Tau Pathfinder Missile Team - Warhammer 40K Fantasy
 

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  1. #1
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    I created these in response to my own dislike of the very cool Pathfinders. I believe this helps to offset many of their shortcomming and is in keeping with the fluff and fairness of the Tau Codex.

    Tau Pathfinder Missile Team
    Missile Team 17 Points

    WS:2 BS:3 S:3 T:3 W:1 I:2 A:1 Ld:7 Save: 4+

    Unit: A Pathfinder Missile Team consists of 4-8 Shas'la and must be atttached to a Pathfinder Team. They are deployed at the same time as the Pathfinders. They may be deployed anywhere in the Tau player's deployment zone.

    Weapons: Missile Pack with Seeker Missiles and Plasma Missiles.
    (These only respond to Markerlights hits)

    Options: All Seeker Missiles can be equipped with Fusion warheads for +3 points per model.

    Special Rules:

    Seeker Missile Range: Unlimited S: 8 AP: 3 Heavy 1
    ---or---
    Fusion Missile Range: Unlimited S: 8 AP: 1 Heavy 1 (Rolls 2D6 AP)

    Plasma Missile Range: Unlimited S: 4 AP: 4 Heavy 1 Blast (Pinning Test)

    Modeling: Take standard fire warriors assemble with scanners and grenades and put missile pods from the Crisis sprue in place of the backpack.

    Comments?


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  3. #2
    Fae
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    Finally, Whirlwind vengance Nice unit, not to cheesy to boot...

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    Senior Member eadipus's Avatar
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    how many missiles per fire warrior?

    the seeker missile models i've used tend to be about as tall as a fire warrior so it could look kind of funny

    i prefer the dedicated missile battery mounted on a devilfish
    less hate more kittens

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    Now thats what ive been talking about the whole time!!!!!! :lol: :rolleyes:
    If you are interested in lizardmen check out
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    I think the Seeker Missiles on the vehicle sprues look cool but are oversized.
    Given the Tau&#39;s grasp of technology their &#39;hunter killer&#39; missiles should be smaller.
    The Missile pods from the Crisis sprue and the SMS from the Hammerhead sprue both fit this bill in my mind.

    The Seeker missiles and Plasma Missiles are NOT one shot deals&#33;

    This eliminates my biggest personal beef with Pathfinders: they are only good for one volley, and if your tansport dies they lose a big part of their usefulness.

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    It feels two spacemarriene for me... maby you could have some sort of &#39;missle support drone&#39; instead of rocket launchers. It seems to make more sence to me

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    Senior Member TEXE2003's Avatar
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    WS2&#33;&#33;&#33; You will be lucky if they do anything. Thats as bad as orks and makes no sense as pathfinders are meant to be accurate. Make the points more if you need to, just boost that BS

    Whoops, mistook WS for BS. Sorry&#33;&#33;&#33;

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    Fae
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    The fact that they&#39;re attatched to a pathfinder squad is pretty cool, load the pf&#39;s into their devilfish, mark up a hidden whilwind and watch it dissapear...

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    Originally posted by TEXE2003@Nov 3 2003, 22:25
    WS2&#33;&#33;&#33; You will be lucky if they do anything. Thats as bad as orks and makes no sense as pathfinders are meant to be accurate. Make the points more if you need to, just boost that BS

    Whoops, mistook WS for BS. Sorry&#33;&#33;&#33;
    The markerlights means the hit on 2+ anyway.

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    That&#39;s some pretty interesting stats.....I might use them myself, but how would you convert the models? I know the Seeker Missile off the Vehicle Blister is VERY huge and will be to big to fit onto the back of a normal Shas&#39;la. Maybe convert a "walker" version? Never mind. Don&#39;t listen to me, just the ramblings of an old man.....

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