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I have been thinking about starting eldar and was wondering if anyone would have some advice for me. One main thing I have been wondering is how do they play tacticaly compared to other armies. I have only met an Eldar army once and it was against someone who had just started it so i didnt really get a feel for the army. That is the reason I have decided to start them uncharted waters are fun to sail and the models are kick but.
Well, eldar do fight quite differently than other armies, so heres my opinions on them:
I basically look at them as weak units with very powerful weapons. But we have certain things that just don't follow the normal rules! For example, holofields, skimmers and wave serpents little field thing. We dont use armor often, our best save is 3+ and most eldar players don't take many of these models*. But we have some of the most powerful weapons in the game. Our starcannon laughs at marines, our bright lances wtfpwn land raiders armor 14 and 3 warwalkers with shurikan cannons or scatter lazers laughs at hordes. But each of our units die fairly quickly in return*.
Thats just my view, I usually consider eldar as one of the Veteran armies, as its not too friendly to beginners. Anyways, have fun with the eldar, they are an interesting army to play!
*1. I meant quantity, i know most people take 2 wraithlords... but thats only 2 3+'s
*2. Some don't, but for the most part our units are very fragile! 3 T stinks, and our tanks may be hard to take out with 1 shot but we are still only AV12 and in the rear OMG we die fast!
Well I play guard and have been plaing 40k for a while I am used to turning around for a minute and lookuing back going hey whered that unit of 10 go and my friend smiling and pointing at his dice and dreadought.:lol: But I have been looking for a challenge guard are all lets take billions of guns shoot them to death, then die after we get in close combat. But from what I have seen and read so far about Eldar they are fairly well rounded army. Lots of armies get killed easily with armour 5+ and toughness 3 *coughs* guards *coughs*. What I was wondering is how are Elder tacticaly played from what i understand they arent really combat, numbers, shooty or any strategy I can think of so how are they played what could they be classified as???
One word: Mobility. With all those skimmers and the Eldar quickness, many armies will be outmaneuvered by your speed.
"They say the Darkness consumes you. They don't say what happens after It's done."
The thing about the eldar is that they have the MOST flexible army list around. They can make an army list as shooty as IG. They can create a speed assault army. They can create a horde army. They can have sniper armies. They can have speeder armies. You can do anything with them, really. One of the craftworlds even allows an army where the basic troop is more expensive than a GK.
But for the most part, the eldar are fragile but very deadly. There's a few exceptions like the wraithlord, and the falcon, and the psykers can help increase the survivability of the eldar units.
most eldar units have one specific function. If they're put in another situation they will DIE, quickly. This means that it is necessary to have a varied army list, so that you can deal with all situations.
Finally, each of the craftworlds have far more definable strategies
Ulthwe- guardian heavy, so semi-hoarde army, with lots of psykers and some vehicles. Few aspect warriors
Biel tan- more varied than the other craftworlds, but most of these armies are filled with specialist close combat troops loaded up into wave serpents.
Aliatoc- snipers. Lots of them. VERY good snipers. Supported by other units. Also, in this army they have a "disruption chart," which will pin/put in reserve at least half their army.
Siam hann-Fast jetbike army
Iyanden-Wraithguards, heavy slow, expensive, and with VERY powerful guns, although shortranged. Also, WG are tougher than marines. Wraithlords... well, I'm sure you know about them
Yeah, that's sort of the eldar in a nutshell. Also, sorry if you knew all this. I didn't know how much you knew, so I basically said whatever came to mind.
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3 of the Craftworlds. Saim-Hann, Iyanden and Beil-Tan (Dark Reapers)One of the craftworlds even allows an army where the basic troop is more expensive than a GK.
You cannot win, for to fight us is to give us power.
maybe you want to borrow someones Eldar army first to try out diffrent styles of play.
Im a experienced Eldar player and I would say that they are the most customable army in the game(even more that the guard!).
Have a look at the codex and the diffrent units, consider what you want to do with the army(I would buy a army worth about 600 points and then try out diffrent combos in 40k in 40min) and consider carefully, because the eldar is not easy on those who use them wrong!
^_^ Wow thanks I was pretty much sold by the models but the Eldar also sound like the kind of army I would love to game with. Thanks for all your info. ^_^
I've been playing Eldar for years. The club i play at has had 4 Craftworlds involved. The best thing you can do is get hold of as much Eldar as possible to practise with. In the wrong position it's all a horrible nightmare! Everything has to be integrated. Ask your local GW, they might help. If not, there's an open invite from the North London Wargames Club!
is that london ontario or london the british one????