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I'm building a force to go to a tourny soon and was throwing around the idea with a few friends of mine about a pure warrior army. In 1750 points it would be 2 lords with res orbs and the rest would be warriors, (about 75 - 80 warriors!) I thought it would be a scary army to face. I mean a Daemon Prince/ Grey Knight GM/ SM kitted out lord/ etc can only kill about 5 models per turn and there is 80 of them. Also the shear fact that all the warriors can damage vehicles and troops, irrespective of how tough they are, make this seem to me a really hard army to beat.
Any thoughts? Weaknesses? Something obvious I missed?
It can work very well.Originally Posted by C'Tan Pooky
with that many warriors, you can pound out enough gauss to take down practiacally anything, adn you can overpower most things in combat. However, things to watch out for are: speed, range, and explosives.
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I think you should take 2 lords, 2 monoliths and remainder warriors.
Lith's Deepstrike, warriors exit lith.
Lord Veils other warriors in.
40K: Tyranid, Necron, Space Wolves
Fantasy: Dark Elves, Lizardmen, Orcs & Goblins, Dwarves
I do not think this will work very well. Lots of warriors are indeed a plus, but without scarabs or immortals, you lack enough mobility to be much of a threat.
Scarabs are great for getting rid of armor or long range fire power like devastators or Tau. they can threathen armor , forcing them to move or shoot the scarabs or engage in close combat with devastators so they are'nt shooting your warriors.
Immortals provide mobility. With the ability to shoot out to 24" and still move, they will allow you to move your warriors forward while at least one unit can stand still and shoot out to 24" while others move up to shoot in rapid fire range.
Without them, you are only shooting out to 12" or standing still and shooting out to 24", not a good way to win games where getting across the table into opponents deployment zone is one of the conditions for victory.
most toher shooting armies will sit back and shoot you while their manuever elements manuever around to claim objectives or add more shooting from the flanks.
You absolutley need something to threathen your opponents at a distance and force them to either shoot the warriors or scarabs or immortals. no army can pick on all three and have any success.
The trick to using necrons effectively is to dictate where you opponent will shoot and then capitalize where he does'nt.
Also, against horde armies, orks nids, dark eldar, they will be on you so fast that all the shooting you do won't make enough of a difference. immorytals are nice inthat they negate a lot of troops saves outright, where as guass flayers do not.
THE BEATINGS SHALL CONTINUE UNTIL MORALE IMPROVES
can any1 say leman russ tanks = warrior pwnage
any ordinance and your toasty
Ghost's of Terra
I disagree. I think that army would be pretty tough to beat. If your worried about movement, you can leap frog them up. I'm assuming you are having all those warriors split up in the 6 troop choices. If you have them phalanx formation across the board, I'd like to see something get by that line. Move three alternating squads forward while 3 shoot away. Repeat until you reach your objectives or 1/2-way point of board then just unload with the Gauss. I wish I had that many warriors to give it a shot. ....i do get paid this week.......
dude major weakness, if one of their units get's into assault with your warriors then your pretty much screwed since you cant shoot into assault so they can rip throught your ranks of warriors, also your army will be very lacking in power so i think maybe put some destroyers, heavy destroyers, or one or two monoliths would be good.
oh yea to Romulus, each turn you can only pull out one unit of warriors in reserve, sooo i'm guessming you think that you can put most of the warriros in reserve and the minimum on the field right?..bad idea dude, if you get your 'lith desroyed you lost a big chunck of your army. also if you make really big units (20 per unit) your even more likely to be demolished in assault. and if you put only 10 per unit then it's gonna take a long time getting them on the field.
my advice is have like lord with the vod(think that the tele thing) no res orbs cuz you got hella warriors so a few dying automatically isnt really a big deal,50-60 warriors, a few scarabs (10-20)and some heavy support
have the warriors shoot at close range with the lord using the vod to tele your warriors closer, have the heavy support shoot at long range takin out tanks, special char, hq, ect. and if you have a monolith ds it about 20 in from the other players army. make as many units as you can,have one 20 model unit in reserve for the monolith, whenever a unit of necrons are almost gone, pull it through the 'lith so they'll get another wwb
not sure if that's a good strategy but give it a try
ps:u know how much 80 warriors is gonna cost? :eek:
All Warrior armies can be vicious. The only problem is you lack any kind of range. A long range army (Tau, IG) is going to do alot of damage to you before you can get into a firing solution. Fast CC armies shouldn't be that big of a threat, as they tend to negate 1 of your two big weaknesses, which is range.
It would definitly be a fun list and with 77 Necrons, one hell of a PO number (1
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Well, it's true that close combat unit would absolutely smash their way through a unit of warriors, (thinking about assault terminators with lightning claws *shudder*). But the orbs would let 1/2 of them come back and there is 80 of them for the enemy to go through. Besides, who said the LR they are coming in isn't gaussed to pieces by then? Or if they DS that they aren't gaussed on the turn they arrive? Similarly for other CC armies, they need to get to the warriors first and I'm sure the gauss-ing will be thick and heavy before that.
Also, looking at a previous post, maybe a Monolith or 2 would be the go as well. You can do the wwb roll twice, get out of a nasty combat situation and it would add some mobility, (especially if it DS's into the enemy deployment zone, objective, etc).
It sounds good to me. A few of the weaknesses are that:
1) Large tanks and explosives could take out alot of your warriors
2) Without the speed you get from some of the units you dont include, you could get much more easily flanked.
1) You can absolutly destroy some of the other units in the game.
2)Lots of shots!!!!!!
3)You can swarm with a whole bunch of warriors. That has to scare anybody.