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Thread: Tau Good In Hth

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    Who agrees with me that a good close combat unit for tau nomatter the fluff. I think thats why the kroot arnt that great and thats why they gave us the farsigh enclave. If the tau hade good hth unit we would be unstopable and make it no fun. Me personally i like the fact that i have to avoid hth at all cost the give the game a little more excitment, they gave us a very mobile army for this problem. Please let me know if its just me or..........

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    :blink:

    yes?

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    I don&#39;t think of the Tau as very mobile, (elites are, sure, but the Tau have the lamest fast attack in the galaxy), and the fact that you can&#39;t field all carbine infantry units, (aside from the expensive pathfinders), means that your firewarriors have to be pinned in place, or suffer big penalties, no matter how you configure em.

    I agree that they aren&#39;t a CC army though, and I agree that they don&#39;t need a boost in CC. They need all of their attention to be focused on more ranged combat, imo. After all, some other shooty armies still have alot more options, (IG especially), so I think the focus should be on rounding on their ranged units first, and then, maybe, later, adding in some CC perks.

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    As for the good in HTH thing, if you didn&#39;t realize it, Battlesuits are damn good in CC&#33;&#33; I mean, I had one squad of three Crisis suits joined by a Shas&#39;el commander. My friend assaulted me with a squad of three Shining Spears (Eldar) and a squad of three jet bikes. I ended up winning the assault&#33;&#33;&#33; I only took ONE WOUND&#33;&#33; Can you believe that? I took out his ENTIRE two squads in CC&#33;&#33; That just goes to show you, the Tau aren&#39;t that bad at CC at all......

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    I would have to agree with Vampric_Drake8, the Tau are not that horrible in CC. I mean the Firewarriors are below averager, but the suits can hold on their own. The Crisis suits have a decent toughness and high strength, and the Broadsides have what the Crisis suits have plus a very good armor save. They aren&#39;t bad, but they are much more suited for firing. I love getting a lot of wounds from rapid firing, and I always have enjoyed the keep away tactic. The Farsight Enclave does sound well balanced but I personally would rather have a total shooty army.

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    But the Tau don&#39;t have power weapons, that&#39;s one killer in CC, they all have low initiative, that&#39;s another. None have a high WS either, which means that they will have trouble hitting the real CC foes. And, unless equipped with the invul shield, power fists will tear through both wounds, (sadly), like nothing.

    Crisis suits may be ok against junk CC troops, (and they may get lucky against better ones), but if you&#39;re really facing a HtH army, you&#39;ve still gotta stay away.

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    ofcourse the tau have the kroot to do the durty job of CC but still the FW are not bad i your are a bit lucky. and indeed all the elites are good/not bad in CC. i think the tau dont need any boost of CC. the only boost they need is with the kroot, but thats an other topic

    --for the greater good--

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    Kroot are fine so long as you field hounds. The Tau just need to be able to field more hounds, imho.

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    If you could field Hounds as seperate unit from the Kroot Carnivore squad, that would help the Tau A LOT more. Especially if they are given a higher Movement and bigger squad numbers. The points cost would have to increase, and they should be given a random Instictive Test just as the Tyranids but it should be maditory every turn..... That&#39;s my opinion...

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    you know, stealth suits are pretty good close combaters. they have str4 and a save of 3+. with their stealth they should strike first. they should assault a unit when the enemies&#39; numbers are dwindled. no one would expect it.

    an kroot hounds should be fielded alone. maybe with fleet of foot.
    Warhammer is expensive.

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