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Okay, I'm a newbie, so maybe I'm wrong, but what is so special about Plasma weapons that make them great? The plasma rifle costs 2 more points to put on a Crisis suit than a missile pod, and missile pods seem better... ten inches more range, assault 2, one more power (although 2 more armour piercing)... is two less armour piercing worth two more points, worse strength, range and having rapid fire instead of assault 2?
Please tell me there is a special rule about plasma weapons.
2 points = almost nothing in this game.Originally Posted by TheBaconMan
So, to answer your question, first: no, there is NO special rule about plasma weapons.
To answer your next question: what are you going to do when those Terminators pop up, or those Space Marines in general? Shoot at them and hope enough armour saves are failed? That's what Pulse Rifles are for. AP2 is always worth it. A couple hits vs. a 2+ save is nothing. A couple vs. a 5+ (termie invulnerable) is much, much nicer.
Oookay, I see, I guess I've been under-valuing AP.
Another question - what specifically makes gun drones so broken?
They can blow through Marines and Termies like a hot knife through butter. That is why they are so good. say a Deep Striking Terminator squad arrives in front of your Crisis Suits. say in Example A they are all equipped with Missile Pods. Say Example B is equipped with Plasma Rifles. (both squads have 3 members, Shas'ui, Rapid Fire range)
Example A: 2 x 3 = 6 shots 6/2 = 3 (half hit, scientifically) 5/6 = .83333333333 etc. etc. (wounding is 2+) 3 x .83333333333333 = 2.4999999999999 wounds (round this to 2.5) 1/6 again (for armor not saving) =.16666666666666 x 2.5 = .416666665 kills, so 0-1 dead Terminators.
Example B: 2 x 3 = 6 shots 6/2 = 3 (half hit, scientifically) 5/6 = .83333333333 etc. etc. (wounding is 2+) 3 x .83333333333333 = 2.4999999999999 wounds (round this to 2.5) /3 (for armor not saving) = .666666666666 you get the point. 2.5 x .666666666666 = 1.666666665 kills, so 1-2 dead Terminators. This is all from a scientific point of view, so this exact thing might not happen. Also, this is from one Plasma Rifle/ Missile Pod and counting no other weapons.
Plasma obviously kills more Terminators. For non- Tau however, there is a special rule called "Gets Hot" which, mind you, is not a good thing. :lol:
-Palpatine to Anakin in 1337 Star Wars Episode III trailerGo get 'em angst man!
If they are not in the majority in the unit there has to be more wounding hits on the unit than there are non-drone models for the drones to be possible casualties. If facing a torrent of fire, any drones are better than none, but against a small number of AP 3 or better weapons, having a small number of gun drones (fewer than other models) is of no help. If the drones are in the majority, however, the suits that they are with are very difficult to wound.Originally Posted by TheBaconMan
Artificial Intelligence is no match for Natural Stupidity.
Because under 4th edition rules drones follow majority armour and majority save rules, you can't automatically assign wounds to them as stated in the Tau Codex.
If the drones are the most numerous typ of model in a unit, then all rolls to wound against that unit are made on the Drones' toughness (which some people don't like because...) and if more hits become wounds than there are drone models in the unit, the other models are effectively wounded with a roll against the drones' toughness. Once number of wounds is figured out, the wounds must be applied to models before saves are rolled. YOu must apply wounds to models with an armour save that is the majority first. Once you have applied wounding hits to all the majority save models you assign wounds to the other models in the unit until either all wounds are used up or all models have a wound assigned. In the case of the latter, you apply a second wound to models just as you applied he first, majority save first. As the owner of the unit being shot at, you choose what weapons hit what models within the above restrictions. Remember that all models within a shooting unit that are shooting that turn have their shots resolved at the same time, so you can't shoot with the bolters from a unit and resolve those with the drones in the majority and then once the drones are reduced to the minority resolve that unit's plasma gun fire aginst the suits.
Unit consisting of 3 Crisis suits and 4 drones are shot at. Until there are at least 5 wounding hits, the Crisis suits are untouchable. So for instance, the unit is hit and wounded with 3 lascannons, the hits must be allocated to the drones and 3 of them are removed. If the same unit were rapid fired by a marine squad with 2 plasma guns and 8 bolters and took 10 wounds from bolters and 3 wounds from plasma you would allocate the wounds to the drones first, 3 plasma and a bolter, a bolter to each suit, another bolter hit to each drone and a bolter to each two of the suits. The result would be that 3 drones are removed because they don't get a save from the plasma, you make 2 4+ saves for the 2 bolter hits on the other drone and 5 3+ saves for the bolters on the suits.
If the drones are not in the majority, then things work a bit differently but they are still not without use. As long as there are more wounding hits on the unit than there are models other than drones, you can use the drones to absorb really nasty stuff that would otherwise instakill the suits.
The result of the rules change for 4th ed is that if you only take a drone or two within a squad, you are wasting your points and time. If you take drones, make sure to take enough that they are at least in the majority within the unit to start off the game. That will buy you a round of getting shot at.
There are ways that an opponent can exploit the rules such as shooting with small arms until the drones are in the minority and then shooting heavy weapons at the unit. This was done in 3rd ed, too. Now you don't have to kill as many as you did then, though. Also once the drones are in the minority an opponent would now be wise to only shoot with heavy weapons so the Crisis suits have to take the hits. This is different from the previous edition because if one model fired its weapon they all did.
IMO Drones don't suck nearly as bad as everyone makes them out to. Most people just don't understand the actual working of the Majority toughness and Majority armour save rules. The one major change is that now giving an IC drones, removes his invulnerability to being targeted by shooting attacks at least until his drones are dead. This sucks but no worse than giving him a bodyguard and if you do give him a bodyguard you would be remiss not to give the whole unit drones as protection.
Artificial Intelligence is no match for Natural Stupidity.
so, when you have 3 crisis and 2 drones, the drones only take wounds if there are 4 wounds or more, and if you have 4 drones, then the crisis take wounds when there are 5 woulds or more, correct?Originally Posted by helotaxi