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i have been wondering about what crisis configuration is good for what situation. i'm sorta new to 40k and tau, so could somebody give me some ideas about what i should do with my commander's hardpoints. by the way, i'm not a fan of using crisis suits as elites (i usually just take stealths)
Thats the beauty of Crisis Suits. They can be what ever you want.
Standard is the Fire Knife Configuration, Plasma Rifle, Missile Pod, and Multi Tracker. Cheap and effective against most enemies. For fighting strong opponents/tanks use Missile Pod and a fusion blaster and TL one (if your using an 'el) or (if you decide to change your mind) squads of tank hunters. Some people suggest shield generators with TL fusion blaster for tank hunters but I dislike their lack of range. Low ap, Plasma, Fusion Blaster and multi, good against space marines, necron, aspect eldar, anything that uses good armor. Death Rain is also quite popular but is better for non-HQ crisis suits, TL Missile Pod and Target Lock so you have dividable firepower that still throws out a decent number of shots. For horde armys go with burst canon, missile pod, multi tracker, 5 shots, 5 easy kills for just 1 unit.
Oh BTW, Don't use Bodygaurds. Independant characters are better and elite crisis' are cheaper.
"I do not speak Tau, Gue'la"
I did an article: http://www.librarium-online.com/arti...howarticle=181
I disagree with a bit of it, and the style sucks (too aggresive), but it's decent.
Meh, IMO I go for a Plasma Rifle instead of a missile pod against horde armies.Originally Posted by SolusWarrior
Shas'o Sa'cea Mont'yr Tolka Ket'ra - Commander Warhawk
Commander of the 115th Expeditionary Force of Sa'cea
using the XV8 Tactical Performance Simulator I've come up with a Shas'El config that is technically pretty versatile.
I've named it the Solar Flare config, kind of keeping with the naming system. It is a 3 weapon system, which isn't common, but it always has 2 weapons that are suited to the enemy it's facing. The Solar Flare utilises a Missile Pod, a Fusion Blaster, and a Burst Cannon, and the all important hardwired Multi-Tracker. All for under 100pts.
Mysterious Member of the ANZAC Clan
here are the basic combat stats as given by the Tactical Simulator
Geq Casualties: 3.333
Meq Casualties: 1.37
Destroy AV 11: 53.7%
Destroy AV 12 Skimmer: 25.9%
Helios-6 (TL PR, FB, HWMT)
Geq Casualties: 1.296
Meq Casualties: 1.296
Destroy AV 11: 32.1%
Destroy AV 12 Skimmer: 16%
According to the Simulator, it's more effective across the board, but having never played it, I could be wrong about it's play-efficency
Mysterious Member of the ANZAC Clan
As already stated, fire knife is the most versatile one in my opinion, and the most common one used. I prefere on the other hand to use a Shas'O with a bodyguard, and outfit them as follows:
Shas'O: plasma rifle, fusion gun, multi-tracker, shield generator
Bodyguard: plasma rifle, twin-linked fusion, multi-tracker
I use this squad mainly for taking out heavily armored or high toughness enemies (such as terminators, hive tyrants, and sometimes dreadnaughts).
They can do a decent number on tanks if they're that close, and they've even been able to take out a monolith or two where my hammerheads suprisingly failed.
*note, this set-up is only possible if you use bodyguard crisis suits, as they may all take extra wargear (multi-tracker in this case)
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
Quick question. What is illegal about having Plasma Rifle, Missile Pod, Multi-Tracker, and a Hardwired Drone Controller with 2 Gun Drones? I didn't think it was, but that simulator says it is.
Anyway, my two suits (that aren't "Fire Knife") got.
Geq Casualties: 2.083
Meq Casualties: 0.611
Destroy AV 11: 23.6%
Destroy AV 12 Skimmer: 11.1%
What the crap does that mean? I get the bottom two, but the top two's meaning eludes me.
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!