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right are mandrakes really worth it?
considering their points cost they just seem too many points when thos epoints could be spent on more warriors n wyches
can anyone tell me how they use their mandrakes?
and what about Grotesques?
how do you people use these guys?
do you stick them in a raider with a haemonculi or something? :huh:
any help apreciated here...
I use my DE mandrakes to get into combat against shooting squads that the enemy have at the back because i aonly use them against shooting/assualt armies because they send units closer. I dont have Grotesques but i woul just send them down the middle to take heavy fire because only the heaviest of weapons can take them out.
for grots place a bug squad of them in the middle of board versing tau, so if they fail there ld test for shooting at other units, the grots just soak up there pulse shots, nice if you put infront of a squad of stealths, they waste like 18 shots that turn
What I usually do is put three haemonculi in a raider with destructors, and fill up the rest of the slots with grotesques. Ya pull up right in front of an enemy squad, diembark, spray 'em with acid, then charge. Of course, the haemonculi will end up carrying the combat, but the grotesques do nicely for soaking up wounds.
As for the mandrakes, I've found them rather useless. They're a bit expensive to used as a sacrificial squad, and the lack of ability to upgrade one to a character leaves them a rather flimsy choice to try for any serious close combat (forget about shooting, they may as well be throwing broken bottles at the enemy. xP). I -have- heard they're supposed to be good for taking objectives, though I never play those missions.
I find they are very usefull in cityfight, you can use them to take objectives, chokepoints, and they often force your enemy to move differently than they would have. Ie. In cleanse, send one towards the one table quarter and another to a different one, now, whatever zone your opponent moves towards, take the furthest one!
Unfortuanately, they get poned in normal 40k games.
Mandrakes have their purposes. I find them used best when you max out on them...but then again, I'd much rather save those elites slots for wyches.
Mandrakes DO however totally ROCK THE HOUSE in kill teams matches. You can EASILY have them on top of your objective before they even appear.
Grotesques had good uses back when you could still use screening tactics...but since they got rid of that, they've lost a lot of their luster. They're good for escorting a haemonculi with a webway portal across the table though.
One thing that I think is overlooked about the Grotesques though is the rule that "any unit defeated in close combat by a unit of grotesques MUST fall back". Way i see it, charge a big ol' unit of necron warriors with a wych squad and a handful of grotesques, and after you beat them (which you should), the necron warriors will HAVE to fall back, and with your wyches chasing em down, as long as you can roll at least a 2, they have no chance of beating you, and thats a full squad of necron warriors dead with NO wbb roll possible.
Last edited by Neferata; September 30th, 2005 at 03:27.
I still use the screen because you are tempting your opponent to shoot at them (because they are closer and more threatening to charge) rather than shoot the more vulnerable Wyches. So what if he shoots the Wychs, then the Grotesques charge and beat him in CC and make him fall back. I find that the screening concept still works by having your opponent demand that you shoot at something or face the consequences. However, to your credit, screening with something pointless like hoardes of IG doesn't threaten the opponent enough. Luckily the Grotesques still do!
Anyway, to address the original question... I use 9 Grotesques with a Haemonculi leader with Scissor Hands and a Destructor. My opponent is usually Marines and they can't hurt the Grotesques from shooting so they ignore them. They charge, tie up a unit and usually hurt it bad enough.
Last edited by warPEZ; October 12th, 2005 at 06:28.
good point. Its always a good idea to present your opponent with 2 very deadly targets in order to force him to choose (in his opinion) the lesser of two evils. (either way, he'll be hurting)
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts