Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I've just hooked up a deal for 8 (real) genestealers for $25 AU (which is a bit of a bargain).
The only problem is that the former owner has used all the scything talons.
I was thinking of creating an all stealer and possibly lictor list for smallish games, not necessarily for competition (i already have 2 other armies) but more for the cool factor and for some RGP style Combat Patrol gaming with mates.
Anyway, i'm aware that stealer armies aren't that hot in small games due to their individual point cost. However, i'm pretty keen on this idea anyway and also on doing the not so advised thing of adding carapace to all my stealers.
I'm wondering, considering the carapace upgrade already, if i'm missing out on not having the scything talons also? My main opponents will be my own Imperial Guard force and my friend's Eldar. Thus the inherant rending claws are largely wasted on these typically 5+ save armies, making me feel as if the scything talons could really come in handy.
Bascially, would it be unwise in such a small game (500 ish points) to take 2 upgrades on stealers anyway (carapace and scything talons)? The temptation for uber stealers is certainly fresh (as i'm sure it is for all Nid Noobs) but i like some thoughts from the pros on the best way to field a small stealer heavy army without being competatively moot vs IG and Eldar at 500 points (and Combat Patrol).
Note, my personal IG list for smaller games is Stormtrooper (Grenadier) and Sentinel heavy with a Chimera aswell (ie it's not a more common 55 model type one).
Any advice on the stealer dilemma in this situation?
Feasible at all?
Looking forward to comments.
Generally you won't be missing out by not having ST as most people don't give them to their stealer's. I always take EC as it is so helpful against AP 5 weapons and other lighter weapons, although i never saved them . As for elite stealers in small games i'd try and stear away from that. Numbers always seems to be better then quality. The main thing with taking more is of course more wounds, and if your opponent takes some out it's less victory points to him/her. Depending on the heavy weapon build up of your opponent, you could almost take a squad without EC so soke up some wounds.
Generally i'd always take EC no matter what sized game.
Nice to know. Excellent, so it's not a lost cause then.Generally i'd always take EC no matter what sized game.
It's just that i don't have the resources to commit to a full on Nid army, i'd just like a small fluffy core (stealers, i'm flirting with the idea of Stealer Cult down the track) and aren't interested in oodles of guants and warriors, or even a tyrant or fex's.
Thanks for your imput.
If the rending claws are being wasted, the genestealers are going to waste, period. Putting scything talons on is, in my opinion, suicide in any case, and if the stealers do not have good targets it is even worse. The genestealer squad is already probably the biggest fire magnet in the game. Why lose that many more points when the whole squad is inevitably wiped out before seeing a single combat?Originally Posted by Eek
I am facing a vaguely similar question.. whether to take stealers at all. I am a little embittered about them from 3rd ed. when they were absolutely useless. I have not fielded my bugs since 4th ed. came out and I intend to give them another spin, but really, even with the 4+ save and fleet of claw I am not expecting them to actually roll a die or anything (except for fleet). Excuse me. Roll a dice.
On the other hand I shudder to think what would happen if a squad of genestealers got into combat with reasonable numbers left.
Setting aside the fact that it is often possible to get genestealers into combat on account of... ah... human error... has anyone found that they are ever worth taking against opponents who know what they are doing?
It would be good to know, since my bugs cross the ocean to invade the land of the rising sun in December!
Drake, I field 2/3 units of stealer in a 1500 point game. The best way to use them that I have found (since I don't have many) is to get them to heavy cover (useful cover, not just on your board edge, but into the table a decent way) as soon as possible and then you don't have to move them for a few turns. They don't have to be into combat straight away. I wait til some heavy weapons are either dead or dying and then run them out and start slashing up big point targets.
This has worked extremely well in the past against deathwing, eldar, chaos and pretty well anyhting I suppose.
Huh. That is definitely different than most of the strategies I have heard. You don't find that they inevitably get shot all to hell?Originally Posted by Solo
I did have one game even in 3d ed where the enemy managed to let most of a genestealers squad get into base to base. It was not pretty. If I could repeat that with some kind of consistency I would love it, especially since genestealers are Troops.
If stealers aren't reaching combat, try to consider a few different things. Could deployment have been better? Was there a better route that could have been taken to hug more cover? Could you have screened your stealers from shots better using TMC's / size 2/3 terrain?
Or worst case, just take more :p
In my 2000 list, the only troops I take are stealers with 2 2xTL-Dev tyrants (one flying), a 2xTL-Dev fex, a Lictor for those damn whirlwinds / basilisks, and some VC/BS fex / 'thropes for AV. They either focus on the stealers leaving my TMC's free to romp over everything or focus on the TMC's and get overrun by stealers.
Drake in reply to your question before about them being shot to hell, its a matter of positioning
I also have around a million termagants as well and two Carnifex's, so that sort of draws the attention of most people. I had a guy once fire 2 Dreadnoughts, 2 SM tac squads and 2 Termie squads worth of firepower into a carnifex once. Oh, and he survived. So that sorta left the Stealers alone for a bit
As Moob said, use MC's and cover well and you should be able to survive it out.
Last edited by Solo; November 15th, 2005 at 04:55.