Welcome to Librarium Online!
Has anybody ever fielded 3+ full broods of stealers and then lost? Or has anyone defeated such an army? I've used a ton of stealers lately and as much as I keep giving people advaice on how to defeat them here they seem undefeatable! I was just looking for some evidence that they're not so I can stop feeling bad about using them. I don't want to become known as an early adopter of "the new cheese nids."
I used to field 40 GS in a 1500 point army in 3rd. I lost quite often but had fun with it so I stuck to my guns. I tried running that in 4rth, and have met with moderate success. The extra armor save helps, but there are still alot of AP4 weapons out there. The first time you face an IG army with HellHound flame tanks, you'll see how fragile Stealers can be. Since it uses a flame template, Stealers will never get a save against this tank.
If you are winning with the army though, congratulations.
Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!
-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.
Fielding such an army is a gamble: stealers are probably the most powerful CC troops in 40k (points-relative), with thei high I and WS, good number of attacks, rending, and biomorphs.
However, even with reinforced carapace, they are fragiel, and not quite as fast as gaunts.
I faced them with my necrons in the last game (3x8 stealers, inc. one broodlord): they caused most of the casualties in my army, and my opponent did a good job of hiding them while gaunts were getting killed by the score. They remained my #1 target priority, though, and can be killed in one round of shooting.
Stealers' strength comes in their moderate-high speed, High I, A, and Rending as well as MEQ S and T. That's alot of strengths
However, they're major weaknesses are their High point cost relative to other Nids and their lack of shooting. Any army that can bring sufficnent firepower to the stealers and has high mobility will down the stealers no problem. Both Mech Tau and Mounted eldar can do this. IG can kill stealers, simply with Massed concentrated fire.
I would say that a pure stealer army is a one hit wonder; will work once but that's about it. Once you're opponents are onto your strat, you don't really have alot of flexibility with that army.
Dreams give us a vision of a world unlike any we have seen. They present us with a glimpse of a better life; a goal to aspire to, and in the face of insurmountable odds, they provide us with the power to overcome, to live on, and to succeed where we would have otherwise failed.
http://www.librarium-online.com/foru...ad.php?t=40981 (Death Guard Vs. Tyranids 3000 pts.)
This fight seemed to have alot of Stealers 48 to be precise. They lost. So its not a fool proof plan especialy as alot of weapons will say "good a 20pt model that this heavy bolter/assault cannon blats."
Every time you read this sig: a fairie dies!
I've managed to beat 48 Genestealers in one game (I'm not kidding!).
I simply stuck 10 Death Guard terminators with a Lord in some ruins, shot the crap outta them as they came forward, and managed to cut them down before they got to attack. Although I did lose 3 and my Lord losts 3 wounds.
EDIT: yeah....Wings of Doom apparently beat me to it.
I've never tried, I think i will in an upcoming game though. I'm probably get sluaghtered by lots of battle cannons and those dam basalisks. Oh well, I'm defeatly going to try though.
The following was an outstanding repsonce in the Thread "Broodlord and his BS skill"Originally Posted by PoptartsNinja
In 3rd edition I used 36 Stealers with Scything talons (3 X units of 12), I had 30 Hormies in units of 10 with Hive node, 2 Winged Tyrants and 6 Winged Warriors, and I lost twice.Originally Posted by Ditchdigger
Its been my most succesful list my a mile, it was so fast and it had so many multiple threats (all as dangerous as each other) that it was next to impossible to counter enough in the 2 turns before they reached combat and then it was game over.
My new list is printed in the army list section and is basically the same minus 1 winged Tyrant (restricted to 1 now) and my win record has improved and I still have not lost with it yet.
Dont feel bad about using them, the Nids are meant to be a close combat list and thats how I play them, run straight up the field and get in CC, if the oppponent cant counter it well its tough. Other lists have lots of guns and tanks mine has s**t loads of rending and CC nastiness, so to me all is fair.
I take one gun in my 2000pts so its only fair my list excells in CC oterwise it would be a useless army wouldn't it.
They are not unbeatable, you have to know how to play them (lots of distraction and support from the rest of the list) though with ext cara and scuttle it has become easier and more viable to use massed Stealers, but use them wrong or set them up badly and your in a heap of pain.
One of my losses was to a Ranger Eldar army and I rolled really badly for his disruption roles and ended up basically having my HQ and Warriors hanging back for a turn and the Rangers finished both Tyrants with AP1 sniper shots and all my Warriors in one turn (ouch) so my Hormies were relying on the node and failed a couple of inst behaviour tests (it was a mess), so no they are not unbeatable but they are hard to beat if used right
Last edited by Rikimaru; September 22nd, 2005 at 11:53.
Wouldn't Tau and IG own a 'Stealer army? Either way, it's prolly depend on the terrain. Lotsa terrain=ownage. Big,flat map=DEATH. Note: I haven't played any real games, so my opinion really isn't worth much. Lol lots of "Theoryhammer" here :p.
<div class='quotetop'>QUOTE</div><div class='quotemain'> They will shoot you and cut you up and step on the pieces and burn them and assemble the ashes and shoot them again and grind them into sand and scatter the sand into the sea and boil the sea away and gather the hardened remains and melt them into a rock and shoot the rock and burn what's left and launch the remains into the sun and...
<div class='quotetop'>QUOTE</div><div class='quotemain'>The most powerful gun in the galaxy won't help if your opponent if bashing your brains out with a rock</div>
It al depends on how you play the stealer list, I use multiple threats and speed to basically intimidate the opponent, I have a winged Tyrant, 6 Warriors, 30 Hormies in units of 10, 32 Stealers (24 with scuttle, all 32 with ext cara) all these units close fast (really fast) and just what do you shoot at:Originally Posted by kingkrispy
Shoot the Tyrant and the Warriors and Hormies get you.
Shoot the Hormies and the Tyrant, Warriors are on you.
Shoot the Warriors and tYrant and the Hormies are closing.
Shot all the above and you still have 32 Stealers a Broodlord and retinue very very close.
I have played IG and as soon as a couple of my units are in CC LOS is blocked and the rest of my list closes up and its game over.
Terrain is nothing to do with it really, most tables offer enough to hide for the one turn the Nids need to close up on the enemy lines.
Mech Tau can be difficult but I have beat them mainly cos my army can match the speed of most of the units.