XV8 Elites and for 133points a lethal Shas-o
My play style is all about disruption, but yes I do slow them down very well. I think your overall ideas are good but I would beware of sinking to many points into Pathfinders, believe me any opponent who knows his stuff will just cremate them. They are quite literaly walking bullet magnets. Use the points on extra FW or XV8's.
Originally Posted by rikimaru
I've used gun drone squads before, they didn't work for me. and when you're comparing stealth vs gun drone, you're mistaken in one part and forgetting 2 more. The mistake is yoru math, It's been theoretically calculated that 9 BS3 burst shots hits more than 8 TL carabine shots. I do admit that you may cause pinning, but against most armies that field mounted troops, it's not that good (I guard & nids yes, others no). You are also forgetting that stealth squads have infiltrate, this allows them to get right up, close and personal first turn. You obviously don't put them in danger but allow them to maximize their dmg while staying safe. The second thing you forgot is that you can get more than 9 shots out of a stealth squad, you can get up to 18. The price? If you're more concerned with getting cheap units than inflicting maximum damage in the game, why not play a horde army?
Now, to the shield drones. I mentioned in my post that I tend to face many armies using single shot lascannon/anti-tank weapons. These weapons are strength 8+. Now, would you rather have the ability to take 2 direct hits with saves still allowed before the lascannon can touch your crisis, or have a toughness which does nothing to affect the already 2+ to wound and 1 chance per shot to save before you get vaporized instantly? That is why I use shield drones on my commander.
Concerning firewarriors. Almost everytime I've played my army, my firewarriors are rarely used. My play style is fast enough and hard hitting enough to the opponents speed troops that the only time my FW see action is when I drive them up in a devilfish (which I already do with one squad). I don't feel it's points worthy to put a whole nother unit into a devilfish for just a 1000 or 1500 pt game when there are more efficient and versitile units I could be spending my points on.
Concerning pathfinders. I give 3 railrifles for 30 points, no target lock, I give the team leader the target lock and if I need a seperate 50% markerlight then he shoots it. and usually I wouldn't be giving a team leader.
kroot I can see where you're coming from. And I follow that, but when I am able to get the chance, I will charge with em first (not rush out to march at an enemy unit, but when they get close charge from the forest in 1 turn).
I think you misunderstood! rikimaru was comparing a 3 man stealth sqaud (90pts) with 9 shots to an equivalent (96pt) drone squad with 8 TL shots. I'm pretty sure he knows that a FULL stealth squad has more shots. :pOriginally Posted by FolkenFanel
Last edited by loosestrife; July 13th, 2005 at 15:58. Reason: typo
I didn't misunderstand. I compared the 3 man squad to the 8 gundrones earlier. But what my point was, unlike the gundrones the stealth squad can get even larger, being able to double it's already superior number of shots. read closer.Originally Posted by loosestrife