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my friend just deployed his first genestealer force(with 3 zoans). and keeps playing the same army everytime. I KEEP LOSING. im getting very PO'ed about this, and i was wondering if you can give me some pointers on his weakness with this army, ill rite the same thread in necrons(bc i play them). we played about 3 games and he always rips me apart! his list...
1 broodlord= 102---- (+1S), (+1sv), implant.
+ 8 retinue= 160---- 4+ armour.
9 stealers= 207 pts.-----scouting, 4+ armour(?)
8 " " = 184 pts.-----scouting, 4+ armour(?)
8" " = 184 pts.---- scouting, 4+ armour(?)
3 zoans = 165pts-----warp blast
we always play for 1000pts and we always play infiltrating, and i think thats his whole force (that seems rite)? Anyway, being a necron guy, he always phases my out! so ive come here for some good old help!:sleep:
Only the Broodlord and his retinue have Infiltrate. The rest of those just have Scout. For Necrons, an army with alot of Immortals and/or Destroyers should be able to tear those Genestealers to pieces. If you need something to hold a brood back while you shoot up others, perhaps Scarab Swarms might help.
Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.
--Duiker, "Deadhouse Gates"
Yeah.. you should be able to rock this guy and Ostol's advice is all good. Do not try to go toe-to-toe with genestealers. Nothing in the Necron list can really handle that. But you DO have a heck of a lot of AP4 and AP3 guns.Originally Posted by Ostsol
Used right, a monolith would make mincemeat out of him too. Just have to watch out for (i.e. get rid of) the zoanthropes.
Also if you are always playing with infiltrating, you are playing in a non-standard way which advantages your opponent...
Don't take a monolith or a c'tan. Take as many destroyers as you can fit into your list and you'll crush all of his stealers.
Maybe something like:
Lord w/veil and res orb
And play on a 4'x6' table if you're not already. If you play on a 4'x4' table with his scuttling, you won't have a bit enough deployment zone to give yourself time to take down the stealers.
He'll have to place all his 'thropes on his first deployment turn, which will be good for you. If he focuses on one side, plan to go completely on the other in the end. What you'll want to do is place your warriors together on one side of your deployment zone to force him to place his stealers there, too. Place the lord with your warriors, also. Then, place your destroyers on the other end of the board... and on your first turn, use the veil to DS one of your warrior squads away towards your destroyers.
Hopefully, you'll have both destroyer squads and one of your warriors with your lord on the opposite side of all of his stealers save the infiltrating brood lord and retinue. But you should be able to kill them all in one round with your destroyers.
Then you'll have plenty of time to wipe out the other three squads before they arrive to your side. Just try to avoid the zoan's as much as possible with the destroyers until all his stealers are gone.
I think the key to killing lots of stealers is mobility with a lot of Ap 4 or better shots. Because stealers aren't as fast as hormies and the like, they will take that little bit longer to reach your lines. As moob was saying lots of destroyers and his tactics on deployment seem pretty sound. Happy hunting, but don't win too many times
Yeah. Pretty much take as many destroyers as possible (a squad of 4 will pretty much take a squad a turn), though I would also recommend some heavy destroyers to go zoan hunting. 3 should do with a dead zoan a turn. Zoans ay suck at shooting, but if they hit they can take down quite a few warriors. They can also kill the BL once the destroyers kill his retinue. Also, give the lord a destroyer body. The destroyer bodies allow you to make huge moves, so you could get away if the stealers get too close. The boost save can also help against zoans..... Pretty much you'll outmanouver the stealers so they can't tough you so the only thing that can hurt is the zoans, and the heavy D's slaughter them. You can pretty much kill all the stealers at your leasure- if all goes according to plan, it'd be a slaughter. Good luck.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
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...depending on FoC rolls, a genestealer should hit an opponents lines at about the same time as the hormies, since hormies cannot be given scuttle.....
My question about necrons.....does rending hits from stealers affect the "Will to return(?)"
Also i would say pray to the dice gods that you get to act first.....so many times have i been beat as a Nids player when my opponent got first turn and got so lucky with the dice rolls and takes out a whole squad or more of Stealers.
The rule is that if the attack "does not allow an armour save in close combat" then you do not get your WBB roll (absent a resurrection orb), so yes, RC will take away your WBB roll.Originally Posted by Marvus
No you're not, all gamma level missions allow for deepstrike and infiltrate.Originally Posted by Drake Dun
Besides, it makes the game far more interesting.
... only triumph could turn pooing his pants into a good thing..