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Hi everyone I could use a little help here. You see in my nid army I always use 2 units of warriors, 1 for combat and one for a little fire power. Its the combat ones Im stuck with, I use a brood of 8 with scything talons, rending claws, extended cara, adrenal glans (+1 I ) and leaping.
Its a great brood but too much points. I am thinking of dropping the leaping but as you all know I need to get them in to combat quick. What should I do.
I am that wolf you always hear, no matter were you are
You really need the leaping. Thats the one and only reason CC carnis are bad--theyre too slow. Drop them down to 4 or 5 guys, I actually run much more expensive warriors in a 1000 pt. game.
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Well i say cut down on the numbers a squad of 8 is the biggest warrior squad i have every seen.
Yeah I use warriors that have extended caraprace, scy talons, rending, both adrenal glands, toxin sacs, leaping and flesh hooks. They come out to about 45 pts but they are well worth it but I would only put them in squads of 4 because those fellows will rip through about everything and the smaller squads will prevent over kill and split up the targets.
Originally Posted by The Paint Monkey
I agree with everyone else. You have a really good choice of mutations, but you just have a couple too many warriors for the squad. Leaping is something that you really should keep, as are the other mutations.
In the Nid army that I'm currently asembling, I have some very expensive flying warriors, so I had to keep their numbers down to a respectable five models.
Just try to keep in mind that with the new synapse rules, every warrior really and truly is two models. Since they can't be insta killed anymore, you can count on them to actually take each and every wound, unless of course a Nightbringer or Force Weapon.... ect. comes in contact with them.
CC warrior got kinda nerfed with the new rules so it isnt the best choice. Keep the leaping upgrade, you dont want to risk that a 400pt unit gnever get into combat.