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gonna be playing tau soon, and I think I have a good strategy against them. The battle is planned now at 1500, but I think I can get it up to 1750-1800.
My list is
lord w/ VoD
10 Flayed Ones
If we up the points, I will add a destroyer lord all decked out in cc wargear, and a res orb on the vod lord.
His army is 6 crisis suits with all the same weapons-tl missles, and plasmagun, 30ish fire warriors, a good ammount of drones, 2 broad sides, a railgun hammerhead, 3 stealth suits, ethereal, and 24 kroot.
My plan is to have a 3 pronged attack. Save my FO in reserves and DS them, or infiltrate them (but I don't like the idea of leaving them open to fire if he gets first turn.... maybe deploy behind a wall...). on the turn they DS, or first turn if the infiltrate, VoD the lord and immortals to the other side of them, in a good position to take out some warriors, then, the tird prong will be the scarabs, which I will turbo boost up the middle. This should be enough to scare the crap out of him, and he will have to decide what to shoot at, whether or not to take out the CC threats or the shooting threats. This will give my warriors time to get into position, and let my destroyers get off some shots before anything happens. Then after hes done shooting at me, i'll still hopefully have something left, and I'll charge him, ripping him to shreads.
So thats my strategy, what do you think, will it work?
-you will do fine, the tau are doomed against a hallfway decent necron general, and your army list is fine. I would suggest switching out some/all destroyers for some more warriors, as destroyers are prone to being wiped out in a turn by plasma rifles, and their guns are less effective than warriors at taking out crisis suits, your main danger. also, you need a higher phase out number.
Procrastination- hard work often pays off over time, but laziness always pays off now.
Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.
-Votewar 40K III= 1st place
-Votewar 40k mini= 2nd place
-Votewar fantasy 2= 2nd place
All I would do is drop the Flayed Ones for more Warriors. Their Infiltrating and Deepstriking won't help much when up against a shooty army. They will wreak major havoc against Tau's horrid combat skills, but the hard part is getting them there.
thats just it though, tau don't want to see them get into CC, so they will fire at them... so maybe its not all that great, but with 32 models with a total of 56 wounds, they should make it into cc, if not the scarabs or immortals. and i've done the calculating, the 10 man immortal squad will kill almost, if not all of a 12 man fw squad, and goes for the destroyers. So taking out half his troops basically on turn one will prove problimatic for him I'd guess. Thats why I want 8 destroyers. ap 4 gets the job done so much better than the warriors flayers, and if they survive as well as they do against other armies, my destroyers should be flying around taking things out the whole game. He's not the greatest player, but he gets lucky, and I want to put him in his place, so the more I win by, the better.
Personally I would take a single unit of destroyers and two units of scarabs. His FW will have real trouble fighting scarabs and units in CC cannot shoot. Then all you have are the crisis teams to deal with. Pretty simple once their FW are nullified.
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
I second what LordCreampuff wrote. My all-comers list has a 5-model unit of Destroyers, 10-model unit of Scarabs (with D. fields) and another 7-model unit of Scarabs for good measure. I have played 8 games versus different Tau lists using Necrons; I have never even come close to pulling a Draw, not to mention a Loss, even when I made bumbling mistakes. The Tau (vs. Necrons) are a joke.
The Tau are so ridiculously soft, especially in CC, that you needn't worry at all. Winning CC isn't hard, even with Scarabs, just be sure to do the charging. The thing is, every army is better than Tau in CC, so I doubt that a good Tau player would be any more concerned with CC vs. Necrons than they are vs. Marines, Sisters, Chaos, Orks... basically everyone. Knowing that the Tau's only strength is their surplus of good range and medium and high strength weapons, a smart Tau player will eliminate the long-range threats to his heavy hitters first. The Destroyers are great, but they will certainly go down.
One needs to determine which option pays greater dividends in a given situation: 8 Destroyers (440 pts.) with a 3+ save, or 24 Warriors (432 pts.) with a 3+ save? Toughness notwithstanding, both unit types have an identical chance of failing their Save, and both are 1 Wound models. 8 failed saves means the Destroyers are completely gone, but 8 failed saves for the Warriors hardly makes a dent in their firing power. Let's say 6 Destroyers fail their save, 3 from each unit. Let's also say 6 Warriors fail their save, 3 from each unit. Not only must they take a break test, but both Destroyer units are now non-scoring units, while the Necrons are still easily scoring units for mission objectives. Next turn, the Destroyers can only fire 6 shots while the Warriors can fire 18 shots; 36 shots if within Rapid Fire range! The fact is, Destroyers are like one-trick-ponies that are excellent for removing early-game threats against your Warriors, but the Warriors themselves are the ones that actually do the game-winning.
Phase-out is also a possibility versus a shooty army like the Tau when you have such a low Necron model count. That's a realistic consideration when using the Necrons. Other important things to consider when making a list are:
Missions; do you always know your mission in advance? Most people don't, they randomly select them. Are you playing Alpha, Gamma? Are you playing for VPs, or objectives, will your list be able to handle either of these or both? Will you be allowed to Deepstrike or Infiltrate; will your Scarabs or Flayed Ones be unable to use their special abilities? What about "Escalation" or Reserves, will you be able to get all your expensive troops onto the board and into good use? Do you know the exact terrain setup, will there be enough cover to protect your expensive troops, or would you be better off with more foot troops? Do you know your opponent's exact list. If your opponent doesn't feel like losing, they're probably going to mix it up a little. If you Veil of Darkness your Immortals, and something catastrophic happens: the deviate off the board, into enemy models, into impassable terrain, will you be able to adjust your plans? Would you still be able to win? If 25% or more of your points in an 1800 pt. army are tied up in 8 models, would you be willing to risk losing 25% of your army to 8 single, failed saves?
Here're my thoughts on list changes. The Lord is fine, but your opponent has access to several Broadsides and Hammerheads in his collection, and I'd be surprised if he wasn't going to be rail gunned up the wazoo. An Orb might not be a bad idea, though apart from those rails and some short range attacks from regular suits, there isn't much else he'll be able to do with insta-kill potential.
10 Immortals is fine, though you could get away with 1 or 2 less if desired. They ought to be able to pop a hover tank every turn. I've never had mine not destroy an entire something (unit, vehicle, etc) every turn.
10 Flayed ones would be a great tide-turner in a 2000 pt. game, but here I feel there are too many. Cut it down and get more shooting. You don't need HtH specialists versus the Tau, the Tau are going to crumple just by breathing on them.
The Scarabs will do well, just be watchful of your opponent using an Ion Cannon or the Hammerhead's Rail gun submunition; you can easily lose 2 or 3 scarab bases to a single shot (2xT instakill).
I'd cut the destroyers down to 4 or so and get more Warriors. Heck, you could get a 3-model squad of Scarabs plus Warriors if you're interested.
Keep your eyes open for his Stealth Suits. Even though he only has 3 models, their ability to jump behind cover during assault makes those 9, S5 shots every turn especially deadly. Keep up the pressure on him, and take out his big threats. He might have marker lights and Seeker missiles, definitely a threat for the Immortals and Destroyers (and all the rest, too). Keep in mind the mission objectives, and prepare a list that is capable of dealing with multiple possible missions. If you know the mission in advance, you're golden.
Much of the preceding recommendations aren't taking into account the models you have available, which of course needs to be considered. The list you have probably will roll the Tau anyway. My impression is that you want to put your friend "in his place," and while I think my recommendations are far from overpowered (no Monolith, 2nd Lord, 20 Immortals, etc.) I think they'll deliver the desired humiliation.
As I have said in numerous other posts, against an army like this I would suggest a legion. Force him to fire his rail guns at your vbasic troops- you'll have enough to suck up anything he throws at you until cc. Then, he's boned. If you take anything individual like destroyers they'll just get shot to peices immediately.
A few scarabs t hold down the suits wouldn't be a bad idea, though.
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I play TAU often, and swarms are the key. I turbo boost forward with a D-lord and squads of 10 swarms.
Then I pull up Warriros and Immortals to polish off the last few TAU that are left. The only way this tactic fails is if he uses a lot of Kroot.
Flayed Ones can be usefull if there is the terrain to protect them for a turn or two. Nothing like testing that 7ld of the TAU!
what I listed in my first post is exactly what he has. one hammerhead with a rail gun, and 2 broadsides, so only 3 railgun shots. And if I am reading the rules right, against bast templates you can only kill as many as are under the template, so he should only be able to get 2 scarabs under the pieplate, so only two possible deaths.
but yea, I think I will drop some destroyers for more warriors. I guess I just love the 36" range, seeing as how I never make a list with out some.
Just a warning from my own personal experience. Be wary of your VoD however. Seeing as how it is a Deep Strike the closer you may get to your Tau opponent the easier it will be for them to eliminate your group that just DS'ed either behind terrain/ near to their front lines as seeing a resourceful tau player usually keeps their basic troops (ie firewarriors) in the front. With their rapid shot, you can be sure that it can really hurt a lot. Also those Rail guns with their high strength is an amazing way to pick off your metal boys. So be wary of what you have in front and good luck mate!