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Hi, I'm wondering where I should go next with my Necrons. Here's what I have currently:
Necron Lord (the basic Orb Lord)
2 Wraiths (Still gotta get the rest of these guys...)
5 Scarab Swarms (probably getting 5 more tommorow [Sunday Nov. 6)
2 Heavy Destroyers (Were grossly incompetent till I moved, 2 months ago)
Plus, I have just begun a unit of Immortals. I only have one so far, but...
Also, tactics would be appreciated: Where I play there is a Dark Eldar player, a scary Tau player (with "Abandon all hope" on the front of his Hammerhead...), a few SMurfs, an Ork, some Khorne, and one other Necron Player (Who I tend to avoid playing: I find necron vs necron too boring)
Now a bit of randomness to round out the post:
I have a few guys that have obviously seen battle:
Headless Wonder: As the name suggests, he's minus one head. Got him second-hand without a head, then he got a GW touch-up paint, and he became special to me. He's always front and center in his unit, facing the wrong direction. His squad once dealt the finishing blow to a Wraithlord (and to this day I insist that it was HW's shot that did it. I even specify which dice are his nowadays)
The Big Spender: He paid an arm and a leg for something. Don't know what, but in any case, his left arm and his right leg from the knee down are gone. Well, the leg isn't, it's there, lying on the base.
The Finger Lord: He's giving the finger. Not out of anger, mind you: it's a cold, calcuated gesture designed to evoke rage, and therefore carelessness in the human enemies. Screw the whole "Necrons can't learn" concept. His Warscythe head broke off, too (very brittle on the foot lords: I've seen more than one broken off while still in the blister pack), so I replaced it with a Greenstuff SoL head (didn't turn out too bad, really)
Just to get even more stuff in here, while we're here, why not share some interesting faces in YOUR metallic crowd? (Who knows? They might turn up in someone else's Necron army!)
Right. Lots of warriors is good- in fact I think that 48 is the exact number that you can fit into a 1000 pt legion army. You may want a few more if you're going for 2000 pts.
If you want to commit to wraiths, you really need to commit. They are only really useful when you have more than one squad of them, otherwise they get too gunned down. They're best with 2 maxed-out units. They OWN in cityfight.
It isn't really necessary to buy scarabs- you need warriors for any army, and scarabs come with them. Personally I would only buy scarabs on their own if I wasn't going to use them as scarabs- I sometimes use them as additions to bases, destroyers etc. to add flavour. You don't really need more than a full unit of 10, as well.
You probably want to finish that unit of HD's- I have two, and they never survive past the second turn. They can be useful if kept out of range of enemies, though.
Monolith. Good. Not a lot else I can say. You're only really going to need another one if you play over 2000 pts, or play orks a lot.
Immortals are only really playable in a unit of 7 or more- otherwise they just get trashed. Again, you have to commit to them.
You may also want to branch out into destroyers. At range they can kick some serious butt, and don't underestimate their tank hunting ability.
Dark Eldar: Not a clue. Never played with them, against them, or within a mile radius of them. You're on your own for that one, buddy.
Tau: If he goes for a heavy gunzz army, take legion. He has nothing to focus his fat assed rail gun on. If he goes for massed small arms fire, take a 'lith, possibly some flayed ones, and wraiths, maybe a DLord. I'll let you work out the 'Endless charge' 'lith tactic.
SM: Not a lot I can say. It depends entirely on his style, your style, and the dice.
Ork: Not a lot that they can do to a monolith very reliably- that's my vote. Also, parking the nightbringer in front of an army, then blowing away his advances, can be funny. Not a lot that basic boyzz can do to either c'tan- if he takes massmob, take a c'tan. If he takes footsloggers, legion can be very useful. just park them in some cover, and dig in. You can muller about 2/3 of his force by the time he gets into charge range, and then you have the numbers to knock him out in CC.
khorne: can be difficult. I really don't know about this, so I won't try to give you some false tactics.
My C'tan is a pony. On a tau drone base. On a 40 mm base. The pony is so small that the bases probably make up most of the GW approved 80% needed to play in tourneys. It does say that they can change their form at will...
I bought my Lord second hand, and his scythe head had snapped off, so I used two gauss rods and a chaos skull to make a new SoL. It looks damn good, considering it was my first attempts at conversion. I'm currently investigating adding blades.
I also have guys with bits missing- the guy I bought them from was the most appalling builder and painter you have ever seen. I have Billy No-Head (like your HW), Prosthetic Pat (leg missing- used a gauss rod), and a guy missing an arm (I'm thinking of giving him my spare gauss cannon...).
Purposeful conversions are the Body Brigade- Four torsos that I have stuck on bases, and the Leggies- the models i havn;t entirely built yet, and the counterparts of the Body Brigade. Also Jimmy the Dancing Necron (converted for looking like he's jumping around), and Mr Shiny (practically identical to my other models, but he was my first fully painted warrior).
When i am playing small games I have Squad Shiny, of fully painted guys (lead by you-know who), and The Retard Squad, aka Squad Spazz, made up of people with bits missing and Leggies. Often i use my Leggies as Flayed ones.
So, Yes, there's my two cents. Hope I helped.
*In My Mind*
(><)This is Bunny. Copy Bunny into your signature to help him on his way to world Domination!
The Tau player is a real scary one, he's good, and he's built his army well.
He's got one or two Hammerheads ("Abandon all hope"), 1 or 2 devilfish's, a bunch missile pod/plasma gun Crisis Suits, an annoying stealth suit squad, and I THINK he has some broadsides (I'm not 100% sure, been a week since I saw the army), and of course, the requisite Fire Warriors teams. No Kroot, though. I don't believe he has an Ethereal, though...
Right, sounds to me like a bigg gunzz army- especially if he has broadsides and two hammerheads. The stealth suits seem like they could be a problem, though- they can easily outmanouevre your plodding warriors in a legion army, which is what I would recommend for this type of army usually. I'd say that a few scarab swarms would be your best bet against these- with overpowering numbers and attacks it is quite likely that you could finish them off pretty quickly, and you can move just as fast as they can. Anything more high-profile would just attract more firepower from the bigg gunzz, which is what you do not want to do.
So yes, I think Lots of warriors, and a maxed out unit of scarabs. Depending on how well the scarabs are likely to do against the stealth squad, you may want to give them D fields so that they can chase after the tanks once they're done. The lack of kroot as a speedbump will also aid this strategy. Just watch out for the submunitions on the hammerhead.
On that note, you will probably want to spread out you warrior squads, while making sure that at least one model in each unit is within 6 inches of the lord for Res Orb. Keep advancing towards the tau player until you hit him, and when you do, try to get the charge on the crisis battlesuits (they're more dangerous on the charge than fire warriors), then try to consolidate move and charge towards the fire warriors to keep yourself from being mullered by the big guns. Once you've finished the infantry, just blast away at the tanks. Things might get tricky at this stage: the tanks can easily get out of your range while still being in theirs. I'll let you work out that bit for yourself.
*In My Mind*
(><)This is Bunny. Copy Bunny into your signature to help him on his way to world Domination!
I used to play Tau all the time and I found what works best against them is getting up in their face asap (oh crap period button doesnt work)
I would connect a destroyer lord with a full squad of scarabs and charge them right up
Give this a try once or twice because it ended up being a very useful thing against Tau, and also against Dark Eldar Also get destroyers against Tau because a squad of 3-5 will dessimate any Fire Warrior squad that may be on the table
Dark Eldar are all about the assault so get plenty of destroyers and warriors to shoot their soft exteriors They are fast thought so set up carefully and dont let them get power weapons or special characters in h2h
VS all the others I would say get shooty People always under estimate the gauss rule It is not joke when I say that when I used to play Necrons out of the 10-15 games I played with them I never had a single enemy vehicle survive the whole game
Apparently I was wrong: The two hammerheads are the only railguns in the Tau army, no broadsides. Still, a number of missile pod/plasma gun Crisis suits, a unit of Stealth suits, and plenty of Fire Warriors. 2 Devilfish, as well. Also, two vehicles that look to be Forgeworld in origin, any idea what they are?
I think they're Tetras, I'm pretty sure they didn't have gun drones on 'em (I just looked at pics on Forgeworld's site). Doesn't really matter, I don't think they ever see combat, anyway. I've never seen him use them. Anyway, any edits to the strategy I could use against him with the Broadsides out of the picture?
Also, what's my best bet against a Veil of Time Librarian? He's got a 2+ Armour, and a 4+ invul save...
-fully expand scarab and wraith squads, possibly stick a d-lord with one
-fully expand the heavy destroyers
-i would next buy another lord of either type, and some destroyers.
Tau=i woudn't even worry about him, just get into CC and you'll be fine. tau are the easiest race for necrons.
marines= varies depending on army, try not to take detroyers or immortals, as they die fast to heavy wepons, and can't cut armor.
Dark eldar= lots of destroyers to shoot down raiders, and a way to get out of CC AKA lith/ VOD
orcs=not too hard, i would try the lith and nightbringer. also lots of warriors
khorne=one of necrons biggest challenges, take nightbringer, and try to always be able to teleport out of CC.
Procrastination- hard work often pays off over time, but laziness always pays off now.
Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.
-Votewar 40K III= 1st place
-Votewar 40k mini= 2nd place
-Votewar fantasy 2= 2nd place