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I remember when I started playing Tau there was a lot of talk going on about the different sept worlds (Beyond Fluff). The chatter at the time was that basically sept worlds would become like space marine chapters and have different perks/limits.
What I was thinking, is why aren't people expecting this from the new codex/addition? I think it would be quite easy for them to add sept worlds affecting anything from crisis suit configurations to what units/how many can be taken (like farsight) including vespids. It would be nice if those stickers they give out had more of a purpose than solely fluff.
Do you guys think they will add this? And if so, what kind of things would being of one particular sept mean?
"I do not speak Tau, Gue'la"
I agree that this would be something I would be really happy to see. I think it would be nice to be able to choose a sept and actually have it make your army a little bit different from most tau armies.
Well it is because the codex as you say isn't a completely new codex. It is a revision like craft world eldar that adds new elemts to it while including the old codex. The reason that I think that the tau wont get a trait system yet is because their empire is still so small and unlike the imperial guard, they have the time and funding to send their warriors through a standardized program. They all go through the same thing training.
Originally Posted by The Paint Monkey
ATM, I'm not sure that Tau need chapters or anything like that. Tau combat doctrine is basically the same no matter which sept they're from. Certain septs may have a higher proportion of something than another, but you can easily account for that in your army selection. Come from a sept with a lot of veteran warriors? Take more crisis suits. Come from a fringe sept? Take more pathfinders/drones.
As an Eldar player prior to Tau, I don't want to see Tau get a half-assed list like the Codex: Craftworld. All C:C did was reorganize the force-org charts for each craftworld and give each craftworld a new unit. Some craftworlds (Ulthwe, Biel-Tan) got off okay but in general the additions weren't thought out well, so that Alatioc got a list that wasn't extremely powerful but the Ranger Disruption Table they use got so annoying I know some people that refused to play against them. And Saim-hann really got the short end of the stick, getting stuck with a list that is absolutely no good unless you take an all-Vyper army, which isn't very fluffy.
No, I'd rather GW just make the army flexible enough that we players can have some options for taking an effective army, and we can build it ourselves. That's much more fun than playing a Force-Org Chart shell game.
Well, at this point, it seems like its more than a simple revision....IMO, and I hope it's a new codex, I like only needing my one codex thank you!
I think asept system could work well if it was properly thought out and fluffy, I don't want to see the SM Trait system imported (even if they did change all the rules and stuff) I'd want to see something new!
I dont think they can make something new without it being too much like the Craftworld of SM chapters. So long as your allowed to play a basic, army (like Ultramarines), I'll be happy. I like to have some of everything.
"I'd rather fight 100 Hammerheads than 20 Battlesuits" -Vinnie, an Ultramarine.
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I think because of our extremely shooty army with little CC, there is almost no room to work with different septs. It would be pretty cool if they did think of some way to separte the septs. My feelings on the Codex is pretty much it will turn out like the Craftworld Eldar codex. NO real drastic changes.