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ok guys which one do have in your hive fleets a "shooty fex" or the "cc fex"
which one do think works will in the nid army the "shooty fex" or the "cc fex?"
hell even explain why....
Hey, look at me first vote. :w00t: Anyway, IMO, the new fex is way too slow to be effective as a CC monster. Plus with his high S he makes the 'Nid guns NASTY. Plus he's tough as nails which makes him harder to kill at range, (too many big nasties in CC).
A little pain never hurt anyone - Larry
I use him in cc because he is so big. He is really intimedating and the people i play go after it firstly. So mine does see alot of cc.
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i also use the shooty fex, however i have always dreamt of those days when he could of crushed a landraider with his crab claws....:sleep:
keep it coming guyz:w00t:
I am currently thinking of putting one of each in my standard list. In terms of pure effectiveness I am inclined to guess that I would be better off with two shooters, but if I were going to have two shooty fexes I think I would arm them the same way.. so.. I think I will stick with one of each for the sake of diversity and because it makes having two fexes in one army seem less cheesy.
I think the rule is that if you are going to field a CC fex, keep it cheap. At barely over 100 pts you can have a real monster, and 115 or so pts. is cheap enough that if it does not see a lot of combat it is merely annoying instead of deeply disappointing.
Also I am thinking that the low cost of the CC fex gives it a synergistic effect with the shooty fex. The shooty guy is much more expensive and hence a more attractive target - but is effective from turn 1 and can hang out in cover while blasting away. If they focus on him then the chances of the CC fex hitting the lines and making a mess go way up. On the other hand, if they focus on the CC fex that is fine by me. It means my primary tank killer hangs around past turn 2 and their shots are being wasted where they do not earn many points worth of killing.
I have both heavy CC and shooty fex's in my godzilla army, both of them are good choices.
People dish a lot on pure cc beasts, they keep hammering the bad points but these beasts also have good points, ability to denie an opponent an objectieve ( you don't really want to get near it with such a monster standing on it ), they are great for dealing with large units, they truly are weapons of terror, they look awesome.
here are some links so you can deciede by look if you want.
there from my godzilla army so you'll have some nice looks of different fex lay-outs.
For me its a simple matter of range, the threat range of a shooty fex is far greater then that of a CC fex.
I use my fex for tank hunting and fire magnet, he performs both roles best as a shooty fex, a CC fex would have trouble getting to the tanks because of its relative slowness and since the enemy (unless its a dedicated CC army) can simply choose to avoid a slow CC fex, it wont draw nearly the amount of fire a shooty fex will.
I might experiment with a CC fex at some point, WS, I, talons, S, tusked, crushing claws, scythe tail, W and T for surviveability and then send him straight across the battlefield, although its a fairly expensive experiment...