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I am curious as to what everyone's preference on brood sizes are for gaunts. Do you like larger hordes or numerous smaller sized ones. Go ahead and give your preferences and reasons, pros vs. cons.
i prefer more numerous, the threat of the squad breaking is non existant due to the synapse creature that should be near by, and the more numerous broods allow various directions to move, or other options
added, that if you have 2 small squad of 8 gaunts, vs 1 of 16 gaunts, the 10 space marines can and more then likely will kill 9 gaunts, vs the 16 that leaves you with 7 left, vs the 2 squads of 8 that leaves you with 8 left, and if they are exceptionaly lucky the squad of 10 space marines could destroy 20 gaunts, out of the 16 that leaves none alive, and the 2 groups of 8 that leaves 8 still standing , as they can not split their fire
having multiple smaller broods also means you can choose more targets, so your 2 groups of 8 vs the same 10 space marines, you can have both groups fire at the space marines, or instead fire have one fire at the original 10 and the other 8 fire at another group of marines some place else, the 16 size group only can pick one target to aim at
yea but you have to make sure that your squads are not to small because then they will become ineffective and a waster of points.
For Necron Warriors, I tend to use MDQRoxy's tactic of smaller, more numerous units. For Gaunts though, numbers (for me at least) are better. I usually run with 2 squads of 20 Hormagaunts. A 10 man squad of Marines will at best be able to kill 10 Gaunts. If they are in Rapid Fire range where they could kill 20, you've done something wrong in your movement phases. 2 squads of 10 are great, but with small squads, any casualties are felt that much more. I like to outnumber the squads I charge by 2:1 (unless it's Tau or Guard, then they can outnumber me 2:1, I'll still probably win the combat). LArger groups can take casualties and still be effective in CC, while smaller broods lose effectivness with each Gaunt that dies before CC.
Last edited by Gojiratoho; August 5th, 2005 at 13:56. Reason: Improper tense of the verb "to be"....I wonder if anyone reads these Edit Reasons.
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Gaunts, (or Hormies), I generally take them in broods of 16. 32, while fun, is unwieldy. 12 is to small, (one round of shooting from one rapid fire squad cna wipe them out, easily). 16, IMO, is the best I have found.
A little pain never hurt anyone - Larry
Another problem with taking more broods of smaller numbers is the fact that you are giving up troop slots. By doing that, you give up a squad of genestealers or something else. You basically give up the whole idea of huge numbers.
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For Genestealers I'm thinking groups of 8 would be good to prevent all of your genestealers from getting killed early. I plan on bringing three units of genestealers (two Troop, one HQ) and use the remaining 4 slots for gaunts. I am planning on 1 unit of spinegaunts (20), 1 unit of termagaunts (20), and 2 units of hormagaunts (15 each). Gaunt broods of 15-20 don't seem too unweildy as they are typically used as cannon fodder and don't have to hide in cover as we want them to get shot instead of more expensive units.
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True, however, if you have a slot left over, I would suggest breaking up a BIG brood to a merely big brood, if you get my drift.Originally Posted by Weapon_Master
A little pain never hurt anyone - Larry