Fire Warriors - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Page 1 of 3 123 LastLast
Results 1 to 10 of 23

Thread: Fire Warriors

  1. #1
    Member
    Join Date
    Sep 2003
    Location
    On Holy Terra
    Posts
    249
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    I was wondering what squad size and equippment for Fire Warriors works best over all and also against specific armies.
    Does anyone use grenades or carbines or markerlights? Are small squads of 6 more effective and tactically flexible or are full squads of 12?
    Why bother with a Devilfish?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member
    Join Date
    Oct 2003
    Posts
    531
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x2)

    I'll use a devil fish for squads that i give the pulse carbines to. I never give them grenade. For the # of warriors i like 12 and bonded. I love markerlight for my leader w/targetlock.
    If you are interested in lizardmen check out
    <a href='http://s7.invisionfree.com/garoq_gar/index.php?act=idx' target='_blank'>The Spawning Pool</a>
    <a href='http://www.thespawningpool.com' target='_blank'><img src='http://www.geocities.com/thespawningpool/link_banner.gif' border='0' alt='user posted image' /></a>

  4. #3
    Member
    Join Date
    Oct 2003
    Location
    MY? well let se! HERE!!!!!!!!
    Posts
    59
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    i never use puls carbine somtimes grenades, and always markerlight&#33; :rolleyes:

    :a :a :a :a :a

  5. #4
    Senior Member eadipus's Avatar
    Join Date
    Oct 2003
    Location
    London
    Posts
    346
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    i&#39;ve started giving them photon grenades as they&#39;re cheap and if you get charged they&#39;re a lot of help (i actually whupped some guard in CC), i&#39;ll have to experiment with the marker light and target lock thingy

    i don&#39;t bother with carbines, i like setting up my firewarriors in ranks to block lines and then sending in my elites/fast attack to flush the enemies out
    less hate more kittens

  6. #5
    Senior Member
    Join Date
    May 2003
    Posts
    340
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    I give markerlights to squad leaders when I&#39;m against SM, &#39;cause I really want to make the shots count.

  7. #6
    Fae
    Fae is offline
    Member
    Join Date
    Jul 2003
    Location
    Manchester, England
    Posts
    68
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Squad of 12 with all rifles and bonded. Oh, and take LOTS ^_^

  8. #7
    Senior Member
    Join Date
    Aug 2003
    Location
    At home
    Posts
    849
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x2)

    You need to give your leader a Markerlight to make him completely effective..........As for the squad size, always max out&#33; A small squad will always take a major beating in the end.... And take Photon grenades, for +1 point a piece, this will really help&#33; I was challeging a friend of mine and he charged me with Warp Spiders&#33;&#33; Luckily all the models he charged had Photon Grenades, so he only had one attack with each model&#33;&#33; :lol:

  9. #8
    Senior Member
    Join Date
    May 2003
    Posts
    340
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    God damn, warp spiders are REALLY annoying. Gah&#33;

  10. #9
    Senior Member
    Join Date
    Sep 2003
    Posts
    353
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    I think there is some value in small squads in low pt games. With twice as many 6 man squads you can control alot more of the board and setup a few more firelanes.

    As Vampiric_drake says though, little squads will take a beating fast. A small squad only has to lose a few models to be understrength, and bonding is a flat 10 pts regardless of the # of models in the squad, so bigger is definetely better if you want them to last.

  11. #10
    Member
    Join Date
    Oct 2003
    Location
    Holland/The Netherlands
    Posts
    166
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    what about EMP-grenades. does anyone use them?

Closed Thread
Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts