Welcome to Librarium Online!
We all know that Necrons certainly have many downsides, poor movement (excluding teleportation), high costs so reasonably low amount of models, limited range, and few powerful armour piercing weapons. Most forum posts recently have been how to exploit these weakness', but not how to combat them, from the Necron players point of view.
So I pose the question, how should a necron player prevent his weaknesses being exploited?
There are a few simple ones, Vs CC armies VoD out of combat for a rapid fire, or bring a C'tan to really stop the charge( :hump: ).
VoD or lith teleport near shooty armies lines for a rapid fire attack. etc.
But what about dealing with say Terminator Armour? What Tips do you have for stopping the opponent taking the advantage of your weaknesses?
To deal with Terminator aromour is one of the biggest problems i have. the only thing that really works is massed firepower, as the Crons are lacking in the AP2 department. I usually tend to use my Destroyers, simply because his termies cant hurt my Destroyers because they cant shoot that far (my friend doesnt use Cyclones). OR massed Warrior firepower. I dont use Pariahs, and i wouldnt suggest them anyway. Too low an initiative and only one attack. I say just keep shooting them until he fails some saves. oh and another big thing, NEVER let them into CC unless you can VoD or use Power Matrix to get you outta there. You will never kill them in CC, as you wont get as many attacks as you have shots.
Termies are anticorns, Necrons don't really have a good answer for them other than shoot them and hope they fail thier roles.
Necrons can be good against any army, there are lists to defeat CC armies, fast armies, and shooty armies. If you know who you are playing and what he likes to take you can defeat him. Necrons start to get into trouble when they have to make a general list, or are in a tournie, then the Necron weakness of speed, few ap and template weapons and shortish shooting range come into effect.
As for weakness against specific units or tactics, you will find that although Necrons have problems with them (Termies, Wraithlords, Hive Tyrant) all armies have problems with these units, and Necrons are actually a little better at dealing with them than most armies.
Do you think it would be possible to create a list tailored to stand a nice chance Vs most armies? I think one of the better options is to take one monolith for real staying power ( teleporting the hell outta CC, and with more WBB :hump: ) , a few destroyers for nice fire support, a few scarabs for the tanks, and then the main bulk of the army, immortals and warriors; lead by res orb VoD lord.
With this you can tackle most opponents, by standing back and shooting Vs CC armies, then teleporting out if needed, or Vs shooty armies teleport into their eyes with VoD and a deepstriking lith, then rapid fire for lotsa damage .
But the problems of termies still remains, would you say better to ignore or prioritize?
I think that lots of races have a problems with termies. A good 2ap weapons always not inought.
How many lascannons and meltaguns suport 1850points army?
I think about 20 max, Necrons about 3 heavy gaus - very big diference
But any gauss cannon on roll 6 making a damage, and only saves can help the termies to survive. Like i know in 1850points armies you cannot fit a lot of terminators, from 10 to 20max and minimal support for them. If oponent have from 10-20 terminators, you have 20-30 warriors and 10 immortals plus good support.
Terminators are a problem. You can kill them off slowly by constantly blazing away with warriors and immortals but these are shots best spent on enemy assault squads and other (marginally) softer targets. The only thing I've come across that will knock termies down is a Destroyer Lord with a warscythe and phylactery (I think it's a phylactery- the one where he gets back up with multiple wounds). He tends to wade in, slaughter a handful, get bashed, get back up, slaughter a handful more, get bashed again, fail his WBB roll, teleport to the monolith, get back up, charge again and then finish off the termies. He does also tend to draw a lot of firepower from the rest of the enemy force though... Sometimes he just won't get back up again, too.
so what you're saying is ignore them, mow through other units, then mop them up at the end? Destroyer lords are excellent, and that seems an excellent tactic, but that's gna be hard to fit into 1000 points
No, you can't really afford to ignore them but it depends on your army. At 1000pts I'm guessing there won't be many more than 5 or so termies. Even so if they manage to lay a powerfist enclosed hand on one of your squads then you can say goodbye to them. Basically- if they are leading the attack then hammer them, smack them with every gun and then send in the warscythe. If they're skulking at the back supporting the attack then deal with the main threats and, as you say, mop them up as convienient.
You've just got to remember that unless you have a Heavy Destroyer, a Monolith or some sort of AP2 raygun then they're trouble. But hey, that's why they're terminators.
That Lord also needs a Res Orb- otherwaise he won't get a WBB anyway, what with the lightning claws and heavy weapons...Originally Posted by The Paint monkey
But yes, a 195 pt Lord in a 1000pt list will not only draw fire power, but also lower the amount of warriors and other necrons you can take, lowering your PO. In this respect, an opponent might take a few termies as a distraction just to force you to commit your lord.
*In My Mind*
(><)This is Bunny. Copy Bunny into your signature to help him on his way to world Domination!
In my experience, if you can't afford to shoot at them with heavy destroyers over a number of turns you're going to have to take a C'tan to reliably kill them.
I personally don't trust my D.Lord's WBBs enough to use him (I've been playing necrons regularly for the better part of a year-and-a-half now and I've only ever made one WBB with a necron lord...)
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.