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How do you normallly move your troops?
You've got your fast troops, those with wings or fleet of claw, that are able to move 12" each turn. And then you've got the supporting troops like carnifexes, zoantropes and most synapse creatures like hive tyrants and warriors. They only move some 6" each turn.
How do you balance this? Do you rush forward the horde in hope of getting into combat as soon as possible or do you purposefully advance slowly in order to keep the army cohesive?
The main issue AFIK is the synapse field, any troops that aren't themselves synapse creatures( or have brood telepathy like genestealers) are going to be hard to control once outside of the field. Keeping them within 12" of a synaps creature requires you to adjust their speed to match it, which is a downgrade for most tyranid troops.
In what order do you normally move your forces forward? Do you keep the gaunts close until turn 2 and then leap forward? Anyone care to share their strategy on the subject?
I just send my gaunts up with my heavies right behind them. Hormaguants usually get there on turn two if they dont get there on turn one
You don't have to move each model their full move distance and for Synapse to work you only need one model of a brood within 12". So you want the bulk of the gaunt brood to move their full distance while some straggle behind to maintain Synapse, for the first turn at least. They should be in assault range by turn 2, I would expect your opponent to set up as far back as possible so first turn assaults won't be very likely.
You can get a winged Hive Tyrant and winged Warriors too, so they can keep up with faster troops.
I usually move the gaunts, then my synapse beasties, (hopefully keeping the gaunts in Synapse), I then move my winged tyrant with two thoughts, a) cover save and b) synapse coverage. Lastly, I move the stuff I'm not worried about, (MC's Rav's Lictors, Gargs).
Hope this helps .
A little pain never hurt anyone - Larry
Well the obvious approach is to use models of a similar speed / and or a high leadership, I use Hormies and support them with a Winged Tyrant and 6 Winged Warriors, I use Stealers (32) because they are not reliant on Synapse.Originally Posted by kroxhandler
I move the Hormies and Warriors forward and move the Tyrant down a flank, while this is happening my Stealers are closing (after their free scuttle move) and the Broodlord has infiltrated, so there is a large synapse presence moved forward fast to support the non synapse Hormies.
The Hormies are the most important unit, they tie up units and block LOS while the bigger harder hitting units close up, so they need to be under Synapse to perform.
If your going to use a shootier slower army with Carnies use a Tyrant with plenty of protection and maybe some Zthropes.
I use a fast army and they are usually in CC by turn 2, but I still load up on fast Synapse. You can also give Warriors leaping and ext cara which makes them good Synapse choices especially as they cant be Insta killed.
With a bit of common sense its not hard to tailor the decent range of Synapse creatures to suit whatever list your taking.
I swarm with my guants first, while keeping my Carnifex and Tyrant shooting when they can. With this you can pick off some of the units that your gaunts will be running in to, then when the gaunts get there your opponent is too busy trying to deal wiht your gaunts. Also, I always just move my big units forward as far as they can go, until they get where they need to be.