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i realize that losing the 3/4 and ruinning could be a downside but that rarely happens with wbbs,
so i pose this question
Do necrons have any downsides?
"It's true what they say, the power armour really doesn't come off"
"Fear the random number generator cubes"
"It's twin linked, b*tch"
Low initiative, for one; almost everyone will go before them in CC.
The WBB rule is a pretty big one, actually; especially if the Necron player takes things such as Pariahs, Monoliths, or one of the C'tan.
Reasonably "medium" range, I'd say - few to no true long range capabilities.
And they are a decent amount of points each.
Just to name a few downsides.
All armies have their downsides, you just have to look for them.
not only that, but a limited choice of units.
thats why imade my "New Necron Unit I made up" thread, obviously with new Cron ideas. Check it out, lots of people posted cool ideas there to solve the low choice problem.
1.lack any decent AP 2-3 weapons, thus demon princes, mega armored nobs, tyranid monstrous creatures, wraithlords, and terminators devestate necrons as they can't kill them at all.
2.no decent dedicated CC unit, so nothing can win a CC. countered by ability to escape CC.
3.lack of long range shooting, but countered by fast movement, and teleporting
4.die very fast to powerweapons, if no Res-orb
5.extremely limited selection of actually usefull units.
Procrastination- hard work often pays off over time, but laziness always pays off now.
Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.
-Votewar 40K III= 1st place
-Votewar 40k mini= 2nd place
-Votewar fantasy 2= 2nd place
The Wraith looks like a kick-ass close combat unit on paper. Of course, I'm not a Necron player and don't have much experience against them. What's the major downside to them? They are a bit pricey, but probably about right for their abilities. . .
Why do the survivors remain anonymous -- as if cursed -- while the dead are revered? Why do we cling to what we lose while we ignore what we still hold?
Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives.
--Duiker, "Deadhouse Gates"
flayed ones seem decent for cc... might not be the best, but they can have wbb... the core of the army is kinda slow...
Wraiths are well pointed for what they can do, but since each wraith does a lot you don't get to field many of them. They have a nice 3+ invuln save that makes a lot of marine players cry "chease" at first glance, but they die to even light concentrated fire as they only have 1 wound each and come in squads of 3.
Still...they put eldar maneuverability to shame and that's saying something...
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
From my limeted experiance these are the downsides to playing necrons:
1. slow: Warriors, footlords, imortals, pharias, tomb spyders, C-Tan, Monolith, flayed ones all move only 6" charge6"
2. low initiave very few units in the game will go after you in cc. you will most likely go last in every cc situation.
3. phase out at 25% automatic loss
4. limeted low ap weapons/power weapons
5. limeted modle choices/ limeted flexability in your army list
6. limeted template weapons.(2 i think in the whole army)
7. high point costs/ smaller armys
8. few cc orentated modles(most of the time you will not own cc)(flames expected)
9. limeted range. most moles have short range weapons
good things about necrons
1. awesome fluff
3. easy to paint
4. the sturdist basic troop i can think of
5. one of the best tanks in the game
6. teleporting via VOD or monolith out of cc and around the board.
7. high point cost/ smaller army= less money
8. makes you really think tactics vice just feilding a few uber modles and rely on them
9. cool modles even if limeted(also conversions are veiwed as almost godly lol, at least in my store)
well thats all i can think of atm while i am at work pretending to work.
"One after one, by the star-dogged moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
Four times fifty living men,
(And I heard nor sigh nor groan)
With heavy thump, a lifeless lump,
They dropped down one by one"
Of course that's what they tell you when you buy the new MkII Monolith with GPS and 5.1 Surround Sound.Originally Posted by LordCreampuff
You wait till it's been on a few missions and you have to take it for repair.
You get something that looks suspiciously like a flayed one in shabby overalls sucking a hollow tooth.
"Well of course the problem with MkII is the rust you see, plasma cannons yes, rain water no, and of course, you just can't get the parts these days".
Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.
With good tactic necrons are good. They have inought units to form an army. If other races have a big choise, it doesnt mean that everybody using all the units in army formation, they have a problems to chose somethig from big list. Big army list means that you must spend lots of time on chosing whitch unit is good, not useful at your tactic, bad or beter. And in the end of studying you will see that left not alot.
Im just started there, but i understood this, that from 20 to 60% units in most races army list are noth worth a points.
In NECRON army(we talking about 2000 points and lower) in most cases outsaiders are :
But then we talking about 3000 or 4000 points, then they becoms wery usefull.