Welcome to Librarium Online!
I have had the misfortune, of late, of playing against what is probably the most annoying tank (when you are Tyranids). That would be my friend's new trio of Chaos Space Marine (Nurgle) Predator Annihilators. Yes, three of them.
Daemonic Possession and Mutated Hull, along with three lascannons each, make them amazingly tough to put out of action. With the extra armor, there is no shooting attack, besides a max warp blast, that can do more than glance them if they are head-on to you. And, unlike most other tanks, a glance will not shut down their shooting the next turn.
I have found these things to be just as annoying as a Falcon. Heck, maybe even more so, with their massive firepower, heavy armor, and superb BS. Pretty much 2 wounds on your Carnifex (or one dead Tyrant Guard) every turn, per tank. Even cover does not help very much against them.
Shooting is just not effective against these things. The best bet for killing the Predators is a Carnifex or Tyrant getting up close and personal. Indeed, my winged Tyrant is usually tasked with getting rid of one or more. I have killed one with a Warrior, which was able to charge the back armor and managed to penetrate with bioplasma, but otherwise they are annoying the heck out of me.
Even worse that he plays Death Guard. I am always faced with dozens of tougher-than-normal Space Marines who have the required 3 plasma (2 guns and a pistol) and hidden powerfist in every squad. They can be a tough nut to crack. The leaping CC-kit Warriors do great, but you have to get there first.
Sounds to me like you might be in need of some Rending. Chaos tanks are very tough, mainly due to the Daemonic Possession. You can't settle for a Stunned or Shaken result.
A couple of Lictors might be in order. Do you play on boards with enough cover to pop on up behind the tanks? Or perhaps a Broodlord with some infiltrated Genestealers might help. Raveners are also a solid option. You'll have to make use of cover in their case, though.
The tanks must cost around 200pts each... Thats over half his points into 3 models. I agree that they must be a real pain, though.... But why wouldn't a max warp blast be able to pen? Its only armor 14- pen on a 5+. As for killing them with VCs.... The only preds I haven't killed in one VC shot first turn were ones that stayed out of my fex's range. But anyways, the best way to take care of them is rending and the tyrant. A Broodlord and a bunch of stealers might be useful, though all the plasma may kill them off fast.... Yeah, I agree that lictors are probably the best weapon against them. If you can get into cc with lots of rending against them, they are pretty much dead.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
I would hate to play against an army like that...
dont take the fex unless it has a big, big gun, if not two.
I agree that you need the winged tyrant and the lictors, and stealers would be very useful against a tougher army like that.
keep yoour stealers cheap and get masses of them, go for the "cant shoot em down fast enough" approach. One broods gotta make it.
I think a kind of superpower army would be the way to go.
what kind of army do you have now? a list would be helpful...
I guess this was not so much a request for tactics, just pointing out how darn tough a Chaos Predator with the right upgrades can be for our army. My friend and I are about even for wins/losses, but those Tanks are just infuriating!
The table has the correct amount of terrain. I have my own set of jungle terrain and we usually end up with a nicely balanced table. I work the terrain as best I can. We also play scenarios or Rules of Engagement stuff, so he does not just have the option of sitting still and shooting. Let me tell you, Escalation games are difficult for me.
The max warp blast will penetrate, but that is the only thing besides hand to hand attacks. The bummer there is that you can never use it at BS 4.
My list currently looks a bit like this. We usually play between 2000 to 2500 points.
Hive Tyrant with venom cannon and tl devourers. Adrenal (I and WS), toxin sacs, implant attack, toxic miasma, enhanced senses, flesh hooks, acid tongue.
2 or 3 Tyrant Guard Retinue
Flying Hive Tyrant with scything talons and lash whip/bonesword. Adrenal (I and WS), toxin Sacs, implant attack, toxic miasma, flesh hooks, acid tongue, warp blast
3 units of 4 or 5 leaping Warriors designed for close combat, scything talons and rending claws. Adrenal (both), toxin sacs, carapace, flesh hooks.
2 units of 6 to 8 Genestealers. Carapace and flesh hooks.
2 units of 12 - 15 Spinegaunts.
At times, 1 unit of 12 upgraded Hormagaunts. Adrenal (both) and toxin sacs.
1 or 2 units of 3 Flying Warriors, scything talons and rending claws. Adrenal (both), toxin sacs, carapace, flesh hooks, bioplasma.
3 Carnifexes. These are usually the three: 2 are usually pretty much your standard venom cannon and barbed strangler gunfexes. The third is made to fight all the tough infantry, with a barbed stranger and tl devourers (reinforced chitin and enhanced senses, of course). The third is also made to get into CC, which he often does. Adrenal (both), enhanced senses, tusked, reinforced chitin, bonded exoskeleton, spine banks, mace tail, toxic miasma.
What I am up against (Death Guard, all have the Mark of Nurgle):
1 Lord and 1 Lieutenant, both with furious charge, demonic speed, master-crafted lighting claws, and some other upgrades.
2 units of 14 Marines, 2 plasma guns in each squad and the champ has a powerfist and plasma pistol.
4 units of 7 Marines, 2 plasma guns in each squad and the champ has a powerfist and plasma pistol.
Sometimes a unit or 2 of Nurglings or Plaguebearers. Sometimes a terminator unit. These do not appear in lower point games.
The originally mentioned 3 Predators.
The Red Terror is a recent addition and only tried in two games. Both times he was deployed via deepstrike and threatened the tanks, but got jumped by the Chaos Lord or Lieutenant (both have demonic speed and lightning claws) the same turn he came in due to scattering just enough. He should do a good job of killing a tank or two, just have to avoid the darn characters and squads. I have been playing with the idea of taking flesh borers on the flying warriors, as this would give them each 2 good shots at the tank's rear armor if they deepstrike right. Problem with that: the tanks are usually near the board edge, my friend is a smart player.
Bio-acid mines just do not have a good chance of putting a hole in the tanks either. Besides, I really do get some good bang out of that strangler/devourer Carnifex. There are a lot of tough squads to kill and he does wonders. The Warriors are also amazing when they get into hand to hand, like a scythe through wheat. The leaping usually keeps me from getting double tapped, unless it is due to a close combat ending and being stuck out in the open.
It is also difficult going after the tanks on foot (or, on wing), because one of the 7 man squads usually hangs around back there, for just that possibility.
Oh, and a final annoyance with those tanks. Say I do roll good on the glance with the VC and avoid 1-3. That still means I might only blow off a weapon (yes, the tl lascannon goes) or else immobilize it. That can be helpful, but usually still leaves the tank quite dangerous. Let us not even get into the fact that he has taken parasitic possession in some larger games, which gives him a good chance of repairing that damage.