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Can some one explain to me what this does? I've read the description i just don't understand or see the point in using it. If this goes agaist a rule of the forum just say so and ill delate it.
well, the obious effect is that it makes it harder for enemy to use psychic powers during the game, as they have to use the two highest dice.
Another neat side effect is that it nullifies perils of the warp attacks, which, although your enemy will benefit, so will you when using your overcharged warp blast, you don't have to be afraid of frying your poor zoans, or even worse, your winged tyrant.
Hope it clears it up
Err... from the wording in the codex, I'd say that's not likely to be the case. It seems to indicate that the process is linear. That is to say that you do the first part (rolling the dice with added effects) then the second (ignore PotW) and finally the third (power passes or fails as normal). Since this only happens during psychic tests made by the enemy, I'd say it doesn't cancel out the effects of PotW on your own bugs.
Oh, and I don't think we're allowed to be very specific about what exactly it does. Just understand that it does what it does to the dice, thereby making it harder for the enemy's psychic tests to pass.
The Shadow in the Warp Cons and Pros
No perils tests for the enemy.
The Tyranid Player's units still have to take Perils checks.
Enemy Psychic Powers are harder to use.
Much harder to roll a natural 2 anyway.
Affects every enemy unit on the battlefield.
Affects every enemy psyker the same way.
Works well against: Eldar, Tzeentch (and it's at least marginally effective against most Chaos armies, in general), some Inquisitors, Daemonhunters, some Space Marine armies (makes it harder to use Force weapons), etc.
Ineffective against: Tau, Sisters of Battle, most IG armies, Orks (usually), other Tyranids, etc.
That depends on whether you're tyrant is a supportive one, or an offensive one. And how many Zoats you're willing to have.Originally Posted by Cantbeseober
Dreams give us a vision of a world unlike any we have seen. They present us with a glimpse of a better life; a goal to aspire to, and in the face of insurmountable odds, they provide us with the power to overcome, to live on, and to succeed where we would have otherwise failed.
That all depends on the Tyrant set up. If you have a Winged Tyrant, it shouldn't have either. Walking Tyrants with ranged weapons, it's silly to have a power that excludes you from using them. If you have a walking CC Tyrant, that's when Warp Blast is viable.Originally Posted by CantbeseoberIf forced between those two choices, I'd use Shadow. If I could use any power, I'd go with Psychic Scream, and take some Zoans to complement it.Originally Posted by Cantbeseober