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Ok i'm fielding an eldar iyanden army. My friends and i are using 500pt armies at the moment. I have played against my friend's tyranid army 3 times since we started playing and i get beat BAD every time. Here is what i am facing:
3 warrior brood (1 has all CC weap, 1 with barbed st, & 1 with venom cannon)
The warriors, termes, and genes kill over half my force b4 he ever brings in the lictors. I find my self only being able to pop off a few shots b4 being tied in CC. And that is where i get hammered. He gets me stuck in CC with 1 unit, i fend them off, but then he closes with the other units and finishes me off. I know i am far more superior at range, but i cant stay at range. Here is what i have at my disposal to pick from for a 500pt army:
1 warpspider exarc
1 support platform (unassembled, still have to decide on what weapon)
1 falcon (also not yet configured)
Any suggestions appreciated. I'm new so don't scorn me too much.
First off you need 2 troops, you only have one.
After that I would suggest using the Eldar's speed against the Tyranids. Transport some Striking Scorpions or Howling Banshees for CC. Also, get rid of the Guardians Defenders and put in another Wraithguard unit or Wraithlord.
"They say the Darkness consumes you. They don't say what happens after It's done."
His warrior brood is stupid as well as Illegal; he can either have a Barbed Strangler or a Venom Cannon, not both. Use your Vyper to kill the Lictors when they pop up. Aim everything else at his 'Stealers and Warriors, they are the hard-hitting part of the force, and most dangerous to your Guardians. Warp around with the 'Spiders, shooting up his stealers and making them follow you in a game of cat-and-mouse. I also suggeest you post the wargear & whatnot for your armey, so we can make a better stratedgy around it.
OK, that list is not my 500pt army its just what i have to pick from. But i'm willing to spend money to get this to work.
So 2 troop choices is mandatory? If thats the case, i will have nothing but wraithguard in my army:
175pts 5 wraithguard
55pts 1 spiritseer: shurk pist, witch bl, conceal
175pts 5 wraithguard
55pts 1 spiritseer: shurk pist, witch bl, conceal
That alone is 460pts. Although i still have yet to see what the advantage a spiritseer has over a regular warlock. I would still have no solution for CC with this. AAARGH!
your falcon and vyper should go against his warriors, they move slower so you can use the mobility of the two vehicles to stay out of the little bug's paths as you light up the warriors with high strength, low ap fire. that should eliminate that threat or reduce it to a minimal impact.
keep the guardian squads, split them up into small squads and use them to stall his gaunts advance. since you know that whatever unit receives a charge by his gaunts is gonna get destroyed, push out with small 5 man guardian squads that will be annihilated by his gaunts on the charge. stalling his advance in this manner will leave his gaunts exposed to a solid volley of fire from your main infantry firebase. light him up and since your weapons are assault weapons, charge him after firing him up. this should take care of the gaunts. with the lichtors, use the same strategy, disposable units in front with your more expensive wraithguard behind, waiting for the opportunity to either pile in or shoot then countercharge.
genestealers are slow but when they arrive in close combat, you've lost pretty much with their high initiative and large amt of attacks per model. make sure you kill these suckers off before they arrive.
the only unit I dont see being of use is the warp spiders, but I'm not an expert on the hive mind. someone previously mentioned getting the bugs to chase your warp spiders - if you can do that, then by all means employ them as a carrot hanging from the stick type deal.
things you might add to do better vs bugs.
striking scorpions are good, but storm guardians are just as good, I would say, for the simple fact that you can absorb so many more wounds with the storm guardian squads. one bad roll of the dice could cripple a squad of striking scorpions, but the guardians are just going to die off anyhow, so it doesnt really matter how you roll the dice :p being able to pile in with 10 or 20 extra stormguardians means you'll annihilate anything you countercharge. 30-60 attacks on the charge will bring anything down, regardless of your str3.
the best way to beat bugs is in hand to hand, I've found. with multiple lichtors popping up on practically every piece of terrain near your troops, it's not uncommon to have your firing lanes blocked with close combat on turn 2. the only way to overcome this is to have the ability to pile in enough attacks to clear out those lichtor-caused hand to hand engagements and move into the gaunts. the trick is getting something deployed out to the flank in the firing lanes that remain clear, and pummelling his large bugs to death with ranged high str low ap fire. you need to be strong at these two aspects if you want to kill bugs.
another thought about the wraithguard. load them up in your falcon and drop em right infront of the warrior brood and just annihilate the warriors. deploy them behind the falcon so the warriors that survive have to try to move around the falcon to charge the wraithguard. if you do it just right, they wont be able to make it and you'll be able to load back up and move off. dont rely on that happening though, but it could serve as a great tactic to finish off a warrior brood.
Last edited by artificer knoll; August 11th, 2005 at 06:09.
yeah, that's not going to win vs bugs no matter how hard you try. either go with a different craftworld's rules till a higher point level or go to a higher points lvl to play at.Originally Posted by Archeantus
It could win, with some luck and good strategy.Originally Posted by artificer knoll
However, you don't have to have Spiritseers, and they don't have to have Witchblades...saving you some valuable points. Very expensive units don't need to be any more expensive than that.
2 squads is pretty limited in the strategy/tactics dept, but I'm not going to argue. I agree that I'd shave points everywhere possible as a first step towards making your list able to take on bugs. I agree, drop the witchblades, even drop conceal from the spiritseers. these bugs will have you in hand to hand the whole game, so dont worry about conceal. with all your points, add guardians. that's my recommendation. stall the gaunts then slaughter them when they kill the small guardian squads that you use to absorb the bug's initial charge. it's important that the bugs kill the whole guardian squad when they charge it, so just take 5 storm guardians with no flamer or fusion gun. as far as a way to deal with the bigger bugs, you need a starcannon, I'm thinking go with a vyper as that's the cheapest, if not only way to get a highly mobile starcannon this low in the points spectrum.
I'd be sure to take the Vyper, skimmers are great versus nids, give it a Starcannon and pwn. Hell I'd take the Falcon too if there was enough points to share round.
Your army is probably best looking like (not working out any points costs):
Guardian Squad + Starcannon
Vyper + Starcannon
And then use up the rest of your points on your Warp Spiders. Wraithguard aren't going to win you the day against Genestealers and other Rending nuts.