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Hey guys and girlies. I am just starting up a on warhammer. I am pretty clueless on the finer points of marshaling a cool feedingparty. I bought myself three warriors, and I was wondering how to equip them, and what else to get to field a, say, 500 point army for starters. My enemies will me other nids, tau, ordinary and dark eldar, space marines, and above all IG. I would really like to eat some IG.
Hey Pedro, welcome to LO. (I apologise in advance to any mods or senior members if I'm stealing any minor thunder here)
I often play 500pt battles against those sorts of opponents, and my army has been improved gradually. Now, it usually consists of a brood of ranged weaponed warriors, a brood of 'stealers, some really cheap termagants to tie up the enemy, and 3 bases of rippers for the same purpose. The warriors clear the path for my 'stealers to advance up one flank, whilst the 'gaunts and rippers hold up the other flank long enough for the 'stealers to do their job.
Hope I've helped
To paraphrase Markus, howdy. I would suggest visiting the intro thread in the Off topic area and intro yourself, meet the mods, get to know the neighbours, etc.
Now, to the topic. Warriors are a good start to an army. They make an adequate HQ in smaller forces and a good elite in larger forces. Personal prefference, quantity over quality. Lots of gaunts, some'stealers and then fill it in with what you like.
I do have one piece of advice for rookie army builders, AVOID THE UPGRADES. There is a HUGE temptation to tool all your beasties, don't do it. Remember, qauntity over quality. What I do is this, I build the army, then I add the biomorphs. This will save you a lot of hassle later. I would suggest ignoring them for your first game or two. That said, welcome to LO, enjoy your games and I'll see ya on the boards.
A little pain never hurt anyone - Larry
A friend of mine who plays Eldar said he played a 1500 pointer with a genestealer army.
It had 2 Lictors, a Broodlord and about 80 genestealers. The tyranid player won, but it was so close that it was called a draw.
Plz note. 2 Lictors, 80 genestealers and a broodlord with no upgrades for anything is 1510 pts.
Hersh is right, but honestly I say go all out and morph the hell out of your stuff. The reason I say this is because it will help you learn the value of every little point. After trail and error, stripping things and adding them, figuring out combos..you will learn your army inside and out and learn how to min/max your points to get the most efficient outcome. As I said, Hersh is right, upgrades are not always the way to go...but for starting out I say don't try to do what veterans do...because you aren't one. Learn your mistakes the hard way, you will become a better player for it.
This might seem like strange advice to give a new player but thisis exactly what happened to me...and now I win almost every single game.
Okay, I see your point Loestal. I disagree and I'll explain. If you use your 'nids naked, you'll learn what they do faster, once you have the basics in hand, then you start to get the toys. Your list will also be weaker if you start off tooling your 'nids, which means you will probably lose a bunch and you might get discouraged by the 'Nids, (believe it or not they are a fairly difficult army to use well).
However, this is my opinion, and yours is equally valid, (just a little different)
A little pain never hurt anyone - Larry
I think that although it is very tempting, you should not give your critters every last tool. Experiment with certain combos. I probably don't have the right to say that as I only have 8 hormas, 8 termas, a ripper and a zoanthrope. I think that genestealers should have extended carapace, scything talons and toxin sacs.
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the basic termagaunt, spinegaunt and hormagaunt are more than enough to tackle a lot of other basic troops.
A brood of 16 of these critters won't run you much points.
Also for equippin your warriros, brood, a ranged brood should do the trick, 1 venomcannon and 2 deathspitters are good.
Last edited by Dreachon; October 29th, 2005 at 10:29.
I reckon that Genestealers should never have upgrades. They cost enough as it is, and they are fairly tough as it is.Absolutely. Once you know what their basic capabilities are, you can tailor them to suit you opponent- it's no use giving Hormagaunts increased weapon skill against Tau Fire Warriors, because they hit on threes anyway. Also, it doesn't take much tactical skill to swamp your enemies under a tide of gaunts, and if you're a new player, that is briliant.Originally Posted by THE Hersh
What about extended carapace? Every damn gun in the game is Ap5, so raising your save to 4+ really makes a big diffrence. I would reccomend that you buy that for your warriors ar least, as you dont want your only synapse creatures to have no save against even basic weaponry. Synapse creatures will be your enemies number one priority from round one.. just an oppinion from across the table..