Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I recently purchased several Tau models from my freind. He just up and decided "well I'm not gonna play 40k anymore", so I decided to the buddy thing, and offered to take his Tau stuff off his hands. Here's what I got:
6 stealth suits
8 gun drones
The best part is, I only had to pay $70 (USD) for about 1200 points worth :w00t:
Here's the army list I whipped up really quickly (I won't make any claims to it's being good or bad, as I do not have any experience using Tau)
TL Missile Pod
Elite: Crisis Battlesuit Team
XV8 Crisis Suit (team leader)
TL Missile Pod
XV8 Crisis Suit
TL Missile Pod
Elite: Stealthsuit Team
6x XV15 Stealthsuits
Troops: Fire Warrior Squads
10x Fire Warriors
10x Fire Warriors
11x Fire Warriors
Troops: Kroot Carnivores
12x Kroot Carnivores
4x Kroot Hounds (not sure if this is FA or not....)
Fast Attack: Gun Drone Squad
8x Gun Drones
Heavy Support: Hammerhead Tank
Railgun, Smart Missile System
TOTAL: 1185 points.
I'd like to make either a Mech Tau or Hybrid list of about 1500 points. Static just isn't my style. I'll probably get some Devilfish for the Fire Warriors, for increased mobility. Any hints and tips will be greatly appreciated, especially those concerning "what to get next" and "weapons/wargear/vehicle upgrades". :ninja:
5 Tactical Squad Marines
i would strongly advise on getting an etheral.
their ability to make the tau stay and fight is quite challenging.
also, you may want to look into a pathfinder squad. their markerlights will help your hammerhead hit what it shoots at, as well as your suit guns.
I thought you said they wouldn't charge us!
What I said was: I didn't think they would charge us and win. And I still believe that.
Then if they can't win, what are they doing charging us?
It's possible, I suppose, their commander disagrees with my assessment...
Well, first, welcome to the greater good! Second, I'll do a small rundown of your army list before I suggest any models and such. ^_^Not a bad setup, but I'd like to suggest not taking the twin-linked option for the Shas'O. It's just overkill, really. :yes: He hits on a 2+ to begin with - you won't miss enough to make the extra points seem worth it. ^_^ Besides that, it's a good all around setup.Originally Posted by IATFPThis is a nice setup here. I would recommend, though, splitting them up, so that you have a single XV8 in two Elite slots, since you have one open. This will allow you to make them both Team Leaders and able to have their HW Multitrackers. Besides that, very nice layout - I love the TL you've got going, which basically is specialising your suits. Though, you might find it better to twin-link the Plasma in the long run, 'cause you'll need some of that AP2 to help you out vs. MEQ armies.Originally Posted by IATFPCan't go wrong here, not one bit. I prefer max squads of Stealth Suits myself. ^_^ Just remember that they don't always have to be shooting at something to be effective - they can draw fire (and take it pretty well) as well as objectives, while maintaining a near-invulnerability against long range firepower.Originally Posted by IATFPNot horrible, but I'd like to suggest that, whenever possible, keep your squads even numbers - i.e. 10 or 12 (I like 12 myself) and equipped with Pulse Rifles. ^_^ I personally like to go with a Shas'ui upgrade, too, but overall you have quite a nice core there.Originally Posted by IATFPI love Kroot. I'm a weirdo, I guess. Kroot can be used in two different ways - at least, these are the two most popular ways that I've noticed on these forums. The first is to go all-out: Shaper upgrade, armour upgrade, Hounds, 20-Kroot squad. I prefer this way, myself, as not only does it have a nice amount of firepower but it has a lot of cheap wounds that have a lot of attacks in CC. Very nice way to hold a part of the table, especially if they are in cover. The next way is to have a smaller squad, about ten Kroot, without Shapers or Hounds or armour or any of that - with this squad, you Infiltrate them into a nice spot of cover and play "harass the enemy with pretty decent shooting, yippee!" If you're going for the first one (like myself), then I suggest filling the squad up to a max of at least 16-20 Kroot. ^_^ And the Kroot Hounds do, indeed, count as a Fast Attack choice, but they are automatically attached to your Kroot Carnivore squad. They still take up a FA slot on the Force Organisation.Originally Posted by IATFPCan't go wrong with these. Cheap and pretty reliable, a very good support and harassment unit. Nothing to suggest. ^_^Originally Posted by IATFPOverall, very nice. I'm glad to see a new player putting the Multitracker on the Hammerhead - it's by far the most worthwhile vehicle upgrade (when it comes to the Hammerhead, anyways) in the Tau arsenal. The only thing I would recommend for the setup itself is to put on a Target Lock - this will allow you to shoot that SMS at a different target than you are shooting at with the Railgun. ^_^ A very tricky tactic to use, indeed.Originally Posted by IATFPI prefer Mech Tau myself. ^_^ If you do go the Mech Tau way, make sure you fill your Fire Warrior squads to a maximum number (twelve) so that when you disembark, you really put the hurt on.Originally Posted by IATFP
Search around the forums for a member by the name ot T0nkaTruckDriver, and check out his sig. He's usually in the Tau forum and I'd consider him a Mech Tau genius - in his sig are some websites you should check out for some more info about Mech Tau. ^_^ I'd recommend also filling out your Kroot squads, and maybe getting a couple more Crisis Suits if that's what you want.
I think you'll find that you'll get lots of help here on LO, and there are quite a few good members who know a lot about Tau. I hope you enjoy your stay and if I can do anything else for you, let me know!
edit: I would like to disagree with the above poster about the Ethereal, actually. Especially if you are using a Mech Tau list. They are just too vulnerable and in my experiences they aren't really that needed. And if they get taken out, nearly your entire list is going to suffer. I'd stick with the Commanders, personally.
Freakin sweet! Lost Nemesis responded to my post! AWESOME! Thanks for your advice as well, General Disarray. I think there might be some FW that I didnt account for (I think I have 34 total). I'm actually surprised that I got some things right. I've always found the Tau to be interesting (I'm just a shooty kind of guy, I guess) , and I'm excited to see just how good the greater good can be.
5 Tactical Squad Marines
I am a mech tau player myself and with the mobility i find you dont need the effects of the ethernal (spelling) but every squad must be mounted and you need more than one hammer head. However in some missions you are required to have a firebase. to have a well rounded army i recomend some broadsides and more fire warriors you should get at least one devilfish to have a squad move to objectives at key points.
Necorn Work In Progress Click Link
You actually got most things right. ^_^ It's a very nice first-time list. You don't see many lists like that with people that are brand new to Tau.Originally Posted by IATFP
Here are some tips that I, personally, suggest when choosing things in an army list:
1) Don't attach drones or Shav're bodyguards to your Commander - it negates his IC (Independent Character) status and makes him more vulnerable to shooting. One tactic that I'd admit to being a halfway decent way around this is by giving him two Gun Drones then attaching him to a full Gun Drone squad - however, I don't really see the point of it, myself, since, with IC status and correct deployment, he should stay relatively invulnerable to shooting.
2) Don't take Bonding and a Shas'ui upgrade in your Fire Warrior squads. It's overkill and just ends up costing too many points. Personally, I prefer just taking the Shas'ui upgrade.
3) Don't give your Fire Warrior/Stealth Suit Shas'ui a Markerlight. It costs too many points and, especially without a HW Target Lock, will not get you what you want; not to mention it's considered a Heavy Weapon, so you can't fire it on the move. If you want Markerlights in your army, I suggest Pathfinders or Tetras. ^_^
4) Don't try to mix your Crisis Suit squads much - I suggest keeping a specific setup for all of the Suits in a squad, so you aren't mixing an anti-tank Suit with an anti-Infantry Suit, etc. Specialising them is also not a bad way to, one, keep them cheap, and two, keep them accurate and effective. What I mean by that is, for example, having two Crisis Suits in a team, both with twin-linked Plasma and another upgrade.
Keep in mind, these are all just things that I've noticed, personally. By no means do I expect you (or even really want you) to stick strictly to these. I'll post back with some more things, if I can think about them, when I get home from school. ^_^
You'll find that to be a common occurance :yes: He is, afterall, the number one spammer of L-O . Ok, enough ragging on him.Originally Posted by IATFP
There's not much I can say, since Nemi went and said it all. So I'll just highlight some of his points.
In Fire Warrior squads, the only upgrade you need is Shas'Ui, and that's only because LD 8 is a lot better than LD 7. Don't mess with Drones, Markerlights, or Hard-Wired anything. Also, keeping all 12 with Pulse Rifles is generally a good idea.
Give every Crisis Suit in the same squad the same (or generally the same) weapons. My two teams are 2 w/ Missile Pod, Plasma Rifle, and Multi-Tracker and 2 w/ Burst Cannon, Missile Pod, and Multi-Tracker. This way you can maximize your shooting.
Gun Drone Squads are a great unit. Some may say otherwise, but they are 96 points for a full squad, have pretty good guns, and can deep strike. They're too cheap for your opponent to really bother with, but they're to good for him to ignore.
 That's my 500th post. Lost Nemisis has almost 7 times as many posts as me...and doesn't have an army. Sorry man, I just thought that was funny.
Last edited by The Doctor; November 3rd, 2005 at 21:03.
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
I'd actually prefer to go with a few pulse carbines in my FW squads. Pinning is good. Keeping an enemy squad pinned is dangerous. For them.Originally Posted by The Doctor
I also would put one or two Devilfish in there depending on what armies you play against. Fast movement, Shooting under skimmers is the greatest.
I agree with same weapons on XV8 teams.
Another thing I like, markerlights + seeker missiles. Ohhhhhhhhh coolness.
Other than that, I dig your setup dude.
Last edited by Buckethead; November 5th, 2005 at 08:11.
Welcome to Bucketheadland
If you want carbines, take Drones. They can then harass the enemy flanks with their jet packs while leaving your FW squads with a full long-range punch and the double-whammy up close. Plus let's face it, when you desperatly need a pinning roll, it's snake eyes every time.