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After playing Beil-Tan for over a year, I've decided to start a second army. What not a better choice then the Eldar's ancient enemy...Necrons.
While I don't consider myself a veteran, I'm very up on the rules and tactics of the 40k. I've already designed several Necrons lists using software. I've been reading a lot of forum threads on Nercrons and a lot of players seem extremely paranoid of Phase Out.
My question is....How many Necron Players actually lose due to Phase Out? How often does it seem to happen? Most of my 1850 List come out to a Phase Out number of 12 Necrons.
With WBB and a lot of other factors to consider, it doesn't seem that easy to get someone to phase out.
I've played against Necrons with my Eldar and I tried for 4 turns straight just focusing on phasing out his Necrons by only targetting the appropraite units and no success.
I guess it depends on the army, but is Phase Out easy to achieve??
from what i understand yes. I have never played necrons, but if the aries i have played were to instantly lose the moment they were rudused to 25%, my life would be a lot easier. That pesky broodlord would be completely screwed, instead of me losing an entire squad just to bring him down.
IT is and it isn't. When I was running with the Deceiver and 5 Pariahs in a 1500 point list, I was losing to Phase Out left and right. Currently, my 1500 point list looks like this.
2x 3 Destroyers
3x 10 Warriors
I don't lose often with the layout at my club, and when I do, it's almost always to VP or mission objectives, not PO. It still happens occasionally, like the last Guard game I played. I could barely make my saves and failed every possible Ld test. That still took him 5 turns to PO me. As long as you keep your troops nearby one another to maximize WBB and keep the Res Orb in range if you are facing a lot of S8 or greater weapons you shouldn't run into too much trouble. Just watch the CC armies (Nids, Orks, DE) they can put a hurt on the Necron big time if they close.
Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!
-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.
The mathematical benefit of phase out is without question. It has been proven many times that using WBB rolls effectively you can increase the effective number of Necron models by well over 50% so a 25% phase-out is still awesome. You have to remember that a single Necron model could potentially stand back up five times in a six-turn game! So in effect this is like getting five warriors for the price of one.
But there is a serious problem with the Necron force, it's cost. It is by far one of the most expensive (points-wise) armies to field and your model count is typically rather low compared to most other armies. Many of your most useful models cost between 25-50 points each! As they begin to die it really begins to hurt bad. The typical solution to this is to bring as many 18-point warriors as possible. This severely limits your tactical capability and makes the army boring.
So, to answer the original question in my own round-about fashion: It depends on who you're playing. If the army has a lot of SM-killing weapons then Necrons typically have a difficult time dealing with them. If they don't then you typically walk all over him.
I have played many games against my friend's Ulthwe' force and have never won a single game with my Necrons. The one thing I hate most about the Eldar? Starcannon! Their STR ,number of shots, and AP make mincemeat out of ALL of my models. He fields at least six of them so he is potentially taking out 18 models per turn with no armor save. All I have left is a 50/50% WBB roll. In addition, his Warlocks camoflauge every front-line unit so they all get cover saves from my gauss fire! His list is centered around countering a SM force so it works very nicely to plaster Necrons also. Remember that both war walkers and wraithlords armed with starcannon can shoot over any normal troops even ones in an assault as they are larger. So use your guardians as a shield and fire away with the starcannon.
That's why I'm creating an all CC Tyranid army. Wait until I swarm him with 120 models instead of 50!!!
Mwah hawh hawh.... Mwah hawh hawh.... Mwah hawh hawh....
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
I also used to play Nids. The reason I stopped and started selling my Nids? Too many models in my army!! I had roughly the same amount as you. It took forvever to paint, was a pain to transport them and the game took 2x times longer because I had tp measure and move every nid in my army during the move and assault phases. Our games took on average 4-6 hours long....
Now I go for Eldar and Necrons.
Necrons are a welcome break. Easy to paint and way less models. if I really wanted to I could get a 1500 point army up and running in a week.
Necrons are just there for me to screw around with when I get burnt out with my Biel-Tan list.