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Thread: Bait Army

  1. #1
    Senior Member THE Hersh's Avatar
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    Bait Army

    So, here's me, hanging out with some buddies, (all of us WH40K geeks), and I noticed something. I think I am the only player who doesn't have one, single "invaluable" unit in his army.

    Now, some of you may have noticed my affection for 'Bait beasties". I thought about it and I have figured out why. In my army, everything can be sacrificed. I am willing to sacrifice my wnged Tyrant if it allows me to get both my units of 'Stealers into CC, unmolested. If I have to sacrifice my Ravs to get my Hormies stuck in, so be it. A brood of 'Stealers for a both broods of Hormies, not a problem.

    What I see is a lot of BIG fire magnets that are nice if they finnish their job, but, if they can die to allow more affective things to do theirs, thats not a bad thing. What I am wondering, am I the only one who sees things this way?

    I wonder, 'cuz, when I did that post on the "Baitfex" a while back, people were getting ready to burn me in effigy, which I would not appreciate, (heck, I don't wanna get burned in anything). Then I did a post on "Baitstealers" and people started questiong my love affair with bait. Not being into bestiality, that offended me a bit, just a bit mind.

    Comments?

    A little pain never hurt anyone - Larry

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  3. #2
    Senior Member Havarel's Avatar
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    I am fully with you on using units as bait in an army. One of the best things about nids is the adaptability of each unit in terms of biomorphs.My friends know how deadly warriors can be (when i used them tooled up), so I stuck wings and basic weapons on warriors and trot them in front of heavy firepower as a distraction. Being scared of the warriors, my friends throw a fair amount of firepower at them.I also make mass use of spinegaunts, I always use distraction in my army - the SM tact squad opens fire on the nearby spinegaunts, which works, but means that my ravenors can assault the SMs. If i ever use a CC carnifex, i will use a variant of the screamer-killer purely as a decoy. My ooponenets are experienced enough that if I just throw masses of MCs at them, i will die.And if i dont distract them, the vital parts of my army will die.
    Hive Fleet Fuzzy Bunny: Lots and lots of points of Nids (4000pts+)
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  4. #3
    Senior Member Anabis_Xero's Avatar
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    it works to use things as bait. i mayself have a CC beasty baitfex. this thing soaks up fire powe allowing my other valuable units to advance.

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    Senior Member TzarNikolai's Avatar
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    well i can't do it with my tyranids at the minute but with eldar i always bait.
    its the perfect job for a wraithlord (because of the nasty reputation they have). cheap single model units like vypers do really well too. (like units of one ravenor) your opponent has to choose to allocate a heavy weapon or a tac squad to taking down this pretty dangerous but really cheap unit or he can ignore it but then it really starts to hurt.

    its great when your opponent goes for it.

  6. #5
    Now with STFU flames! Caluin's Avatar
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    Well, teh HERSH(payback!), I understand the concept of bait, but don't practice it too often.

    I find that alot of people are under the impression that the only way a unit can be valuable is if it kills its own VPs or more worth of enemies to make up for itself. This isn't the case at all - if my Rhino just took enough firepower before dying to keep a squad of 10 Marines safe, then I made 90 VPs (140 base for Marines, minus 50 for Rhino).

    But, like I said, I don't practice it too often. I prefer every single one of my units to be effective in what it does - but not so specialized that if I lose any one or two units, my army is crippled. Genestealer armies work this way. Every unit is a killer - lose two units? That's okay, I have four more. Shoot at my TMCs? Whatever, my genestealers can eat you alive just as well.


  7. #6
    Senior Member dymew's Avatar
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    There are armys that can play the war of attrition game. They are, for the most part, very effective. I play a smaller variant of that army except everything is very expensive and a single loss is a big hit to me. However, since everything is so effective, a small number of troops making it into CC is disasterous for the enemy.

    Attrition r0x0rs!
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    LO Zealot Gojiratoho's Avatar
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    I definetly follow this theme. I have 3 Carnis in my current list, and they are all expendable. I always deploy them in a row, side to side, and use them as a wall to move my Tyrant/Guard and a unit of Stealers up the board. People either throw everything they have at them to try and reach my Tyrant (thus, ignoring my gaunts, other stealers, and Warriors), or ignore them to take out my smaller units, allowing my MCs to reach their lines in CC. And I have the added bonus of being able to pre charge or counter charge my enemies CC specialists when they move on the Fexes. The Stealers and Tyrant/Guard units have made short work of everything that has charged my Wall o' Fexes, save the big Khorne Daemon, my Hormagaunts took him down (boy was that guy pissed).
    Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!

    -Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.

  9. #8
    Senior Member THE Hersh's Avatar
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    D'oh

    Well... this didn't quite go as planned. What I meant is that, in my armies, EVERYTHING is ready to be bait. Whatever my opponent decides to shoot at is bait. So, I guess this would be a no, no one else does that. Interesting. Hey look at me I'm a pioneer. Not to say that having a bait unit prepped is a bad thing, but, a canny opponent won't bite. I have found this tactic to work. My Ork buddy has alternatively shot the snail snot out of one unit and been trounced by everything else, or he shoots up everything and gets mauled by units that are under strength, (all my units make combat).
    A little pain never hurt anyone - Larry

  10. #9
    LO Zealot Gojiratoho's Avatar
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    I actually do consider all my units expendable (my battle cry is "Crunch all you want, I'll spawn more"), just that the Fexes are the ultimate in my expendable units. No one thinks I'd want to waste them just to get my other units close, so they shoot them for the VP. When they realize I don't care if they kill them, they shoot at my other units. I don't care about them either, if it means my MCs get in charge range.
    Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!

    -Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.

  11. #10
    Senior Member Marvus's Avatar
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    i haven't played a decent sized battle using nids yet, but i guess i'll learn sooner or later that they have extremely good flexability and any unit can deal out damage. Atm i have 2,000pts SM list that onyl has about 30 odd models, so if i loose one it's a blow. on the other hand i have a kitted up command squad in a crusader that inflict most of the damage on the enemy, so the rest of the army kinda serves as bait in a way. i guess my answer then is no, but i hope when i play with nids that i'll have the frame of mind that if half my army dies i still have the other half in combat (hopefully), not matter what half that is.

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