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I've been playing around with a few army lists lately, trying different combinations as I find out what works best for my play style. When creating different lists, I end up grabbing up the units I find necessary first, then adding the rest to match the feel of the list I want to try.
The ones I always try to take are as follows (this is for a 2000 pt game):
Hive Tyrant - 2xScything, Winged, Toxic Miasma, Toxin Sacs, Flesh Hooks, Warp Field - 188
Hive Tyrant - 2xTL-Dev, Enhanced Senses, Toxin Sacs - 211
-> Retinue: Tyrant Guard x 2
Elite Fex - 2xTL-Dev, Enhanced Senses - 113
Heavy Fex x 2 - VC+BS, Enhanced Senses, Extended Carapace - 173 x 2
Warriors - Scything+Rending, Winged, Adrenal Glands-I, Flesh Hooks - 129
Most times I'll end up taking a third Heavy Fex, putting me at 1190 points.. Which leaves just over 800 for troop choices, or additional Elites such as warriors.
The flying tyrant with the winged warriors have been working out great. Approaching using as much cover as possible, the warriors behind the tyrant to avoid being shot when none is available... they can decimate a weak flank very quickly.
The 2xTL-Dev tyrant and fex are great for dropping skimmers, and with 20 combined re-rolling to hit and wound shots, can drop normal marines and even termi's. The tyrant can also provide a stable synapse center with the number of wounds it and the retinue has for any gaunts.
The heavy fex are pretty obvious in their function of AV, but can also be great against horde armies like IG and foot-slogging Orks.
Does anyone else build lists this way, and if so, what units do you consider mandatory?
I think that you cant ask what is mandantory because most players will give you diffrent answeres depending on their style of play. Although most will agree that a HT and fex are mandantory to any army anything beyond that will be based on each persons playoing style. i build my amry by taking auxillary troops first (elites heavy support and fast attack) then my troops and usually my HQ last. which is like completly backwards to most people but meh my style of play id say.
the only units id consider mandantory would be at least 1 fex.
my 2 cents
The things that I consider mandatory aren't necessarily the units themselves, but how they are equipped. I think that for mandatory units, one should just follow the force organization chart and take one HQ and two Troops. Other than that, have fun, because Nids are sooooo customizable and what works for one person will fail miserably for another.
My Mandatory requirements are something like this:
Close Combat oriented Warriors and Tyrants must have Initiative enhancing Adrenal Glands. That's an absolute must for me. Going first againts MEQ's means less attacks back.
Close Combat Warriors must have Wings, Adrenal Glands (I), and Rending Claws. The rest is just extra's, but for me those are a must have.
All shooting Tyranids that can take it must have Enhanced Senses and Toxin Sacs.
All heavy support Carnifex's must have Extended Carapace.
NOTE: These are purely and completely my own list of must haves. I'm not attempting to force these on anyone, I'm just showing my list of must have's for Tyranids. You can make a Tyranid list without using my list of "musts" and still win all of your games. :yes:
I like what you have, but now I think you will have to cut back slightly on the heavies and buy lots and lots of cannon fodder....
i mean gaunts, of course.
I like genestealers. they used to be really slow and expensive and frustrating cos they got shot down easily, but now they are fast and expensive and not as frustrating cos they dont get shot down as easily. stealers rule. In my games I sent the stealers around the side, whilst my massive hormagaunt horde got shot up* and then my stealers appereared and won me the game.
*the last hormagaunt got shot down just before it reached combat but that was alright because the raveners that were sneaking up behind them got to combat. i love raveners, took em every game after that.
Can you believe one of my hormies survived 3 lasgun shots, a flamer and a small missile?
the missile may have missed, but it took all the fire for the entire brood, before stepping on a land mine the next turn.
I didn't pass english, what does indespensible mean?
I'll use it in a sentence. "The dictionary is an indispensible tool when you are required to look up a word you do not know."
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
My indispensible units-
Winged HT with 2x Scy Tals - excellent CC unit
Stealors - I always take stealors, the number however depends on who i'm facing (ie more vs SMurfs)
Spinegaunts - I always take at least 20 of them
Shootyfex - 1VC and BS - excellent tankbuster or infantry (ie guardian quality) shredder
I also like to take Zoanthropes, Ravenors, Winged Warriors and occasionally a Lictor. And the Broodlord vs SM
Hive Fleet Fuzzy Bunny: Lots and lots of points of Nids (4000pts+)
The Chapter of the Damned: 5500pts of Dark Angels
The Children of Fulgrim: 5-6000pts of Emperors Children
The Kabal of the Bloodied Claw: 2000pts of Dark Eldar
For those of you who have been around awhile, you might wonder how I will respond to this thread, (with my unnatural affection for "bait" beasties). Here's how. Nothing in my army is indespensible.
Now, that being said, there are a couple of things that I never leave home without, but, that's not because they are indispensible.
1) My Tyrant, pure good killyness. That and I don't have a Broodlord, yet
2)'Stealers, more pure good killyness, that and they're my ORIGINAL Tyranids, (from back before V2, yes the original Space Hulk Stealers).
3) Gaunts, I wouldn't want my opponent to get bored in the shooting phase.
So, there you have it.
A little pain never hurt anyone - Larry
I too dont believe any of my guys are "indispensible", but I always have my 2 Gunfexs.
They are my only high AV killers after all.
Beyond that, I always like to have my Flying Hive tyrant (cheap type) and stealers (EC only).
No single unit is indispensible, but I tend to use all 4 of those units, as they are so versatile and good at what they do. I'd consider them necessary to field and use, but not indispensible.
Now, if I loose all 4 of those units, I've lost most of my punch, but then again, they also represent most of my points.
As of Tyranid 5th Ed. codex I have the Gaunts I wanted. I did, however, loose the sniperfexs I relied upon and they were more important then the gaunts.
I ALWAYS take my winged tyrant. He has won so many games for me I would hurt his feelings if I didnt use him. If I have the points I take 2 gunfexes with barbed strangler/ venom cannon combo. I also am a firm supporter of the new stealer(EC is a must). The broodlord is pretty scary as well.
Here are some Tyranid items I have going on Ebay!