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  1. #1
    Simple Green. Emp.'s Avatar
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    Ork Waaaaagh! rule?

    I might be mis-understanding the WAAAGH rule thing but here's my question; It says that when the Orks charge forward they can test for WAAAGH to double their initiative. Now can they do this also when getting charged? or does it have to only be when they charge in your turn?


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    Senior Member citybeatnik's Avatar
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    Only on their charge. It's like Furious Charge (well, not really, but you get the point).
    If the enemy charges you, you're in trouble. but that's what grot screens are for. ^_^
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    LO Zealot Bruiser117's Avatar
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    Its like a crappy furious / beserk charge that we get. You think ours would be better than other races mega charge but neh. HEY POWER OF THE WAAAGH WE STRIKE AT THE SAME TIME AS MARINES! WOOT! WE STRIKE AFTER ELDAR! WOOT?

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    Senior Member THE Hersh's Avatar
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    Quote Originally Posted by Bruiser117
    Its like a crappy furious / beserk charge that we get. You think ours would be better than other races mega charge but neh. HEY POWER OF THE WAAAGH WE STRIKE AT THE SAME TIME AS MARINES! WOOT! WE STRIKE AFTER ELDAR! WOOT?
    Erm, excuse me? How do you figure that yours is crappy, YOU DOUBLE YOUR INITIATIVE! That would make a Nob, (the champion one, not the hero or lord), I6and your Warboss I8!!! He strikes before a Broodlord! In V4 40k inittiative rules CC, so, the higher your initiative, the better. I'd say that's pretty good.
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  6. #5
    Son of LO darkreever's Avatar
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    Yep The Hersh, those dozen or so orks are good. Bearing in mind they dont wield 'uge choppas or powerclaws, but then they may not kill one or two more enemies per round. As things are orks only outdo initiative 3 armies, or merely tau and gaurd... :cool:

    Personaly I think waagh should depend on the outcome of the battle as a whole. double intiative on the first charge and then increase it by 1 up to double the first charge initiative or 10 for every succesful round of combat. the intiative should decrease by 1 for every unsuccesful combat down to the starting initiative. (increase/decrease is for army as a whole, shows the bolster or loss of fighting spirit as the fights go on.)

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    LO Zealot Bruiser117's Avatar
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    you are really overreacting to it. It means against marines we strike at the same time, and many combat armies we STILL strike last. The only armies we get to strike first against are things we would rape in combat anyway. Furious charges gives +1 I instead of +2, but also gives +1 s, which is a lot better. Beserk charge gives +2 attacks! WOW!

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    Senior Member Sandhawk03's Avatar
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    Quote Originally Posted by Bruiser117
    you are really overreacting to it. It means against marines we strike at the same time, and many combat armies we STILL strike last. The only armies we get to strike first against are things we would rape in combat anyway. Furious charges gives +1 I instead of +2, but also gives +1 s, which is a lot better. Beserk charge gives +2 attacks! WOW!
    I bet you put powerklaws on your warboss and nobs and waste their messive initiative, right?

    Also, I've found striking simultaneously with marines to be indispensible. A mob of orks charging an equal number, not equal point value but equal NUMBER, of marines will beat them, I've found. That's pretty damn good.
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    LO Zealot Bruiser117's Avatar
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    Quote Originally Posted by Sandhawk03
    I bet you put powerklaws on your warboss and nobs and waste their messive initiative, right?

    Also, I've found striking simultaneously with marines to be indispensible. A mob of orks charging an equal number, not equal point value but equal NUMBER, of marines will beat them, I've found. That's pretty damn good.
    First off, yes I do 'waste' their initiative on the power claws, because frankly, their strength, ws, and number of attacks is a much greater asset than their initiative on the charge. So I would rather waste the I than all of those other goodies with a choppa and a slugga.

    Also that is a very unlikely situation as orks usually arrive nonexistant because they are shot to bits on the charge, or they arrive with another numbers that it doesn't matter what their initiative is.

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    LO Zealot Bruiser117's Avatar
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    Quote Originally Posted by Sandhawk03
    I bet you put powerklaws on your warboss and nobs and waste their messive initiative, right?

    Also, I've found striking simultaneously with marines to be indispensible. A mob of orks charging an equal number, not equal point value but equal NUMBER, of marines will beat them, I've found. That's pretty damn good.
    First off, yes I do 'waste' their initiative on the power claws, because frankly, their strength, ws, and number of attacks is a much greater asset than their initiative on the charge. So I would rather waste the I than all of those other goodies with a choppa and a slugga.

    Also that is a very unlikely situation as orks usually arrive nonexistant because they are shot to bits on the charge, or they arrive with another numbers that it doesn't matter what their initiative is.

    And another thing, even though our characters can strike insanely fast, the choppa/slugga combo is only enough to whomp say imperial guard characters. I think it just sucks we can't get power weapons, as then it would be truly beautiful. I would easily spend 20 - 25 points on a power weapon for a warboss, as it would truly whom anything.

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    First don't bother giving the warboss a shooting weapon. Nothing saying that you have to. He doesn't have a higher BS that would make it a waste not to give him one. Give him a powerklaw and a choppa. Now you can benefit from his strength when you need to peel open a tank and his initiative when you want to cut a huge swath through an enemy unit. Choppas may not be power weapons but they are a great equalizer. Reduces power armor and termie armor to carapace armour. Combine that with the sheer number of attacks that orks can bring to bear and you have a serious havoc wreaking machine.

    If you don't think that striking before the enemy is important, you need to play more games. Get charged a few times and get your mob thinned out enough by enemies with higher initiative that you don't get to attack at all and then tell me that you need a warboss or nob to have a powerklaw to be effective. Consider also that your warboss is an IC and can be singled out and killed before he can use that powerklaw anyway and tell me that initiative isn't important.
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