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  1. #1
    Member bulldoglopez's Avatar
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    Are shoota boyz worth it?

    I'm a new ork player so any adive will be appreciated. Is it worth it to take shoota boyz?

    What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!


    "For all the good our lasers are doing, we might as well be spitting at it!" - Dr. Mindbender, Cobra

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    I take them in small mobs. One, I can max them out on big shootas and not lose any attacks on the charge like with Slugga boyz. Two, they can sit back and provide a mob up unit for the CC mobs that might break and run and thus return them to the fight.
    Artificial Intelligence is no match for Natural Stupidity.

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    Senior Member citybeatnik's Avatar
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    Depends on how you use them, really. They make wonderful mobbing up units, as was mentioned previously. Keep 'em small, give 'em a nob with another special weapon and a bosspole, and get to work.
    Another wonderful option you can do is to max the squad out completely (that's right, 30 boyz), park them on an objective, and then just sort of dare your opponent to try to take it from you. 30 bodies are ALOT to chew through, and the mass shoota fire is bound to wither through anything that happens to make the mistake of standing in front of you.
    There's bound to be a few people that will complain about them (how easy it is for MEq lists to save against them, for example), but orks need fire support while the rest of the list is slogging it towards the front lines, and the cheap shootaboyz do the job just fine.
    "Some days you're the Mekboy building the kannon, the rest you're the grot being blown up by it."
    - Quote attributed to Sorkrates, before his much mourned death due to ingestion of Hemsquig Juice.

    "Dis iz my choppa, and herez me gun. Dat's for killin' and so'z dis one!"
    - Bloodaxe Kommando Warchant

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    No never, don't even think of using them. There is really no point to them, Orks can't shoot we all know that so whats the point of Rapid Firing when there twice as good in assalt. If you want some "shoota boys" put three big shootas in a slugga boys mob.

  6. #5
    Senior Member citybeatnik's Avatar
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    Quote Originally Posted by Warboss BigNutz
    No never, don't even think of using them. There is really no point to them, Orks can't shoot we all know that so whats the point of Rapid Firing when there twice as good in assalt. If you want some "shoota boys" put three big shootas in a slugga boys mob.
    I will admit, I tend to run a Snakebite army list or a Feral list when I play, so I suppose me being used to having Huntas out there armed with shootas that they can actually hit with might change up the way I look at things, but still.
    Statistically, an ork has around a 32% chance of hitting something with each shot (my math is a bit hazy, so you'll have to forgive me as I yank these numbers out of the air). That seems horrible until you realize that with a maxed out squad of shootas you'll have anywhere from around 10 to 20 shots hitting a round (depending on if you shoot 24" or 12"). That's a pretty impressive number. Granted, if you're playing against Marines or their equivilent, you're going to see half of those hits being saved and then only half of them wounding or there abouts, that's only one to four idjits being taken down a round (once again, if my numbers are flawed, please correct me). Add in the shots from big shootas and rokkitz and these numbers will change up slightly.
    However.
    Against horde armies (you know, most of the armies that don't cart around a 3+ save?), the shoota does wonderfully. It decimates gaunts (poor little buggers), makes panzees both 'nilla and spiked fall over dead, and does some truly horrible things against fellow orks and guards. Once again, factor in the three special weapons we can cart about (granted, only one or two big shoota shots from a group of 9 will hit, but still...), and things just contenue to look up.
    Also, as I said before, park a group of 30 on an objective in some cover (you ARE playing with some cover on that board, right?) and things just get better. You'll contenue to chew through the enemy as they get closer and closer, and if they assault you, you're still orks! And if one of 'em falls, there's a good two dozen more just itching to take their place.
    I'll go back to using the imagery I've used before. One ork, armed with his trusty shoota, will not be able to hit the side of a barn. If he was standing IN the barn. And was pointed against towards the wall.
    You get 29 of his buddies together with him, on the other hand, and the pure hot wall of dakka death will be enough to chew through not only the barn, but the farmer's house, and a good deal of his fields. A maxed out squad of shoota boyz armed with 4 big shootas (give the nob one of 'em) is going to be shooting out 64 shots in rapid fire range. Those will hurt. Alot.
    So, once again, they make wonderful mobbing up units (keep them in the back, and have them give supporting fire to the footslogging boyz) and objective holders. Heck, the Badmoon army list relies heavily on ork shooting. Don't let the stats of an individual boy blind you to the true strength of the ork army.
    Numbers, numbers, and more numbers. *nods* [/rant]
    "Some days you're the Mekboy building the kannon, the rest you're the grot being blown up by it."
    - Quote attributed to Sorkrates, before his much mourned death due to ingestion of Hemsquig Juice.

    "Dis iz my choppa, and herez me gun. Dat's for killin' and so'z dis one!"
    - Bloodaxe Kommando Warchant

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    Well I look at them this way They basicly are the same as a BS 3 str 3 gun.
    hit on 5+ wound on 4+ compared to hit on 4+ wound on 5+. or hit on 5 wound on 3 hit on 4 wound on 4. It is basicly a guardsmen with AP 5 and they cxan get Big Shootas. not tomention good for mobbing up.

  8. #7
    LO Zealot Bruiser117's Avatar
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    No, shoota boys are never worth it. If they are a point cheaper I would consider getting them. Everybody says, hey they cant hit but with that many shots somethings bound to happen, right? NO! They are so expensive for such a terrible shooting unit. Cover fire you say? There really is no such thing as cover fire in 40k, its not that advanced of a game. Firing at enemy unit does not pin them or make them retreat as easily as it does in real life, so shut up about cover fire. A 30 shoota boy unit would EASILY get its ass handed to it by a unit of 10 marines. 30 orks shooting at marines. 30 Shots, 10 hits, 5 wounds, 1.66 marines dead. Thats terrible. Thats roughly 25 points that it has killed, and when you consider that the 30 shoota boy ork unit costs you roughly 240 points, it will never come close to earning a fraction of its points back. A 10 marines squad on the other hand, shooting 10 bolters, 6.66 hits, 3.33 wound and 3.33 dead, has just killed 24 points while only costing roughly 150 points! And they are more durable and have a better leadership.

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    but remember if tehy get to close you can easily assult them for 3 attacks hitting on 4s wounding on 5s so basicly you get one mroe attack. If you had slugga boyz tehyed get chewed up untill you reach assult range then they would get rapid fired.

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    They don't hit often and they are not as good as Slugga boys in CC. Exactly the reason that I take a small mob and give them 3 big shootas. They don't even bother to close with the enemy. They just sit back in big shoota range and fire. An average of 3 S5 hits per turn from a supporting unit. They are good to park in front of weapon batteries to keep them from getting assaulted as well. The 3 big shootas gives them the range to provide supporting fire while sitting in a defensive role.

    Giving a slugga boy a special weapon other than a burna is stupid. If you are going to lose an attack from not being armed with 2 CC weapons, then at least trade that for a power weapon attack.
    Artificial Intelligence is no match for Natural Stupidity.

  11. #10
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    if you are gonna take any type of shooting support, take units of flash gits. if you want ot go crazy against a marine army, take ten gits with all upgrades screw the rokkits. drive up in a truck, 20 assault shots, no stupid marine armour saves. then mop up the rest in combat.
    or have small tankhunting squads, four rokkits, led by a nob with rokkits and tankbusta bombs and/or a power claw

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