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almost every army list I have seen, included gene stealers. are they unreplaceble in a "nids army?
and is a unit of 6 genestealers a right size?
Genestealer arent unreplaceable, they are just EXTREMELY good!:yes: Thats why everyone you have seen takes them. if your going to be tyranids, go for the stealers' all the way. also for the minimum size, im not positive because i dont have my army book , but i think the minimum is 5 so it should be good.
Personally, I like them in units of 8. Not too much of a point sink, but, still tough and effective. 8 'Stealers is not likely to shot to pieces in one turn, 5 has a much better chance of being turned into paste.
Also the fact that I max out my troop choices, so, I like to ensure that I can take enough stealers.
A little pain never hurt anyone - Larry
Theu are one of the most dangerous basic cc troops you can get, their stats are very impressieve and MEQ will know what happens once they reach cc.
They can taker on anything in cc the enemy could throw at them and only a few can match or best the genestealer.
And they have also gotten better with fleet of foot and the option of a 4+ save. The 4+ save is probably the best upgrade available, seeing as it effectively doubles their resistance against basic weapons. The best biomorphs for stealers in my opinion feeder tendrils in combined assaults. Scuttlers and flesh hooks are fairly good upgrades but that make stealers pretty expensive.
MEAT IS MURDER
but are 6 genestealers with extended carapace, really better then 12 hormies with both adrenal glands?
oh and another question: how many models you think a tyranid army should contain, not going al genestealer?
Mikael, I assume you mean a balanced list, not no 'stealers at all. For 2000 points I generally run about 120 +/- 20, (depends on my mood).
A little pain never hurt anyone - Larry
If the stealers make it into combat, definitely. A unit of 6 vanilla stealers will get 18 attacks on the charge, of which 3 will rend on average. That's 3 dead anything even before resolving normal attacks. Your unit of 12 hormies will get 36 attacks on the charge, around 18 will hit, 6 will wound, and 2 marines will die from missed saves.Originally Posted by mikael
So for the same cost the 12 hormies only killed 2 marines, but the stealers killed 3 before resolving their normal attacks. See the benefit of rending on infantry?
But, don't discount the need for the lowly hormagaunt. In more ways than one they're more important than stealers in your army. They are faster, cheaper, and more numerous. Use them to initiate CC and bring in your stealers on the next turn and you'll mow through your enemy.
As a general rule of thumb I divide my army size by 15 to get the number of models I like to have. That's around 120 models in a 1850 point game. But I like to play a horde nid army as I love seeing a deployment that more than doubles my opponent. That and I've found that the vast majority of armies simply do not have the volume of firepower to deal with it.
My friend gave me an idea the other day about my stealers. If I give a unit of them feeder tendrils they get the Preferred Enemy rule and always hit on a 3+ in CC. What I didn't read was that they confer this ability to any units within 2"! That's not a lot but it means that my 30 hormies will now hit on a 3+ in CC for free as long as I keep at least one model in my stealer unit within 1 model of the hormy unit! That saves me 1 point per hormagaunt. I'm gonna try this next time I play nids so it's still an unproven tactic.
Last edited by LordCreampuff; November 9th, 2005 at 16:01.
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
I don't think that anyone has pointed this out yet, but a brood is 6-12 'Stealers.
As some people have said, I think its important to sort out what your stealers will be doing, then fit them out from there.
I personally don't mind paying a few points for my Broodlord retinue because all they do is either kill HQ's, or if they're all gone, just go after tanks and other things. all my other stealers don't have any upgrades, because I think that they are better in numbers rather than 'elites'. Like most things with 'Nids.
A lot of people put on extended carapace just because it gives you survivability against a fair few standard troop weapons, like the bolter or shuriken catapult. Depends if you want to go with an army that is only good at killing one thing, or one that is more flexible...
I've just about finished my 1000 pts Imperial Guard army so I started working on some Tyranids. I was wondering how effective would an army of genestealers be against most balanced armys? I picked up a brood lord and it is quite special, and it got me thinking about an all genestealer force.