Krootox - Warhammer 40K Fantasy
 

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Thread: Krootox

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    Krootox

    Ok, I was having real trouble believing that krootox is absolutely useless. So I finally decided to field 3 of them in a kroot mob. This is what I found:

    It isn't that they AREN'T useful, they are. It's just that in a Tau army, there are better uses for 150 points and a heavy slot. Str 7 ap 4 at 48 inches, the krootox were firepower my opponent was not expecting.

    But in the end, I'd rather have another hammer head for that price. Krootox did some damage, but not as much as a tank would have at 150 points.

    Now, if the kroot guns were ap3, THAT would make them REALLY useful.

    Caz


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    Senior Member Broadside_Pilot's Avatar
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    Yeah, that's the general concesus that's come about from their useage.
    Personally, if they dropped the cost by 10 points and made the Kroot Gun Assault 2 instead of Rapid Fire, it'd be a good unit.
    Hopefully, that'll be in the codex update.
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    It's a Trap! Warrior47's Avatar
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    Yeah they're fine units, they're just over price. If they were in a seperate squad they would also be a lot better since they really limit the tactical effectiveness of the squad they're in.


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    Senior Member Shas'O Briguy's Avatar
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    The biggerst problem with the Krootox is that it is intended for close combat, but its weapon doesn't support it for CC. Also, all that muscle isn't quite as useful without a power weapon (like IG Ogryns).
    "I'd rather fight 100 Hammerheads than 20 Battlesuits" -Vinnie, an Ultramarine.

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    With Oden On Our Side... The Doctor's Avatar
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    One of the purposed ideas I had for the Krootox (and I'm sure others had) was to count thier attacks as Power Fist attacks. I mean, look at those things, how could they not be Power Fists? But the Rapid Fire makes sense. You're shooting from the back of a creature that, in essence, moves like a Gorrilla. Those things aren't smooth sailing, which makes more than one shot harder to make.
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    Mr. Tau onlainari's Avatar
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    Taking 3 krootox in a large unit of kroot won't lose you the game. It's like playing at a 50pt handycap, that's all.
    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

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    Quote Originally Posted by onlainari
    Taking 3 krootox in a large unit of kroot won't lose you the game. It's like playing at a 50pt handycap, that's all.
    hahaha. That's what my opponent said.

    Caz

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    What annoys me about Krootox is that they are really tricky to put together and that they have the same Strength as ForgeWorld's Great Knarloc.

    Shas'o Sa'cea Mont'yr Tolka Ket'ra - Commander Warhawk
    Commander of the 115th Expeditionary Force of Sa'cea

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