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Yeah, I'm just wondering if any Tau are completely worthless/rediculously good... well, other than Krootox. Also, is it just me, but are FWs one of the most point-efficient Troop choices in 40k? (Note I said one of, not the flat out the most point efficient).
It just seems to me that in every game I have played, a full squad of Fire Warriors with Shas'ui almost always makes back their points, often much more than that.
Actually, I can't say I know anything about Dark eldar warriors, Grey Knights, sisters of battle or boyz, because no one in my area plays any of those races, so maybe one of them has like the god troop, I don't know. One thing I know, guardians are.... I don't know, maybe there's something crazy about them... but, if I played Eldar, I would do anything necessary to avoid guardians.
err, difficult question. I would have to say that the best tau units are broadsides, they can take out a land raider, which is triple their points cost, and the devilfish, which is a fantastic transport, i mean a skimmer, for only 80pts, whack on a decoy launcher and there you go!!!!!!!!!!!
The avatar is the emperor as a pimp. Well, i like it.
Nothing. I find the Tau list very well balanced.
Not too good:
Krootox. BUT he is not useless! He can pack a serious CC punch, and when you are within rapid fire range (as many people prefer their Kroot to be, so that they can shoot as opposed to charge) their guns will help a bit.
Besides that, most things are relatively balanced, minus shield drones, really.
I agree about the units, just becauase one person finds a unit / weapon etc useless does not mean it is and someone else can find them useful. Me I dont like Missile pods and Pathfinders but I do not think that they are totaly useless.Originally Posted by Lost Nemesis
Regarding the Krootox I am contemplating taking one in my Kroot unit, I use Kroot in cover and for their shooting and counter Charge ability, having a strength 7 weapon with good range could extend thier punch nicely, especially for taking out low armour value transports and Dreads, and nice CC ability to boot,whats your opinion on theis Nemesis
If there is terrain at/near your deployment zone, or you are playing with no Infiltration, it would be a good move, probably. Maybe even throw three Krootox in there just for the heck of it.Originally Posted by rikimaru
Definitely a different type of strategy. Look around the forums and other forums, almost everywhere, and find me a Tau player who likes to use the Krootox.
They can be used effectively, just not really on the move. But, I mean, their gun isn't that bad. When you move, your Kroot will be limited to shooting 12" anyway .. so it's just like having a bigger Kroot Rifle.
As to the question of Firewarriors. In most armies, your base troop choice is the most efficient. To prove the point face off against a buddy who is fielding nothing but tactical squads. It surprises most people.Originally Posted by TheBaconMan
A little pain never hurt anyone - Larry
Yeah I play at a club that has a lot of good terrain boards, It occured to me that the style of play I use for Kroot suits Krootox (and I have a nicely painted model going to waste),Originally Posted by Lost Nemesis
I usually have my Kroot placed near the FW lines as a reinforcment unit and they only counter charge and shoot, they only use the infiltrate move to get into cover (if its placed unfavourably or the other player has deployed in such a way as to deny a bit of favourable terrain.
I like to play Tau differently anyway and that STR7 48" range weapon sounds like a good bet to me. Though 50pts would take a lot of Kroot away, may have to weigh this one up I think,
I may lose a unit of Gun drones and take a seperate unit of Kroot with a Krootox. 120pts for a 10strong unit of Kroot and a Krootox sounds ok to me as its 96 pts for the drones and the Krootox unit sounds more usefull (I can find 24pts)You obviously have no idea how to use Kroot, if you place Kroot in wooded terrain they can shoot through 12" of terrain and not be shot back at unless the enemy is within 6" (most tables have some form of wooded area)Originally Posted by Shas'O RenoSaurus
They have a 24"range, STR4 rifle at the same BS as FW and its rapid fire(oh and its 7 pts a model for a Kroot), so please tell me if you shoot 40 shots at 12" with STR4 how many units are going to remain unscathed and then you can (if you like that sort of thing) charge the enemy unit.
Kroot shooting is vastly underated, it is most certainly not useless, many of my opponents have been surprised when they move a unit close to get in charge range of FW and have then been shot to pieces by the Kroot, why? because no one takes into consideration Kroot shooting, they just think ahh Kroot = combat and guess what they are very wrong.
Last edited by Rikimaru; September 3rd, 2005 at 17:30. Reason: Additional text
My problem with the krootox is not that its completely useless but that it cost 50 points each, must be attached to a kroot squad, and takes up a valuable heavy support slot that I would much rather fill with a hammerhead or broadsides
They hit just as often as a Fire Warrior. They have a bolter-equivalent. They can infiltrate. They have good cover saves when in cover.Originally Posted by Shas'O RenoSaurus
All that makes them good at shooting.
What makes them good at CC? WS4, S4, 3 attacks on the charge .......... and nothing else.
It's all in how you use them. Verus I3 or lower, Kroot charging isn't a horrible idea (just not the best) .. vs. anything else (most of the 40k universe, lol) it's a waste, as many of them will die before getting to attack.