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As some of you may know I've been building some monstrosities. The first one is done (looks horrible but that's what I get for using cheap modeling stuff) and ready to fight my friend. They have agreed to go against it. The only concern is about critical wounding and sniper rifles.
A critical wound is depicted as a wound large enough to severly damage it's overall structure (for mass points). An ordinance weapon that has strength >= toughness always gets a critical wound. Non ordinance of the same get's a critical on a 4+. Everything that has strength less than the toughness only crits on a 6. The question is, since sniper rifles always wound on 4+ how would this be resolved for critical wounds?
A thought I had was (since I'll be playing eldar with mostly rangers :ninja: ) that when they get their AP1 shot it could count for a 4+ otherwise it would be 6+.
What do you guys think?
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i believe that the rangers still wound you on a 4+, you then get your armor save, then they see if they manage to take off a mass point, which they need a 6+ for. But I could be wrong since sniper rifles don't have a strength value
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No clue I really think that many of the rules regarding sniper rifles need to be cleared up so controvery will end.:argh: I think that you would go with whatever the toughness of your beast as the strength you use for the sniper.
Originally Posted by The Paint Monkey
I think that snipers have S equal to the T of the target, so it would deal a critical wound on a 4+. If I'm wrong, it says that weapons without a strength always need a 6 to deal a critical wound. I hope that clears it up.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
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