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Its mean at any point value. Alot of people will call you cheesy if you field it bellow 1000 points though. As for if its worth it, my friend plays necrons; and it always seems to make back its points. Being able to deep strike it in, and drop it on top of troops makes it nice.
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U want a Monolith if
A. U R planning on having more than 2 squads of Warriors.
B. Want to be strategical and confuse your enemies with warping all over the place.
As for a point value, I say put it in an army that's over 1,000 - 1,500 points, depending on your style of play.
personally, I reckon you shouldn't bother with it for games under 2000pts
up until 2000pts you're better off spending the points on more warriors, afterall, what's the point of having a kickass "tank" if you get Phased Out quickly?
if you rely on the Monolith for a major portion of your strategy and/or tactics, you'd better hope they don't have lots of big guns (to kill it) or nasty CC troops (to massacre your warriors)
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If I were you stick to warriors I play necrons so don''t use the monilith till you have a 1500-2000 battle 'cos you problely phase out.
In points a monilith is better 'cos
1.cost less than landraider and has the same armor valaue(spelling sorry)
2.better weapons (d6 shots to every unit in 6 inches and a Partical whip)
3.can deep strike other necrons and it self
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4.can teleport necrons through it, giving additional wbb attemptsOriginally Posted by World eater
5.crazy defensive abilities making it nearly impossible to kill if you aren't Tau.
yeah, I would say take it in battles at 1500-2000+ points.
I mean, it is extremely good at keeping the crons alive, and all those extra wbb attempts are wonderful, but it still has one big problem which is that it doesn't add to the phase out total, which makes this thing very dangerous to take.
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I'm pretty much in agreement with everyone else on this thread: The monolith is best used in 2000+ pt battles. Remember that a unit with the Necron special ability only has to be PARTIALLY within 18" of the 'Lith to use the portal. I like holding back a unit of warriors, moving up my monolith THEN portaling the warriors through so they can have their 6" of movement then rapid-firing the bejeezus out of whatever is living and not Necron. The key to getting that six inches of movement out of the 'Lith is to not have moved the portaling unit of warriors during the movement phase. This can be DEVASTATING against IG and 'Nids.
It depends on whether or not you mind annoying your rivals... You could go for 2 Monoliths and OWN half the battlefield but phase out would be a bigger risk... Certainly leave it out of games 1000pts or less as it is too much of a points sink, Warriors can deal with most things anyway...
IMHO, it really all depends on a situation, i dont play necrons, but know a lot about them, im a semi guru of sorts, anyway, at a recent megabattle(it was 5 on5 1000 pts per person) a necron player(the only necron player there) brought two squads of warriors, a destroyer lord, some flayed ones, 2 heavy destroyer(or some sort of destroyer) and a monolith, i was like WHAT!!!! you wasted around a quarter of your points on a monolith, you realize that after 20 or so models go down(not including the monolith)you're toast, right, he was like, yeah, but i had to bring it, just to deepstrike, well i pretty much told myself that he wouldnt make it past the 3rd turn.....
I was wrong...... his only casualties were his flayed ones and destroyer lord(and eventually the monolith, and maybe a couple of his warriors, but nothing noticeable) probably because he was for the most part behind cover, all the enemy SM players were concentrated in another location of the board(out of range, and out of LOS from his position) and the guard players that were our only threat didnt move or shoot....(seriously, i think the only things they used was a basilisk and a demolisher, thats it) buthe eventually deepstruck the monolith, and DESTROYED THE ENEMY, seriously, the damned thing pretty much whiped out 2 IMP guard armies, and did SEVERE damage to the third(mostly cuz of the lucky dice rolls) but man was it worth it, however, had that been a one on one game, he would have been doomed, so what i say to you is this, its worth it in games up to 100 points(perhaps 1500??) only if its going to be 2 on 2, or larger, if its a 1 on 1 game, then no
however, it does become VERY worth it in larger point games...
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As if everyone else's responses weren't enough, I need to throw in my 2 small units of currency.
A lith should only be taken in games of 1500+ points as anywhere below that, it hinders your PO. The ability to teleport crons out of combat and have them disembark OFF A STATIONARY PLATFORM, and get their WBB's again is incredibly useful. If you do it right, you're never going to be stuck in combat. And lets face it, Necrons do better shooting with their flayers, than chopping things with them
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