Tactica: Pariah - Warhammer 40K Fantasy
 

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Thread: Tactica: Pariah

  1. #1
    LO Zealot Gojiratoho's Avatar
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    Tactica: Pariah

    I think I might be the only person on these boards who likes the Pariahs. So many people bash them and instantly suggest that the person who includes them in their list swap them for Immortals immediately. Well, I figured I should write up ways to use the Pariah effectively for all the new members, and the old ones too. I'm not saying this is the end all-be all rules for using the Pariah, but these tactics should showcase their strengths and weaknesses.

    First, let's look at their cost. At twice the cost of a Warrior, with no benefit of WBB, most people say that they are too costly to be used. But what do you get for the cost of 2 Warriors?

    S/T 1 better than your standard Warrior.
    The standard Necron Save.
    I that is 1 better than Warriors/Scarabs/Destroyers/Immortals/Heavy Destroyers/Spyders. They aren't the greased lightning that Wraiths are, but they are fast by Necron standards.
    Warscythe with a GaussBlaster. Same at range as an Immortal with the benefit of ignoring saves in HtH and being able to slice through tanks as if it were wax paper (S+2D6)
    Soulless. Any unit in range now has a reduced Ld of 7. Hive Tyrants, Demon Princes, Archons. No one is immune to this, save those who have Ld lower than this.
    Psychic Abomination. Psykers are deathly afraid of Pariahs, and by proxy so is any unit that Psyker is attached to.
    Fearless. They will never run away.

    If you ask me, their cost is a steal for what it gives you.

    To field Pariahs, you are going to spend between 144 and 360 points. That is a lot of points to commit to a unit that will not add to your Phase Out. 1500 is the absolute minimum game you should field them in, and I'd suggest 1850-2000 to be safe. Other things to consider is which other units the Pariahs are going to be most effective with. The two units who benefit most from Pariahs are Flayed Ones and the Deceiver. To a lesser extent, they also have a synergistic effect on any unit in HtH, as well as the Lord if he is equipped with the Gaze of Flame. Pariahs are not front line fighters. They should be behind other units, so that Target Priority checks will reduce shots coming into them. Marching up behind HtH units is where they do best. I'll explain more below.

    Now let's look at some of these synergistic effects.

    The Deciever-By far, my favorite C'Tan. Both of his offensive abilities, Dread and Deceive, are based on Ld saves from the opposing player. If Pariahs are in range, the target the C'Tan is targeting now has a 58.3% chance of making that save as opposed to whatever their % chance would have been before. Dread is especially useful, since if it works and you are assaulting with your Pariahs, those enemies are now only hitting you on 6s, where as the Pariahs are hitting normally with their Warscythes.

    Flayed Ones-These are the HtH specialists of the Necron army. one of their abilities in particular is greatly increased by the presence of Pariahs, Terrifying Visage. Terrifying Visage forces the opponent to roll an Ld-1 test every round of CC. Failure means that they are hitting the Flayed Ones on 6s. With Pariahs in range, that means that 50% of the time the enemy will fail this check

    Gaze of Flame-Aside from negating the charge bonus, the Gaze also lowers Ld by one. This ability can stack, so two Lords each with Gaze of Flame would stack that negative. Combine this with a unit of Scarabs or Flayed Ones with the Pariahs behind, and an assaulting unit is suddenly at a Ld of 5.

    Assaults-Normal assaults also reap benefits from having Pariahs nearby. Necrons aren't the best at HtH, but with above average S/T, low saves, and WBB, they can last quite a while. The Soulless ability is a huge boon to combat, since now outnumbering and getting an enemy unit below half are more detrimental with their Ld being reduced.


    As far as Pariahs not being Necrons (not teleporting, no WBB, not counting towards Phase Out) this has drawbacks and advantages. The biggest drawback is you have a lower Phase Out number just by including Pariahs. Again, this is why they should only be used in 1500 points and up, preferably 1850 and up. They also don't benefit from the Veil or the Monolith's Power Matrix. This makes them a bit slow, but no slower than any other standard unit in the game. 6" and 6", move and assault. Getting no WBB means when they are dead, they stay dead (again, just like every other unit in the game)

    Not counting towards Phase Out is, in my opinion, an advantage. On the one hand, since they don't count as Necrons, many inexperienced players will ignore Pariahs and gun for Necrons to reach Phase Out. This is equivalent to ignoring Immortals to hunt Warriors. On the other hand, Pariahs are tough and have a low save, so any shot that is directed towards them is a shot that is not reducing your Phase Out number. It's win-win as far as I'm concerned.

    That's about it. The Pariah is a very specialized figure. If you want shooting power, go with Immortals. If you want dominant HtH skills, go with Wraiths/Scarabs/Flayed Ones. If, however, you want a unit that can support your army at range, as well as increase the effectiveness of your HtH units, then give the Pariahs a try.

    Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!

    -Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.

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  3. #2
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    good job man! about time someone saw it right

    jus some things to add

    the people who are unfamiliar to crons will try to shoot the hell out of these impossing warriors, drawing fire away from your valuable crons.

    if people underestimate them they run the risk of tons of str 5 attacks in both the shooting and assault phase.

    Also almost all crons move at 6 so they become a formidable part of the phalax, sure immortals and destroyers still rock for their hit and run (the veil for immortals in this case) but the phalax itself is gona have a pretty good CC and shooty unit.
    "Heresy is like a garden weed, it won't stop feeding until you... BURN THE WHOLE DAMN GARDEN WITH A FLAMER, BURN IT, BURN IT TO HELL!!!!!" "Is there a wittle puppy in the garden? ITS A DAEMON! BURN IT!"

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    Outcast Shinigami thedrifter777's Avatar
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    As I stated in another post Gojiratoho, more power and respect to you for fielding Pariahs. Beardy at best, Ballsy at worst, Pariahs can bring good advantages to the table, although I still belive there are a host of better options than fielding pariahs. One thing to keep in mind though is that of you get into HtH with a tooled up DP, expect to lose quite a few Pariahs in the first round of combat so I would highly suggest bringing 8 or more to survive. Other than that good tactica, should be stickied.

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    I hope you don't mind, but I am going to put this up on another Necron Forum, and I'm giving you full credit. People there seem to hate Pariahs, too.

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    You know what? I'm gonna post one of the replies I/Gojiratoho got at the 40konline Necron forum... This is by twilight_reaver:

    I disagree. I'll post my reasons why:

    Shooting: Immortals flat out win.

    Assualt: Problem here. 1 attack at I3. What this means is that assualt troops with power weapons of any kind are gonna start major hurting here. Anything with a power weapon is probably I4 or higher, so it doesn't matter that your I is greater than 2. 1 attack each, hitting on 4's and wounding on 3's isn't that great. Warsythe? Ok, let me put it this way: The only enemy phriahs can be cost effective against are powerfist-stormbolter terminators. On the charge. You're too slow to catch anything else that you might be able to hurt well, unless you get them close to a seer council because your opponent's an idiot and lets them get close.

    Resiliance: Not good. Without WBB, these guys go down to heavy weapons fast. Sure, destroyers are probably going to take more hits from the 4x missle launchers in the enemy devastator squad, but the fact is that phriahs are so slow that they'll be gunned down before combat.

    Speed: Horrendus. At 6" standard move, the enemy can litterally just walk out of assault range when fighting them. Anything that comes towards you will probably anhiallate them as well.

    Psykers: Not a bad use if not for the fact that enemy psykers can probably stay out of range and let their retinue deal with them. It does nothing against teznetch, eldar have enough firepower to gun them down if they get that close. It might be usefull if an enemy has a librarian and you make him fail a force weapon test against your lord, but that's pretty much it.

    Ld Lowering: Combination Deciver: If you're taking both of them in a battle, that's a big battle and they might be worth it. Combination Flayed Ones: You've dedicated at least 2 elite slots to these units, you're left with one for immortals. Assuming you're going for destroyers instead, it's not that bad. However, in assualt flayed ones and phriahs can cut it, but only if they both get there. Offensivly, the phriahs will never make it. Defensivly, you've invested a considerable number of points in counter-assualt. Are you sure it's worth it? Making an enemy fall back: Sure, if you win(hahahaha) the enemy might fall back. Are you going to catch them? With a few wraiths, maybe, but you're sure as hell taking alot of things for granted.

    Basically it comes down to this: Phriahs can work. However, if your opponent is smart, they won't work. They are only good in certain situations, but with their speed, it is exceptionally difficult to get them in those situations. So you can use them if any of the following situations apply:

    A) You are a genius

    Your opponent is an idiot

    C) You have a before-hand knowledge of the terrain and can structure your list as such

    D) You have a before-hand knowledge of your opponent's list and can structure your list as such

    E) The dice god love you

  7. #6
    LO Zealot Gojiratoho's Avatar
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    I wonder if this twilight_reaver guy read the part in my Tactica where I said they "weren't a front line unit" and that they should be "kept behind other units to support them". Some people. Though, I guess I should thank him, he thinks I'm a genius.

    Blaze, I wrote a Scarab Tactica as well. That one is in the articles section, you're more than welcome to grab that one too.
    Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!

    -Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.

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    Where is it? I can't find it... is it up yet? I looked under tactics and strategies in the articles section...

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    LO Zealot Gojiratoho's Avatar
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    Looks like with their restructuring of the Articles section, it's gone missing. Hopefully, it'll just be some time before they re-upload it (it's fairly old). If it isn't on the site againg by Monday, I'll see if I saved it on my work computer. I'd hate to have to retype it again.
    Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!

    -Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.

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    i gota disagree with the Italicsized comments, T 5 will see that most power wep troops won't hurt u, lets see , banshees hurt u on 6s, wow...

    Marines hurt u on 5....

    the only thing to watch out for is the DS chaos lord of GK termines.

    If yur worried bout guys running away or dev squads then their is one simple solution: scarbs, holds them in place and prevents firing.

    And don't forget when they charge they get +1 attack so thats 2 attacks hitting on 4s and wounding on 3s most of the time.

    Also thr blasters are assault weapons that can easily deal with most power weapon wielding squads (save, yet again, Gk termies but the banshees won't give u trouble) and will weaken the enemy enough so that even given the pariah's low attack # u should be able to mop em up.
    "Heresy is like a garden weed, it won't stop feeding until you... BURN THE WHOLE DAMN GARDEN WITH A FLAMER, BURN IT, BURN IT TO HELL!!!!!" "Is there a wittle puppy in the garden? ITS A DAEMON! BURN IT!"

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    Senior Member InquisitorMarcus's Avatar
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    i agree completly with Gojiratoho tactica, but when most people seem to think that pariahs are not good in combat because of their one attack, it is because they are not used in combination with squads of necron warriors that they do not succeed. When in used together, you can easly overwhelm non uber CC squads. Warriors will usually look like juicier targets for the power weapons if you opponent is trying to phase you out.

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