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Seems to have been a deluge of threads about weapons for Tau just lately. So here is my weapons related question.
Tau are extremely advanced technologically. They have Rail and Ion technology and cybernetic suit enhancements, they have mastered fusion and plasma tecnology, but they have not developed any form of power weapon.
Look at the imperiums power weapons they are quite crude in nature and not really advanced when compared to say Eldar weapons. So I find it a bit hard to believe that the Tau weapons scientist would not be able to 1st recreate a power weapon (from a captured imperium example for instance) and then vastly improve it.
Now I know the Fluff fanatics will say it does not fit Tau fighting styles, but thats just rubbish power weapons do not have to be primarily offensive weapons. Given the Tau's natural lack of strength would it not be common sense to offer the FW some improved chance to survive if caught in CC.
Also the option to give an XV8 a power weapon would make the option of catching one in close combat less of an attractive option.
My main argument for PW though is seeing as the Tau value the Kroots abilities in CC would it not follow that the Tau would give them all the help they could to improve said abilities. The option to take say 1 PW per 10 Kroot does not seem to overpowering to me.
My personal slant would be the option to give Kroot power weapons as outlined above but the Kroot armed with the PW would not have the Kroot rifle, points would be around the 15pt mark per PW. The Shaper would also have the option as well at 20 pts
Also the option for the Shas-Ui in a FW squad to have a power weapon would not be over the top and would make them a bit more usefull in CC (the opponent would lose a couple of models too) 15 points would not be to expensive.
Now the XV8 is a different matter obviously the addition of PW onto the suit would be a given, but would it overpower them?
I think the poor Int of the basic XV8 would reign them back a bit, but the option to take 3 str5 power weapon attacks(on the charge) would really give them some CC oomph and make them a far less attractive target for assault squads. They would also have to give up a ranged weapon which would balance the power of the XV8 out.
The lone warrior fluff would cover this, an XV8 pilot suffering from combat neurosis is given the option to take a power weapon and shield generator equiped suit with plasma rifle for ranged attacks and is sent to confront the enemy in dangerous close range combat, to purge his neurosis.
Stats as per normal XV8 with WS3 and INT 4 (to represent his recklessness) must be taken as a lone unit but 3 could be fielded as one elite slot (but fielded seperately). Points would be 40 for the basic XV8 and Plasma as normal, Power weapon and shield gen combo 35 points. 91pts total not cheap but 2 Plasma and 3 power weapon attacks in the 1st turn of CC would be deadly.
Anyway its just an idea and not meant to be uber serious, what do you lot think
Interesting, I like it but in the name of fairplay I would have to diss it on suits, tau just aren't made for cc, mabye a prototype much like the hand held railrifle? I like the idea on kroot alot though.
I could see one on a Kroot Shaper, but for Tau I have to say no. Tau don't want to be in combat, they don't want to improve their close combat effectiveness, they find the whole affair of an assault barbaric. They would much rather use their resources and technology that you mention to research ways of keeping the enemy at lenght and using firepower to destroy them.
And in game terms I love the fact that Tau are almost uniquely a very shooty army, relying on mobility and firepower makes them fun and different to play. I don't think that the list should be balanced out to improve their Assault potential, I guess what I'm saying is that I like Tau unbalanced. If you want a more balanced army, there are already many marines and eldar out there.
But yeah maybe on a Shaper. Just my thoughts
The point is that yes we know that tau aren't close combat specialists and they may find it barbaric but given the fact that they WILL be charged sooner or later they might as well make the best of a bad circumstance. If you were a close combat specialist but your enemy was twice as fast as you of course you would take a gun because this would increase your chance of taking down the enemy. It is the same principle for tau power weapons.Originally Posted by rikimaru
Yeah would have to agree on the point about not giving the xv8 suits power weapons as a general weapons option, but I like the idea of the lone psycho XV8 rushing into CC (the Fire caste aggresion coming out, check out the fluff)Originally Posted by Ace of Spades
I think the Kroot option is sound though and I really think it fits the whole Tau way of doing things. Two power weapons a squad would really make them an effective squad, but in no way overpowered.Just because FW dont like CC do you think they are stupid enough to not realise at some point despite technology or tactics etc, they will get involved in CC and given the fact they are not stupid do you not think they would provide for that eventuality by equiping at least some of the FW with the Means to fight back, after all they already have photon grenades to be used in CC.i Its not about turning the FW into CC nutters or improving them to make them an effective CC option, its about giving them a little bit of an option to return some damage.Originally Posted by Pye
its a good idea thats never gonna happen. GW won't allow it. It would change how tau players play. It may make it easier for you, but tough. If you want a balanced army play the marines, or imperial guard.
Who said I want it easier, I like Tau as they are (apart from the broken drones). If I wanted to play easy armies I would not play Tau, Nids total CC army, Daemon Hunters etc but I do play them cos I dont like easy armys I like a challange.Originally Posted by Obsidian
Never say never dude GW monitor these forums and if they see a good idea well who knows, armys do evolve.
Last point Tau are balanced but balanced in favour of a certain play style. If they had awesome CC units they would be way way to powerfull.
Like I said this thread is not meant to be uber serious just fun.
If it's for fun, well hell, Give EVERYONE a rail rifle and power weapon!
Take that Marines! And Necrons! And Aspect Warrior Eldar! And anything else with a 3+ Armor Save!
Damn, that would be so fun, it'd be Ridiculous!
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
Chill I meant the thread was a bit of fun. Not the power weapons obviously it would be easy to overpower the Tau by giving them ridiculously over powered weapons, but I am not saying that, What I am saying is this thread is just a discussion on how power weapons would fit into the fluff and list of the TAU, SheeeeshOriginally Posted by The Doctor
Originally Posted by Obsidian
...guard are balanced? now i've seen everything...
You know, I have to agree with Pye on this one; I know everyone says, "Well, they knoe thry'll be in assault, so why no make them good at it?" You know why they don't? 'Cause that makes them balanced. And the Tau are not a balanced army. They are shooty. So are Guard. So are Witch Hunters. Daemonhunters are a CC army. So are 'Nids.
These armies have CC/shooty units, of course (respectively), but that's not their focus. Tau have Kroot. Guard have Ogryns. Witch Hunters have Sisters Repentia. Daemonhunters have Inqusitorial Storm Troopers. Tyranids have Termagants and shooty 'Fexes and suchlike. But their focus is on Fire Warriors, Platoons, Battle Sisters, Grey Knights, and Hormagaunts or whatever.
And THAT's why Tau don't get Power Weapons. Amen.
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