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Greetings all. I plan to participate in a node-campaign at my GW store this weekend. In the following I will note the important information. Notes are in red. First, my army list:
Shas'O- Plasma, Missiles, Drones, Multi-tracker, target lock. The lock always confounds my opponents, an I like the option of splitting fire.
Bodyguards (armed the same)- Plasma, missiles, muti, HW drones. Bodyguards are unorthodox, but I find the number of drones provides an excellent defense, which drives my opponents nuts.
2 Fire Warrior Squads, armed the same- Team leader, one drone, markerlight. The drone keeps the number high enough to require 4 deaths before a morale check. The markerlight was taken as a precaution for cover (I'll detail more later).
Hammerhead- Railgun, Smart Missiles, Decoys, multi, target lock. Need I say more?
First off, this is my first campaign, and I need some help. It is a node campaign (what's a node campaign?) with several scenarios. I know how to play the game, but the senarios may be the non-standard one from the rulebook, or unique ones they make up. Do you suppose there may be suprises I should prepare for?
In my (kinda little) experience at the store, the people are not competitive. They just goof around, bending rules, forgetting others, generally not trying to win so much as make jokes. This is my advantage: I want to win, know the rules, and am quite strict when it come to them. So, I'm expecting there to be a bunch of BS. I hope that the GW employees will keep it competitive and not a circus, but I've seen it go nutty before ("whoever Waarghs loudest gets more troops"). What should I do to avoid stupid problems?
I've noticed that the frequent people there are also not so bright, more interested in fluff and special rules, and not very strategic. They use common strategies (chaplain with assault guys, etc.), but I doubt they can really fight back if I kill their initial strategy. So I'm confident that it may be easy to win, but there could be a tricky veteran. The markerlights are to counter a cover-monger.
With the new stuff, I do believe there may be Black Templar opponents. Any tips?
It goes down on Saturday. I'll post the results. All and any help is appreciated. Thanks.
"I'd rather fight 100 Hammerheads than 20 Battlesuits" -Vinnie, an Ultramarine.
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Originally Posted by Shas'O Briguy
ok let me see if I can help. And by the way nice logic behind your list(bodygaurds you know) anywho, a node campaign is where there is a main mission, and then the rest of the missions break off from that one. For example lets say you start off with a meat grinder mission. if the attacker wins then the next mission will be based on the attacker winning, and vice versa for the defender winning(hope that makes sense) tis described on page 232 in the rule book. If the people your playing against arent there to win, then be ruthless, but dont be an @$$ because no one will want to play with you then. If there strategies are simplistic, then dont worry too much, keep a cool head and beat them. Can t help you with templars. Special games made by the staff might be made just to keep you on your toes, but their shouldnt be anything to worry about. Remember this, play to win, but also have fun, and make it fun for your opponent (while tearing through his troops.)
loves the funeral for hearts.
May I make a suggestion lose the bodyguards, take one team leader XV8 with fusion and plasma and multi and use the points fromt he other bodyguard to take a drone squad to accompany the Shas'O but dont attach him to the squad, heres why if you love using drones to drive your opponents mad the following tactic works amazingly wellOriginally Posted by Shas'O Briguy
Take your Shas and surround him with the drones in a circular formation (all drones in 2" cohesion and 1" away from the Shas) the Shas cannot be targeted or assaulted until at least 3 or 4 drones are destroyed. I use this technique and its amazing the shas is basicaly immune from 95% of fire.
I will explain it in more detail if you want more info, but keeping the Shas alive and having 8 twin linked shots a turn from the drones makes for a hard hitting unit, the bodyguard severly compromises the Shasbecause it nullifies his IC status.
If you made that one change I am sure you would kick ass, but to be honest for this campaign I would just use your list and go have a laugh, your GW sounds like my sort of place not to serious and a lack of power gamers. go enjoy dude and good luck.