Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have been thinking. Is it poseble to create a good working biel-tan army (thet dosent inklude a lots of guardian squads) whits is not mech based. I have read a lot of u guys taking about poting your aspects in the waye sepent then call it "mec Biel-tan. Its sounds like a good taktik but is ther any alternetiv? Im just corius and trying to understand how to plan your army.
I dont need to know that its poseble if u get there large squads guardians, im not realy interested in guardians. Takes to long to paint.
A Biel-tan list I made. ( A glance at Mechanized Biel-Tan)
Mechanized is about the only way to play an effective Biel-tan army; since all your squads are specialized you need a way to get them where they can fight the kind of units the excel against, Wave Serpents are perfect for this and Falcons may work too in some extent. The only really viable HQ is a Farseer who rides in one of the Serpents, with either Guide or Fortune. Preferably Guide, since your units need to shoot powerfully in order to eliminate threats to them.
A lot of people still like the old close-combat based Biel-tan army, but despite popular opinion it has been severely hampered since you cannot assault directly out of your transport and by that you give the enemy a chance to react, and also it shortens your reach of attack. The solution to this is to use close range firepower aspects.
Here is a rough copy from my upcoming newbie guide:
...However, Biel-tan should be played mechanized firepower, and since the 4th edition rules donâ€™t allow you to move a vehicle and then charge out from it in the same turn. You may shoot however, so Fire Dragons, Dire Avengers (mounted in Wave Serpents) and Storm Guardians with flamers (mounted in Falcons) make good squads for this army, since you get to attack earlier than you could have when assaulting using a close combat oriented army. Also, you give the enemy a chance to react by moving his squads away or shooting down the Serpent or blocking the access point of your transport prior to your attack...
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Thanks, thats explan it.
I'm doing mech biel tan with 4 close combat squads (2 banshees, 2 scorpions) and 2 close range fire support (2 avengers) and it seems to work ok. I'm not the best player around and I still need to find some good tactics on how to use my wave serpents but my armylist can and has beaten Imperial Guard, Space Marines, Necrons, Chaos and Tau..... Oh and Orks.
TheWamp is the mech assault biel tan specialist and he'll probably ave something to say on this matter.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
Dark Eldar player.
Feel free to PM if you want any advice or help with anything.
Assume everything I say has a "what I think" disclaimer.
Hang out with all the other Aussie and NZ members at The ANZAC Clan.
Need advice, want to talk warhammer or just want a laugh? Come on LO Chat. http://www.librarium-chat.com/