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Hello Tyranid Forum,
I'm new to the hobby and I can't seem to find a balance between troops and the TMC's. To get to the point, what have you done with your TMC's that make them an effective fighting troupe. For example, overloaded the behemoth with extras or is keeping it cheap and expendable for the better? I myself favor the second. Used more as a ploy to distract the heavy weapons of the enemy. Something else I would like to ask is if you keep them cheap enough would cloning them be a sound tactic? Having four cheap but focused TMC's for CC or Ranged Combat would have a significant advantage over two powerhouses in my view. Any information concerning the following will be greatly appreciated.
"Patience is a virtue that I don't have time for"
Welcome to Librarium Online. I suggest going to the introduction thread in the Off topic section, introduce yourself and meet the mods.Originally Posted by Hanzo_Del_Roxorz
Anyway, here is what I do with my 'Fex, Adrenal Glands (I), Bonded Exoskeleton, Enhanced Senses, Extended Carapace, Twin Linked Barbed Strangler. This makes him a pretty good shooter, (he is likely to hit, with a pie plate, every turn), and VERY tough. He gets the I boost so he has a chance against powerfist armed opponents. He weighs in at 184 points.
I only use two or three MC's. One is the guy above, another that I always use is my Winged Tyrant, tooled for the assault and, if points allow, another 'fex tooled for whatever mood I am in. Generally, everything in my army costs less than 200 points, (in my current list, the next expensive thing is my units of 15 Hormies at 165 points). I hope this helps and I'll see you in teh forums.
Last edited by THE Hersh; October 3rd, 2005 at 00:04. Reason: d'oh, forgot a point
A little pain never hurt anyone - Larry
Keep 'em cheap, and have backups. It's ok to specialize forces if you've got more than one of the same specialist (so that way, if you lose a specialist, the enemy type the specialist is good against doesn't just steamroll your whole army).
Welcome to LO, I see you've met THE Hersh(he almost always gives out good advice)
Well, cheap and numerous MCs vs expensive and extra tough ones really depends on your play style. The more expensive the MC, the less smaller troops you can field. MCs are great at taking out infantry and armor, the drawback being they are relativly slow, so the smaller guys are needed to tie up units for the MCs to catch up with.
My current list uses a little bit of both MCs, I have two powerhouses, my Tyrant and my HS Fex. They are tooled up for long range, both have VCs and every upgrade that will help them at a distance (armor/senses/toughness/wounds/guards). My other two are my elite Fexes. They are bare bones but still MCs (both have a BS and Scything Talons and that's it). With that many MCs, I can create a wall to hide my smaller, weaker guys for a turn or two, or I can spread them out and draw my opponents fire all over the place.
Either way you go, just remember that the more you spend on MCs (be it lots of cheap ones or 1 or 2 super bugs), that's how many points you can't spend on the faster, more numerous stuff.
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This is great advice. The best possible thing a fex can do, besides killing twice his points in tank, is to die for your genestealers, or hormies. If I lose my 170 point dakka-fex (2x tl-devs), I could care less, because that means that the 20 something stealers behind him get to have fun.Originally Posted by Gojiratoho
It's very easy to overload on MC power, just like it's easy for a SM player to go for massive termies, or for an IG player to go massive tanks. Sometimes it works, but most of the time it doesn't.
If you're looking for advice regarding your tyrant, if you're using one, I suggest H0urg1ass's tyrant tactica. It's a very accurate and helpful piece of info.
http://www.librarium-online.com/foru...ad.php?t=43252 (Hive Tyrant Biomorph Tactica - How To Engineer Your Tyrant)
Oh, and welcome to LO!
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I seem to go pretty heavy on the big guys, but also go heavy on the Warriors. They end up being deadly. The new ability to ignore instant death from missiles or other heavy weapons makes them even better.
1 flying tyrant
1 walking tyrant with 3 guard
3 broods of 4 leaping warriors each
2 broods of 12 spinegaunts each
1 brood of 3 flying warriors
And that is 2200 points.