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So I've been getting shot at by a lot of rapid fire weapons lately and I've had a disagreement or two about how exactly they work. it's been established that a rapid fire weapon lets you shoot either once at max range or twice at 12" if you don't move. The conflict occurs when quite literally all of my opponents who use rapid fire weaponry claim they do not need to declare whether they are fireing once at max range or twice at 12" until after they measure. So what inevitably happens is the four or five guys out front take two shots each while the rest behind them each take only one. To me this just seems wrong, I always thought you had to declare what you were doing then see if it would work. To me this would be like rolling for a fleet roll then if I didn't like it saying that I wasn't going to move and shooting instead. Also with other weapons that can do the same thing it says you have to declare before you check range, Dark Eldar dissintegrators are a good example.
So in short when a unit of guys with rapid fire weapons fires do they:
a) declare whether the whole unit is shooting once at max range or twice at 12"
b) declare which models are shooting once at max range and which are shooting twice at 12"
c) not have to declare anything and any who happen to be within 12" get 2 shots and those outside get 1, because this is something that rapid fire weapons can do and I should just deal with it.
d) something else entirely
some help would be apperciated
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C i think. declare target and then check range and LOS. Who ever is within 12 fires twice, whoever is outside 12 fires once. This is if they didn't move of courseOriginally Posted by Bugs_n_Orks
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Like the others, I agree with C. That's how I've always played it.
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As the others said, C is correct. Any models that are within 12" must shoot twice, the owner does not get to choose how many shots they take.
So your opponents declares he will fire at your unit, measures the distance, and any of his models within 12" fire twice while models outside only get the one shot.
C. definatley, problem is you are percieving the 2 fire modes as different, they are not, the gun is still firing in the same way, it is just less accurate/effective over 12 inches.
yep, its c
While option C is the correct one, I don't think you have to fire twice when in range. I'm fairly certain the exact wording for the Rapid Fire entry says models may fire twice at targets up to 12".Originally Posted by Lleu
Case in point, you've got a unit of 10 Necron Warriors in range of a unit of 15 Hormagaunts. The way the two units are layed out, 8 Warriors are in Rapid Fire range, and two outside. There are only 3 Hormagaunts within 12" of the Necron Warriors, so those 8 rapid firing Warriors are only going to be able to take 3 Gaunt casualties due to range restrictions. You can chose to fire them as single shots, making all the Gaunts viable targets to remove as casualties.
Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!
-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.
There are many times you may want to fire fewer than the maximum rate of fire for a weapon. I see no reason why you shouldn't be able to fire fewer shots if you so desire.Originally Posted by Gojiratoho
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
No where in the rules does it state that you have to shoot anything, thier is an upper limit not a lower limit to the amount of shots you can fire. For example if i have a squad of space marines at 12" of the enemy one of them has a plasma gun i can choose to fire the bolt guns but not the plasma gun. I can also choose to fire the bolt guns once at 12" and not fire them twice (okay fairly redundant but the option is still there).