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hmmm, i was thinking, you know how the taa incorperate new races, and then live with them and stuff as a society, well the tau wouldnt need police if they were just tau, but they have other races who arnt tau and who like crime and stuff, like to kill, start fights. surely the tau wouldnt tolerate this and just kick them out, but how are they gunna stop it from happening if they havent anyone on scene.
so i propose some tau police rules, obviously not for most games, but i have a tau city outskirt wall that take up half my table with some tau building in it, so scenarios where im being invaded, tau police would have a bit of a last stand type thing.
Team: consists of 6-12 police
Equipment: pulse pistol and baracade sheild thingo
Options: the squad may buy photon grenades at an additional cost of +1 point per model.
Character: one police shas'la may be upgraded to shas'ui at an additional cost of +10 pts. the Shas'ui may be given extra equipment from the tau armoury.
bonded: a team may be bonded by the ta'lissera at an additional cost of +10 points for the whole team.
Sheild: the combat sheild thing confers a 5+ invulnerable save
ok, so theyre crap, and dont worry about arguing their fluffiness, because i agree theyre not exactly tauish, but still i do think they would have SOME kind of law enforcement to enforce other races who join tau, even though the tau are encrediably trusting of their friends.
anyway cant say i tried, please make changes, i didnt post it here for no reason.
over and out, under or in
i dont think tau need law enforcement. they are all under the influence "for the Greater Good"
the ethereals will keep things in order. But if they must have law enforcers i think they should have things like stealths suits but with out the hologram technology and armed with pulse carbines
If I'm not mistaken, any problems within the Tau are settled by an Ethereal. They pretty much oversee everything, making sure all is fair and adding to the Greater Good of the whole race; Ethereals do exactly what modern day police do.
Shas'al, or pre-'la or whatever they are called spend several years "on-the-line."
I have always interprated this as on gaurd duty, security patrols etc. on peaceful worlds. Basically, they are the cops for secure areas where they won't get in too much trouble.
Also, the Tau do incorporate other races, but within that incorporation the status quo is maintained. Tau are extremely peaceful as is, and for the most part new races are left to do their own thing, the Tau wouldn't station hardcore Military Police to watch them IMO.
Sig by:Knape, The Celestial, and Marlinspike, thanks guys!
I agree. and IF something went wrong, they have all kinds of orbital ships and stuff like that. So they would just send a couple of Manta Missile Destroyers (manta's are transport for hunting cadres) completely filled with crisis/shealth suits.
Oviously Tau don't need police for themselves, but I think they don't need police for other races because the other races can either lose their mercenary pay or lose Tau support. There's little the Tau would care about for the murder of one by another race, they would see it as fit punishment to just stop hiring them and/or helping them.
yeh i spose it was stupid, and i guess i expected all this when i posted it, oh well.
It's not a stupid idea. I think the ethereals only have controlling powers over other tau and not their allies. So on worlds which the tau and other races live together, I believe there would undoubtedly be trouble that needed some police action of some sort.
How well it would fit into a battle? Yes, probably only in an invasion of a tau home world, as a last stand, like you mentioned. Otherwise their pistols are only 12 in. range right? Not enough range for me.
My Tau terrain has a common theme with the 'lower classes' ie, non Tau species they share space with.
I have posters on my Tau City terrain depicting a smiling Human with a helmet and rifle (it's a famous poster from WWII era). It says: Avoid unemployment detention: Enlist in the Gue'va today!
Also, my Tau FW squads are split into 2 groups: City uniforms (nice and shiny) and Tactical Field uniforms (desert brown, dull & dusty).
Also, my gaming group has incorporated special mission/scenarios where the Tau must quell human uprisings, etc.
It's a fun idea, and I encourage you to find ways of using it in your gaming. It certainly fits the Tau fluff.
I agree with the idea of Tau police.
After the defection of the Farsight enclaves, I would imagine that many young Tau on the outskirts of Tau space would be inspired to seek their fortunes in the frontier. Being that the general ideals of the Tau race include sacrifice for the greater good, I could easily see Tau milltia and volunteer law-enforcement forces roaming the settelments outside of central Tau control.
My army's fluff is based on it, and I've worked on some police-style conversions.
Here's some fluff I posted on Tau Online asking for advice on painting them...The old pics were blurry, so I deleted them...new shots are coming.
Bleedin' Spaceway Patrol! Out in the middle o' nowheres, these bleedin' idiots fancy themselves as the bleedin' Spaceway Patrol! Bleedin' idiots. Hmmphhh. Don't get me wrong, mind ya'...me an the missus thank the Gods for 'em.... -Trenz Filthin, frontier tradesman
In the undiscovered reaches of eastern fringe frontier space, many small settlements and trading outposts have cropped up sporadically. These settlements have become havens for pirates, slavers, thieves and outlaws.
In an uncharted area of space now known as "The Gutter", a cluster of habitable systems along the outer edges of the Domacles Gulf, roams a small band of poorly equipped, but hardy do-gooders calling themselves "12th Alpha". Among these dwell a number of Farsight splinter enclave remnants, retired Tau military elements seeking the rural peace of the frontier, and concerned volunteers.
12th Alpha began when a number of ex-military personnel were asked to intervene on the behalf of a large trader outpost plagued by frequent pirate raids, wandering Orcish scouting parties, and general lawlessness. After mustering an adequate force, 12th Alpha established themselves as an effective strike force, countering the frequent riots and civil unrest common to ungoverned space.
The Alphan unit recieved their greatest acclaim when they were able to orchestrate a massive slave revolt on the planet "Outback", a lush moon known as a haven for aritocratic hunters and poachers. Over a period of months several Kroot, and Kroot hounds had been captured, tortured, and fitted with Dark Eldar shock collar technology. These broken Kroot were then sold as hunting and pack animals to a nefarious hunting guild operating an illegal hunting resort for the spoiled rich. 12th Alpha was able to infiltrate the planet by night and provide the once-proud Kroot warriors with scrambling devices that would allow them to fight back against their oppressors. Without the ability to signal the painful shock collars, the Outback slavers were massacred within days.
12th Alpha now continues to roam the frontier, acting as a buffer between the peaceful existence of these small colonies, and the anarchy that is poised to consume them...