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over this past weekend a bunch of my friends had this super battle of 3000pts. i was the nids, the other too played sm, and elder. the mission was to have as many models as you can near this certain point within turn 6. every thing was allowed, deepstriking, scouting, specail cheartcters. after this hell of a battle i won. why? well i got 25 gaunts and my HQ in. i also almost got my cc carnifex in the point, but he was tied in cc with sm's. what won me the game was those great ripper swarms. i tied over the seercouncil with 6swarms and one lictor and held back Aldred Uthran (the super farseer). anyway i also fielded 189 models and that was really hard to control but won me the game. my genestealers did jack nothing, and my gargoyles(32) killed a whole unit of those dire avengers and where wiped out by 1 eldreds storm. at the beginning a was losing and getting pissed. and what pissed me off where those freaken lictors! at the end 2 special characters and one dire avenger exarch where ALMOST face to face with my hive tyrant. i forgot there names but ill get back on it. anyway 3 points came up when the game was done....
1. WHY do those lictors suck so much. the old ones had 3wounds, and actually scared my oppents. Do you have to roll those reserves for the lictor to pop up. it seems kind of retared since the lictor suddenly "wants" to reveal himself at the wrong time, fluff wise (for me anyway...)
2. for synaspe it stats that anything 12" is immune to instantdeath. however they keep talking and say its agaisnt things that are double there toughness. i read this rule more,more, and does it apply to force weapons.
3. when playing i just got the new codex (money problems) but i still have the old models, does anybody STILL use the old models, becuase i do and aint buying new ones for a LOOOONG time....
1. Last week, I was allied with necrons and my lictor appeared behind the enemy's 10 assault marines and chaplain. I tied them up for one turn, and with so few wounds died in their turn. The necrons moved in and shot over 60 times into that squad. Morale: the lictor sucks, but what he can let the rest of your army do doesnt.
2. You are correct in thinking that. Still, the warriors have freed themselves from the tyranny of krak missles!
Hive Fleet Furi Kuri 32/21/4
Tomb Kings: 8/5/2
Im in ur Halo, killin ur covernantz
Wow that was hard to read.
1) Lictors do NOT suck. They are very, very good against a few key enemy units. They are an assassin, and they are highly situational, and they are also great against most enemy Heavy Support choices.
Yes, you roll reserves as normal for Lictors. Sometimes that means they pop out at a good time, and others it means that they've done something stupid and charged early, or late. If that happens, the best thing to do would be to get them into close combat to block Line of Sight to your forces so you can advance unmolested for a turn.
Use them tactically... they're not ment to be uber. A Lictor is basically a slightly stronger deepstriking Genestealer, if you mindlessly throw them into combat, you'll lose them every time.
2) Re-read the codex entry on Synapse, page 28, bullet number two. "from weapons with a Strength double the creature's Toughness". This would not include Force Weapons, which work normally.
3) Um... ok. I doubt very much anyone will complain whether you're using Hive Fleet Behemoth's Tyranids (the really old models), Hive Fleet Kraken's Tyranids (the old models), or Hive Fleet Leviathan's Tyranids (the new models).
I not sure if you choose when to make the reserve roll or it simply triggers when anything get inside it charge range.... somehow I think that it is the last one.
And lictors don't sucks, as popstart says they are meant to kill few models, but models which is the backbones of the enemy army, such as HQs and heavy supports
Lictors have their uses. Not that I've used them, but if you get more than one in a turn they could cause a bit of havoc... As for the models, I use mostly the 3rd ed ones, with the only 4rth ed ones being the fex and a few stealers.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
im i missing something? i just played a 3000pt battle. my lictors did nothing, i had to hide them until they where in assault range, beacuse they came so early in the game. and Arakiaz, few models is an overstatment. my enemies had super sized units. killing a few models would not change anything. it didnt work out for me, it just pissed off my enemy rather then killing them. heavy support? im sry but my oppents like hiding there devaster squads and dark reapers. killing falcons and wrathlords is not a lictor thing! for 3000pts they DID suck for me. anyway is Baratos rite, bc i hate to see my hive tyrant die beacuse i had a hard time controlling 180 gaunts. also i use kraken models which i think look better then the new ones(my opinion).
Dark Reapers are easy meat for a Lictor, and if they're in terrain, they're easier to reach if you deep strike carefully. Ground vehicles are especially vulnerable (especially Basilisks, Whirlwinds, and other Artillary that is typically hidden behind terrain). Killing Falcons is hard for Tyranids in general, and genestealers are far better for Wraithlord killing (but Lictors can still drop Wraithlords with a lot of luck and a good charge). There is typically one or two units per enemy army that the Lictor will excel against, and these are generally heavy support choices (Dark Reapers, IG Heavy Weapon Teams, Artillary tanks (ground vehicles only), ground vehicles in general (if you can DS into terrain behind them). With Lictors, go for "Shock and Awe" attacks. Strike once, try to kill something, and don't worry about making your points back... but they're not a unit to "play safe" with. DS them close to the enemy or don't bother. Rely on them as a distraction to irritate your opponent, rather than as game-winning units.
Tyranids are NOT immune to instant death caused by force weapons (again, codex page 28 under the synapse explanation, second bullet, second sentence (as I said earlier). You can make things easier on yourself by making sure you have proper synapse coverage. Winged warriors and Zoanthropes are great at keeping your army from falling apart... if you're relying on a single Tyrant to keep your army together, then you've already lost.
My zoans were backing up the left side of the fleet. my tyrant who controlled the middle, and the warriors who got the right. they killed one of the zoans and got into cc with a brood, they beated the living day lights out of the brood with wrathguard and i lost cc and they got over runned. Im not using lictors for along time and dont get me started on how much terrian i had on the field..... and those wrathguard can do alot of damage.....wow, but my carnifex/zoans delt with them!
Last edited by boxman101; October 24th, 2005 at 23:45.
If you have a full squad of Lictors in, and they don't do something then Im afraid it's how your using them not the Lictors. As was said before, they are assassins...use them as such. They assault the round they come in, that comes in perfect every single game I have ever used them. They catch people off guard, more so than normal DSers.
Yes things placed in covers are like THE use for lictors since they have to deep strike into cover. But as I remember it you have to pick the place they deep strike before battle starts, am I right??? But simplu set it close to the enemy starting spot. And yes lictors are not for falcons and wraithlords, but then again none of the nids units is IMO