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Opinions on a hive tyrant w/ 2x tl devourers, enhanced senses, toxin sacs, extended carapace?
The pts cost is: 146
Does it need guards/wings?
Last edited by chubber911; November 18th, 2005 at 03:31.
Maybe instead of 2 twinlinked devourers ....how about one set of devourers and a barbed strangler
I am a fan of Warp Field instead of EC.
and also a fan of wings instead of guard. Wings will most likely get your Tyrant in CC in second round.
Lots of shots, that is for sure. Just remember that the devourers do not have all that much range. You could go for a massively dangerous to all comers Tyrant by removing enhanced senses and giving him warp blast. It makes him heck on claws once you get a bit under two feet away.
Personally, what fits for me is venom cannon and twin-linked devourers, with guard. He can reach out and touch someone, becomes disguisting at shorter range against infantry and light vehicles, and can take some serious pounding since they have to work through several wounds worth of guards to knock him down.
I use that exact setup for one tyrant (146 pt 2x-tl dev with enh senses, toxin sacsm and ec), and then another with wings and warp field (no EC, of course). They are both very effective.
My walking tyrant is unguarded, as I'd rather pump in another 4.5 stealers than two guards that most likely won't see CC and have just the 3+ save (missile fodder). Of course, I play against an Ork opponent regularly who fields 19 rokkits, so that might influence my decision some about the guards.
Against Orks it's probably much less critical than with most other armies to have Tyrant Guard. Their lack of large quantities of AP2 weaponry means that a Tyrant with a 2+ save will probably do quite well by himself.
Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.
--Duiker, "Deadhouse Gates"
Devours are too weak. Fleshbouer is strong, plus it's living ammo. Death spitter, barbed strangler are also good.:ninja:
The devourer is living ammo as well, so that cancells each other, it has superiour range as well, just because it doesn't have mega super AP value doesn't mean it's weak.Originally Posted by Bladeweaver
I'm intrigued by the winged TL-DEV/VC tyrant. With 6-STR5 and 3-STR8 shots he can hit a ton and still jump into CC when he gets close enough.
I do not criticize. I do not offend. All I offer is my opinion which means only as much as you make it.
'Nasty' things tend to make easy targets. Ultimately, I'm trying to keep points cost as low as possible while still keeping my units efficient.Originally Posted by Marvus