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Hail, Shas'o Tau Dev'n Kauyon here again.
I was thinking about starting up a combat patrol and kill team using the Eldar.
The Altaioc Rangers and Pathfinders are of particuler interest to me...
How viable are the Altaiocs/Eldar under such situations?
I'd buy the Codex but seeing as how they are in such dire need of a new one...
Any help would be appreciated,
I don't know how it is in combat patrol, but in other games Alaitoc must take at least 2 units of rangers. Also, it might be considered cheesy with those distruption rolls since your opponent will only have a few units.. i'd say use vanilla Eldar for combat patrol, it seems more balanced and you could still use a ranger squad if you wish.
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The smaller the battle, the stronger Alaitoc stands. In a combat patrol, you will many times find that the battle is won even before turn one, because the entire enemy force is pinned, in reserve or dead. Furthermore, pathfinders are the best infantry unit in the game, so a unit of 3-5 of those are definately worth it. The extra two compulsory units of rangers is a blessing rather than a curse, because it in larger point games allow you to field 8 units of rangers. In a combat patrol, I would use 3x3 rangers plus 1 x 3 pathfinders, which comes out to exactly 300 points, and then get something with a solid punch to kill those AV12 vehicles for the last 100 points. Perhaps a war walker or some guardian defenders. Those 4 x disruption rolls will give you the upper hand in many battles, and the rangers and especially the pathfinders themselves are exellent units. But beware of vehicles, anti-tank is the weakness of alaitoc. In combat patrol, IG chimeras and Tau devilfish can really ruin your day with their front armor.
yeah, ranger disruption is pretty bad in a small points game so maybe vanilla would be better.
as for kill team you can't really get any bonuses of alaitoc except for the pathfinders, however rangers and pathfinders are pretty fluffy as a kill team.
Can anyone tell me what "Pathfinders" are with breaking any rules? I can't find anything about them...
pathfinders are elite rangers available only to the alaitoc craftworld
They are better at killing things than normal rangers and have a better cover save.
Their stats are available in the Craftworld Eldar codex (the one with the avatar in the front)
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Yeah, but they break the "number of heavy weapons" rule for kill teams if you have more than one pathfinder or ranger. However, if you want to add a ranger-type to your existing kill team, add a pathfinder (i.e. forget the rangers).Originally Posted by TzarNikolai
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Yeah, Nebulas said they would fit fluff wise but wasn't sure about their rifles >,<
Still, don't you have to use the Altaioc craftworld rules if you include a pathfinder? So what would I use for the rest of the squad?
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maybe some aspect warriors, such as scorpions or dire avengers would be better though. i don't think any of the other aspects really belong in a kill team. though a banshee would be fun if you're fighting marine brute squads.
and thats a good point about the sniper rifles being heavy weapons. but a sniper is fluffy in a kill team...