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    Considering Harlies (convinse me please)

    I am thinking of starting up a small harlie force for fun. Im not sure how good they are, they dont seem to be good at first glance. I got the rules for them from the gw site, but they are only S3 and T3 (do i need to delete that?) even there hq is only str 3, sure his fast but he isnt gonna do anything in combat (unless that thing about the kiss and power blades works) so i am wondering if people could tell me how to get an army of S3 and T3 models to work as i would love to use this army.

    Ps where are the rules for mimes found?

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    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by Wraithlord
    I am thinking of starting up a small harlie force for fun. Im not sure how good they are, they dont seem to be good at first glance. I got the rules for them from the gw site, but they are only S3 and T3 (do i need to delete that?) even there hq is only str 3, sure his fast but he isnt gonna do anything in combat (unless that thing about the kiss and power blades works) so i am wondering if people could tell me how to get an army of S3 and T3 models to work as i would love to use this army.

    Ps where are the rules for mimes found?
    It's not hard to get an army of S/T 3 to work .. just look at Craftworld Eldar, Dark Eldar, Imperial Guard, Witch Hunters, Tau ... etc.

    What's hard is getting a S/T 3 army that is as expensive, if not more so, than a Grey Knight force to work.

    So, using EO rules, let me see if I can help persuade you a little bit:

    1) The characters are crazy. Extremely high WS means they'll be hitting a lot, as well as a nice BS for some of the more powerful ranged weapons you can give them. The armoury is what makes or breaks you - overspend on all the cool gadgets, you have a bad character. Get just the right combo, and you have a very, very deadly character. You saw the Solitaire combo I made in the other thread, so no reason to tell you about him. Even if you can't combine the Harlequin's Kiss with Powerblades, that's still up to 12 attacks at an outrageously high WS that either wound on a 2+ or ignore armour saves - with that many hits, you're bound to get plenty of wounds in, too! Lots of neat gadgets in there. Great Harlequins, Shadow Seers, Death Jesters, Master Mimes, Solitaires ... lots of options for characters.

    2) Conversion opportunities. This can also make or break you. Either you buy the expensive (and quite static looking...) GW models or convert your own, which I highly suggest. However, if you don't like converting, Harlequins is not the best army to pick.

    3) The standard trouper is a beast in close combat. Even though they don't ignore armour saves, they aren't meant to - how many standard troopers ignore armour saves in CC, anyways? Though they cost a lot of points each, this gives you several advantages: they hit hard when they hit, you need fewer models than a normal army, they look cool if converted well, and they aren't ineffective. Mimes are pretty fun to use, though they aren't really as effective as a normal Trouper, as they have very few of the abilities that Troupers get - however, they are pretty cheap points wise and they give some good conversion prospects.

    4) Hardly anyone plays them! Not only will you be almost 100% original (compared to people you play with) but your enemies will also probably not know exactly what to expect. That's a plus in my book.

    Well, I hope this general overview helps you out at least a little bit.

    The Harlequins take the "specialised" concept of the Eldar/Dark Eldar a step further - they are, indeed, very specialised and any losses will hurt you, more than say, a 150-model Imperial Guard army.

    They do, however, give you a good opportunity for modelling, originality, and overall a fun army to use.

    I recommend hitting up a few of the topics in here for conversion ideas/history, and also searching around on the GW website to find some Harlequins fluff. ^_^

    If you have any more questions, just post again or send me a PM and I'll do my best to help you out.

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    Thank you very much for tht it explains alot but i still have some questions

    1. yeah the characters are just awesome but to me the Hq's arnt all that great the Death Jester and the Solitaire are wicked but the great harlequin and shadowseer dont seem to be all that impresive (im probably doing something wrong or missed some thing). This is the combo I can up with for my
    Great Harlequin
    D-Field
    R-Mask
    Powerblades
    but it still dosent seem to be all that impressive so any tipsa on how to boast him up so that he is more like a broodlord? (im only comparing him to a broodlord because i beleave that it is of equal power and speed but it causes insta deaths)

    2. Well i had a look at the models on the gw and they just plain suck IMO. So i'll have to convert them witch is fine but what models do you suggest useing im thinking of storm guardians or howling banshees for the mimes and troupes I dont know much about the dark eldar models so I dont know how easy they would be to convert into stuff.

    3.Yeah the basic troops are a beast in cc they have very good states and can have 2 power weapons in the unit. But what is a good unit size and what weapon opptions are good?

    4.Yeah that will be a great feeling have one of the rarest armys around an people not know what does what.

    Yeah your info Is very helpful. they are very very specialised so i'll have to learn how to minimize my loses and maximize theres. i'll do a few more looks and see what other info i find in the forum.

    I'll probably have more questions later if i think of any more. Thanks for the reply:tongue:
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    Well, as a 'Nid player, Harlies were the one army that ALWAYS gave me a hard time. Mind you this was V2. I think that the Dark Eldar also convert to Harlies very well, (I think that there helmets are so much better in this regards). As to good combos, I have no clue for V4, as I said, I haven't played them in a LONG time.
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    Quote Originally Posted by Wraithlord
    Thank you very much for tht it explains alot but i still have some questions

    1. yeah the characters are just awesome but to me the Hq's arnt all that great the Death Jester and the Solitaire are wicked but the great harlequin and shadowseer dont seem to be all that impresive (im probably doing something wrong or missed some thing). This is the combo I can up with for my
    Great Harlequin
    D-Field
    R-Mask
    Powerblades
    but it still dosent seem to be all that impressive so any tipsa on how to boast him up so that he is more like a broodlord? (im only comparing him to a broodlord because i beleave that it is of equal power and speed but it causes insta deaths)

    2. Well i had a look at the models on the gw and they just plain suck IMO. So i'll have to convert them witch is fine but what models do you suggest useing im thinking of storm guardians or howling banshees for the mimes and troupes I dont know much about the dark eldar models so I dont know how easy they would be to convert into stuff.

    3.Yeah the basic troops are a beast in cc they have very good states and can have 2 power weapons in the unit. But what is a good unit size and what weapon opptions are good?

    4.Yeah that will be a great feeling have one of the rarest armys around an people not know what does what.

    Yeah your info Is very helpful. they are very very specialised so i'll have to learn how to minimize my loses and maximize theres. i'll do a few more looks and see what other info i find in the forum.

    I'll probably have more questions later if i think of any more. Thanks for the reply:tongue:
    1) Personally, with the EO rules especially, I'd rather use a Shadow Seer. He has some nice psychic powers. I'd equip him in the following way:

    Shadow Seer
    +D-Field
    +Powerblades
    +Harlequin's Kiss
    +Shuriken Pistol
    +Veil of Tears
    +Plasma Grenades
    =103 points

    For that, you get: 5 attacks (6 on the charge), wounding on a 2+, ignoring armour saves, can only be hit back on a roll of a 6 in CC, can charge into cover effectively, and with Veil of Tears (psychic power) he has a decent chance of keeping his unit guarded from enemy shooting (especially long range shooting). Not bad for the price. That's just a basic guy, but remember one of the biggest rules with Harlequins: never, ever, max out on equipment - the cheaper the character is (while still remaining effective), the better. The same applies to normal Troupes.

    2) Look around some of the old (old) threads on these forums and see some ideas people have come up with. I've considered Howling Banshees, but honestly, I'd rather use Dark Eldar Wyches. Cut off the more evil-looking spikes, use green stuff to make them masks and facemasks as well as some extra cloth, and voila - decent looking Harlies. That's what I'd use if I played them, anyways.

    3) You want a goodly amount of Troupers in a squad (over 50% at least), however, you need to be careful with points after that. I wouldn't recommend upgrading a Trouper to a Troupe Leader. Even though it gives him access to the armoury and whatnot, you'll end up spending far too many points on him (points better spent on more Harlequins) as you try and make him more like your characters. I'd stick with:

    [8] Harlequin Troupers
    +2x Power Weapons
    +Plasma Grenades
    =228 points

    For just eight guys, that's 228 points .. now, here's an example of a tooled up squad, including a Troupe Leader and everything:

    [8] Harlequin Troupers
    +Troupe Leader
    +Power Weapon
    +2x Power Weapons
    +2x Plasma Pistols
    +Plasma Grenades
    =260 points

    That's an extra 32 points you can spend elsewhere, even getting another Harlequin. Make sure you squeeze points tightly, and don't overspend on units/characters! That's the biggest downfall of the Harlequins. I only gave the Troupe Leader a power weapon in that list, but, many players (including me at one point) will be tempted to completely deck him out ... don't!

    I hope this helps. ^_^ Keep in mind, you need to have a copy of the normal GW rules to use the EO version, as several things they say "refer to Citadel Journal X" which is basically just saying, in almost every case (exceptions are Mimes, Spiritwalkers, etc.), to refer to the GW ruleset.

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    Quote Originally Posted by Wraithlord
    I am thinking of starting up a small harlie force for fun. Im not sure how good they are, they dont seem to be good at first glance. I got the rules for them from the gw site, but they are only S3 and T3 (do i need to delete that?) even there hq is only str 3, sure his fast but he isnt gonna do anything in combat (unless that thing about the kiss and power blades works) so i am wondering if people could tell me how to get an army of S3 and T3 models to work as i would love to use this army.

    Ps where are the rules for mimes found?
    If you think about it, the mojority of armies (and units) are in fact strength and toughness 3, its juut that more people play the strength and toughness 4 armies.

    Shadowseers are cool, I'd prefer one of them to a great harlequin anyday (although you kinda have to take one anyway) A shadowseer is an absolute beast at combat, more than you would think plus he has some kinda neat psychic powers to protect a unit.

    The rules for mimes can be found in the eldaronline version of the harlequin rules which most poeple believe are more balanced and make the army much more playable.

    On a side note, I disagree with your coment on the harlequins 'bad models' I actually quite like them (well most of them)

    Some conversion ideas are:

    The callidus assassin for a solotair, I think they look quite similar but the assassin looks better.

    The new waywatcher lord for a shadowseer, (seriously, with a bit of work, this looks awesome) alternitavely you could use an ordinary waywatcher (the one with the sword) he might be a champion or something. Alot of eldar models are appropriate for conversion so have a look at their range (old and new banshees, old and new scorpions, jain zar, etc, etc. Oh, and if you wanted too, the wardancers might make decent harlequins (or even wyches if your prepared to chage the fluff, I am.)

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    Senior Member designer891's Avatar
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    Originally Posted by Tenozuma
    On a side note, I disagree with your coment on the harlequins 'bad models' I actually quite like them (well most of them)

    I agree, I have seen many Harle conversions and they start looking all like imperial assassin doing head stands. They don't even look like eldar anymore.

    The orginal Harles are still some of the most detailed figs. Personally I wouldn't want all my guys in backflip poses and cartwheels, I would rather them in mean looking CC poses. The orginal high warlock (shadowseer) is still a badass model IMO.

    And you can get sets of Harles on Ebay for cheap, I got the orginal box set for like $40.

    On a side note: I wish harles had some kinda powerglove weapon, seems like 1/4 the orginal models have them or some kinda harle version of a power glove...like minus -2 for your I but gives you +2 strength power weapon.

    A harlequin special hero would be cool too, like a hero deathjester or shadowseer.

    I know EldarOnline has a list but most people I play with don't even know what EO is (not to mention last time I saw that site it was all messed up with errors) and wouldn't want me taking a list posted online made by none GW people even if it seems like a more fair list. I know the list on GW is not a true list but at least it is on the GW site and made by guys who make real codice

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